| |||
Views: 88,434,197 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-19-24 03:48 AM |
|
Guest: Register | Login |
0 users currently in Fraxy | 1 guest |
Main - Fraxy - Central Fraxy Related Question Thread | New thread | New reply |
Kintrada |
| ||
Newcomer Level: 4 Posts: 2/2 EXP: 208 Next: 71 Since: 06-14-09 Last post: 5415 days Last view: 5415 days |
Thanks for the response Hieda no Akyu, now i just have to work out the math/timing, then the usual testing, in hindsight i probly should
have been able to figure that out myself, not sure why i didnt... |
A70M1C |
| ||
Red Tektite Level: 20 Posts: 47/67 EXP: 41205 Next: 1234 Since: 11-03-08 From: Utah Last post: 4790 days Last view: 4790 days |
I haven't read this thread for a long time, so I dont know if this has been answered or not, but does anyone know what the bullet limit is? I've seen up to 400 at any given moment on my current WIP, and was wondering if I was pushing the limits or not. ____________________ One does not simply Walken to Mordor.... |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 3698/4792 EXP: 26214721 Next: 209899 Since: 03-15-07 Last post: 3727 days Last view: 3639 days |
It's just under 1300 (1279). Just open the editor and paste in a whole bunch of vulcans and make sure the "count" button is pressed, then hit play and you'll see the bullet count skyrocket until it maxes at 1279. ____________________ |
A70M1C |
| ||
Red Tektite Level: 20 Posts: 48/67 EXP: 41205 Next: 1234 Since: 11-03-08 From: Utah Last post: 4790 days Last view: 4790 days |
Excellent, thanks Nightkev. ____________________ One does not simply Walken to Mordor.... |
Boxorak |
| ||
Paragoomba Level: 20 Posts: 32/65 EXP: 38769 Next: 3670 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4906 days Last view: 4905 days |
I'm having some trouble with a boss. It is supposed to alternate between power balls and bullets when its durability reaches 80. All the events work in the editor, but not in the actual game. Anyone know what's wrong? ____________________ Boxorak out. |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 3704/4792 EXP: 26214721 Next: 209899 Since: 03-15-07 Last post: 3727 days Last view: 3639 days |
Well, did you set the even to trigger on "Durability = 80" or "Durability < 80"? If you used "=" and it never reaches the exact durability it needs to get to (ie: takes too much damage in a single hit and skips the exact number), then it'll never trigger. ____________________ |
Boxorak |
| ||
Paragoomba Level: 20 Posts: 33/65 EXP: 38769 Next: 3670 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4906 days Last view: 4905 days |
Durability=80. However, it doesn't skip, as a searchlight stops working when the core reaches that mark. ____________________ Boxorak out. |
ultimatepower22 |
| ||
Ninji Level: 36 Posts: 209/248 EXP: 289694 Next: 18416 Since: 03-27-09 From: Fraxian Academy, Quadrant Omega-4 Last post: 5318 days Last view: 5256 days |
You want it at Durability < 80%.
Trust me on this. ____________________ |
Boxorak |
| ||
Paragoomba Level: 20 Posts: 34/65 EXP: 38769 Next: 3670 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4906 days Last view: 4905 days |
Posted by ultimatepower22 Won't that activate all the other attack patterns meant for later stages? EDIT: tried it, still doesn't work. ____________________ Boxorak out. |
Bukkarooo |
| ||
Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 483/778 EXP: 1633319 Next: 39809 Since: 10-15-08 From: Florida Last post: 5176 days Last view: 4944 days |
Boxorak |
| ||
Paragoomba Level: 20 Posts: 35/65 EXP: 38769 Next: 3670 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4906 days Last view: 4905 days |
Posted by Bukkarooo Tried, still won't work. ____________________ Boxorak out. |
Bukkarooo |
| ||
Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 485/778 EXP: 1633319 Next: 39809 Since: 10-15-08 From: Florida Last post: 5176 days Last view: 4944 days |
Perfect Infinity |
| ||
Rat Level: 23 Posts: 20/87 EXP: 60423 Next: 7300 Since: 02-12-09 Last post: 4645 days Last view: 3335 days |
Durability% doesn't work for some events. Use:
"Durability < (Insert non-percentage (actual durability e.g. 45000) here)" |
Boxorak |
| ||
Paragoomba Level: 20 Posts: 37/65 EXP: 38769 Next: 3670 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4906 days Last view: 4905 days |
I tried THAT, too. Do you think the attack pattern events are messing it up? ____________________ Boxorak out. |
Perfect Infinity |
| ||
Rat Level: 23 Posts: 21/87 EXP: 60423 Next: 7300 Since: 02-12-09 Last post: 4645 days Last view: 3335 days |
Posted by Boxorak Yes. |
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 105/1016 EXP: 2385545 Next: 76306 Since: 06-10-09 Last post: 4424 days Last view: 2903 days |
Fraxy is using sprites to create your own game? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
ultimatepower22 |
| ||
Ninji Level: 36 Posts: 219/248 EXP: 289694 Next: 18416 Since: 03-27-09 From: Fraxian Academy, Quadrant Omega-4 Last post: 5318 days Last view: 5256 days |
...What. The. Fuck? ____________________ |
justjake274 |
| ||
Nipper Plant Level: 44 Posts: 326/400 EXP: 595991 Next: 15294 Since: 02-07-09 From: The core Last post: 5311 days Last view: 5285 days |
Posted by zfrostbyte No, you build enemy ships using parts/events. It CAN be an "adventure", if you're good enough at TRY files. ____________________ I'm not gonna be here much anymore. So yeah, go and celebrate. |
Bukkarooo |
| ||
Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 495/778 EXP: 1633319 Next: 39809 Since: 10-15-08 From: Florida Last post: 5176 days Last view: 4944 days |
Areo |
| ||
Micro-Goomba Level: 11 Posts: 10/18 EXP: 5603 Next: 382 Since: 07-22-09 Last post: 5353 days Last view: 5332 days |
So having left when events were just being added, I'm having trouble with the simplest things. I want to loop a weapon. The weapon is on act 1. The condition is when the attack frame = 1. The action says "Change attack frame: Self, Value: 0, Set: =". Shouldn't that just send it back to frame one immediately? Or does the weapon not actually fire on frame one? Either way it doesn't work. |
Main - Fraxy - Central Fraxy Related Question Thread | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 169/170, time: 0.022 seconds. |