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Firefox11
Posted on 08-03-09 07:53 PM Link | Quote | ID: 111907


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Posted by cowthing
Actually I had no function for subtracting durability, by default when a part is destroyed it subtracts that amount from the parent, so I just had each arm have the durability of 1400, and the main core 11200 (1400 * 8).!
=O I actually didn't know the exact amount of HP substracted from the parent!

Anyways, glad it worked!

Vic Viper
Posted on 08-14-09 11:38 PM Link | Quote | ID: 113447


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Vic Viper
I recently got the new version of Fraxy. However, there seems to be a bug: I set an event to add to a Variable by 1 at all times (for cycling purposes). However, it adds to the Variable FAR too quickly; and by quickly, I mean it adds to the Variable roughly TEN TIMES as quickly as it did in the last version I used. How can I fix this?

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Perfect Infinity
Posted on 08-14-09 11:52 PM Link | Quote | ID: 113449


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Posted by Vic Viper
I recently got the new version of Fraxy. However, there seems to be a bug: I set an event to add to a Variable by 1 at all times (for cycling purposes). However, it adds to the Variable FAR too quickly; and by quickly, I mean it adds to the Variable roughly TEN TIMES as quickly as it did in the last version I used. How can I fix this?


Live with it?

CrossTheRubicon
Posted on 08-15-09 01:59 AM Link | Quote | ID: 113456


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Posted by Vic Viper
I recently got the new version of Fraxy. However, there seems to be a bug: I set an event to add to a Variable by 1 at all times (for cycling purposes). However, it adds to the Variable FAR too quickly; and by quickly, I mean it adds to the Variable roughly TEN TIMES as quickly as it did in the last version I used. How can I fix this?


This actually isn't a bug as it's been present since the beginning of event use. The problem is that the event is counting by frame rate, which is why it's going so fast. If you want it to slow down, then cycle it with another part's timing.

Here is an example:

Part - Bullet
Event:
Condition - Attack Frame = 5
Action 1 - Set Attack Frame = 0
Action 2 - +1 to Variable 1

With this, the increment will go slower. You can try to adapt this to any part. Hopefully that will help.

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Vic Viper
Posted on 08-15-09 11:55 PM Link | Quote | ID: 113524


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Vic Viper
The old problem is fixed. I decided to make a boss that moves similarly to the Big Core expy in the "401" Try does, so I dissected that boss to see if I could understand how it moves. My problem is that I have no idea how to make it loop (by which I mean it continues its movement pattern that occurs after it flies on-screen) until you kill it.

INFERNITY CORE DOWNLOAD LINK

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Areo
Posted on 08-22-09 11:55 AM Link | Quote | ID: 113966


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Posted by Areo
So some parts of my boss that work perfectly fine in the editor don't work in the actual game. Eg: My boss does *something* when a part is at 10% life, then restores that part's life to 100%. Both of which work just fine in the editor. However, in game, the part still returns to 100% life, but the *something* doesn't happen.

And by "At 10% life" I mean "less than" if we're talking event-speak.


I'm quoting myself!

A month later, and I have been unable to fix this problem. Still works perfectly in the editor, but suicides itself at 10% instead of working in game.

NightKev
Posted on 08-22-09 12:22 PM Link | Quote | ID: 113967


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Could you post an example .fed so we (...me I?) can see what exactly is occurring?

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Areo
Posted on 08-22-09 12:26 PM Link | Quote | ID: 113969


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Private messaging! There shall be no moth spoilers here!

AlexMdle
Posted on 08-29-09 03:18 AM (rev. 3 of 08-29-09 03:20 AM) Link | Quote | ID: 114232


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I have quite a ...weird bug plaguing my in-creation boss. Basically, the player is always surrounded by hidden blades, which at needed time unhide, change to "alone" connect type and later blades deactivate and the construction goes back to player connection. The problem? Though it's hidden and i extra wrote it to additionally hide again, the player instantly dies when one of those goes back to "player" connection.

It happes 200 frames AFTER the blades deactivate either, so i really don't get what the heck it's doing, considering all 3 are at teh same position as the hero all the time before they activate and do no harm.

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KrayzeeGuy
Posted on 09-22-09 04:47 AM Link | Quote | ID: 115798

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I'm sorry if this was asked somewhere, or answered somewhere, I'm scouring the readme's in the current Fraxy version (with patch) that I hold to find this out too. I used to do Fraxy often, then got a new laptop and didn't mess with it for a good handful of months. In that time, I lost a huge amount of tricks and sources, not to mention creations.

Long story short, I'm working on creating an action series to make this one creation of mine, which I'm not going to go into details because I'd prefer to take a crack at it myself before going to get help. And I don't know how to change the actions taken in actions, like "Action 1: Turn angle to appointed[dir:0]" and etc.

If possible, would you be able to answer this? Or point me to something that I was blind enough to miss to prevent further problems/pointless questions?

Thanks for at least reading in advance.

CrossTheRubicon
Posted on 09-23-09 01:40 AM Link | Quote | ID: 115872


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Do you mean actually changing the actions? If that's the case, then it is not possible to do so short of modifying the part file.

If you mean triggering different actions to repeat, "change" their order, make them somewhat random, etc. then use events.

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KrayzeeGuy
Posted on 09-23-09 11:27 PM Link | Quote | ID: 115966

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The former is closer to what I wanted, if I modify the part file (if possible with only word documents), would it be compatable in the same way with a downloader to have the same effect? My apologies if this makes next to no coherent sense.

Bukkarooo
Posted on 09-24-09 01:57 AM Link | Quote | ID: 115984


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Krayzee, if you modify a part file to act how you want it to, then put the .fed of the boss up for download, it won't work properly in other people's versions of fraxy, either that or bring up an error that crashes fraxy entirely. if you wanted people to play it, you'd have to include a copy of the modified part file

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NightKev
Posted on 09-24-09 05:14 AM Link | Quote | ID: 115999


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There's a way to sort of make them move how you want, I know some people have done similar things in the past. I think ZarroTsu and/or Eboshidori have made bosses that do that.

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KrayzeeGuy
Posted on 09-24-09 10:12 PM Link | Quote | ID: 116063

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Posted by Bukkarooo
Krayzee, if you modify a part file to act how you want it to, then put the .fed of the boss up for download, it won't work properly in other people's versions of fraxy, either that or bring up an error that crashes fraxy entirely. if you wanted people to play it, you'd have to include a copy of the modified part file


Thanks for that, I appreciate the input, currently I'm busy fully comprehending TRY files and trying to get those down too, but really, thanks, I hope to start adding my own little inventions to the compendiums and other lists. Fraxy starts attaching, like a parasite.

Nub Slayer
Posted on 10-08-09 12:06 AM Link | Quote | ID: 116682

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Why I don't have the Quicker ship or the Soll Diffuser and Soll Activator or level 5 for weapons?

NightKev
Posted on 10-08-09 12:26 AM Link | Quote | ID: 116683


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What version do you have? The current latest version is "20090826beta" + "20090831beta_patch" (the "beta" in the version doesn't really mean anything ...). If you have "20090204(d)", well, that's a version all the way back from February (newest from end of August!).

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Nub Slayer
Posted on 10-09-09 06:19 AM Link | Quote | ID: 116752

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Posted by NightKev
What version do you have? The current latest version is "20090826beta" + "20090831beta_patch" (the "beta" in the version doesn't really mean anything ...). If you have "20090204(d)", well, that's a version all the way back from February (newest from end of August!).


I have 20090204d. Does that means all those things are in the beta? I may have to download it.

Perfect Infinity
Posted on 10-09-09 12:51 PM Link | Quote | ID: 116772


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Posted by Nub Slayer
Posted by NightKev
What version do you have? The current latest version is "20090826beta" + "20090831beta_patch" (the "beta" in the version doesn't really mean anything ...). If you have "20090204(d)", well, that's a version all the way back from February (newest from end of August!).


I have 20090204d. Does that means all those things are in the beta? I may have to download it.


The beta is the new version. 20090204d is old and should never be used, EVER.

Oneshiningstar
Posted on 10-13-09 01:26 PM Link | Quote | ID: 117071


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Could someone please tell me how far from the top is the main core on fixed area mode? Thanks.

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