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Please chime in on a proposed restructuring of the ROM hacking sections.
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Kintrada
Posted on 06-22-09 12:57 AM Link | Quote | ID: 109138

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Thanks for the response Hieda no Akyu, now i just have to work out the math/timing, then the usual testing, in hindsight i probly should
have been able to figure that out myself, not sure why i didnt...

A70M1C
Posted on 07-01-09 09:47 AM Link | Quote | ID: 109624


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I haven't read this thread for a long time, so I dont know if this has been answered or not, but does anyone know what the bullet limit is? I've seen up to 400 at any given moment on my current WIP, and was wondering if I was pushing the limits or not.

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NightKev
Posted on 07-01-09 10:01 AM Link | Quote | ID: 109625


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It's just under 1300 (1279). Just open the editor and paste in a whole bunch of vulcans and make sure the "count" button is pressed, then hit play and you'll see the bullet count skyrocket until it maxes at 1279.

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A70M1C
Posted on 07-01-09 10:53 AM Link | Quote | ID: 109627


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Excellent, thanks Nightkev.

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Boxorak
Posted on 07-04-09 03:12 AM Link | Quote | ID: 109881


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From: Making fraxy bosses somewhere.

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I'm having some trouble with a boss. It is supposed to alternate between power balls and bullets when its durability reaches 80. All the events work in the editor, but not in the actual game. Anyone know what's wrong?

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NightKev
Posted on 07-04-09 03:25 AM Link | Quote | ID: 109882


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Well, did you set the even to trigger on "Durability = 80" or "Durability < 80"? If you used "=" and it never reaches the exact durability it needs to get to (ie: takes too much damage in a single hit and skips the exact number), then it'll never trigger.

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Boxorak
Posted on 07-04-09 03:32 AM Link | Quote | ID: 109884


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Durability=80. However, it doesn't skip, as a searchlight stops working when the core reaches that mark.

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ultimatepower22
Posted on 07-04-09 05:28 AM Link | Quote | ID: 109889


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You want it at Durability < 80%.

Trust me on this.

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Boxorak
Posted on 07-04-09 06:25 AM (rev. 2 of 07-04-09 06:36 AM) Link | Quote | ID: 109900


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Posted by ultimatepower22
You want it at Durability < 80%.

Trust me on this.

Won't that activate all the other attack patterns meant for later stages?
EDIT: tried it, still doesn't work.

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Bukkarooo
Posted on 07-05-09 12:56 AM Link | Quote | ID: 109932


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have it at durability < 80%
and have another condition at durability > whatever % the next stage starts at

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Boxorak
Posted on 07-05-09 02:58 AM Link | Quote | ID: 109935


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Posted by Bukkarooo
have it at durability < 80%
and have another condition at durability > whatever % the next stage starts at

Tried, still won't work.

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Bukkarooo
Posted on 07-05-09 04:03 AM Link | Quote | ID: 109937


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odd, I wonder why that's not working

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Perfect Infinity
Posted on 07-05-09 11:51 AM (rev. 2 of 07-05-09 11:54 AM) Link | Quote | ID: 109961


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Durability% doesn't work for some events. Use:

"Durability < (Insert non-percentage (actual durability e.g. 45000) here)"

Boxorak
Posted on 07-05-09 08:28 PM Link | Quote | ID: 109972


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I tried THAT, too. Do you think the attack pattern events are messing it up?

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Perfect Infinity
Posted on 07-05-09 08:32 PM Link | Quote | ID: 109975


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Posted by Boxorak
I tried THAT, too. Do you think the attack pattern events are messing it up?


Yes.

zbyte
Posted on 07-06-09 04:49 AM Link | Quote | ID: 110005


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Fraxy is using sprites to create your own game?

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ultimatepower22
Posted on 07-06-09 05:53 AM Link | Quote | ID: 110006


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...What. The. Fuck?

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justjake274
Posted on 07-06-09 06:01 AM Link | Quote | ID: 110007


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Posted by zfrostbyte
Fraxy is using sprites to create your own game?


No, you build enemy ships using parts/events. It CAN be an "adventure", if you're good enough at TRY files.

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Bukkarooo
Posted on 07-06-09 06:10 PM Link | Quote | ID: 110030


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and you can customize all the sprites and sound effects and all that. but mostly, people build bosses to fight with the editor, not so much make your own game

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Areo
Posted on 07-24-09 10:18 AM (rev. 3 of 07-24-09 10:28 AM) Link | Quote | ID: 111069


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So having left when events were just being added, I'm having trouble with the simplest things. I want to loop a weapon. The weapon is on act 1. The condition is when the attack frame = 1. The action says "Change attack frame: Self, Value: 0, Set: =". Shouldn't that just send it back to frame one immediately? Or does the weapon not actually fire on frame one? Either way it doesn't work.
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