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Main - ROM Hacking - The *official* MushROMs (SMAS Editor) thread New thread | Thread closed

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spel werdz rite
Posted on 10-26-09 02:27 AM Link | Quote | ID: 117982


Paratroopa
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Hey guys. Sorry I've been quiet for a while. I've mostly been doing some boring stuff. Some good news is that I finished the LZ2 ASM hack and finishing the new Level ASM. Today, I managed draw the castle object.

It took quite a long time because the tiles are so differing, but I think a lot of you will appreciate this over ever having to manually add all the tiles yourselves. The code for the big castle took 341 lines total.
The level ASM is almost done. I have pretty much all objects inserted. Only things left to do are add the generator objects, scroll stops, and a few tileset specific tiles that exist for castle levels. After that, I can finally get back to MushROMs-related work.

MathUser
Posted on 10-26-09 08:57 PM Link | Quote | ID: 118008


Micro-Goomba
Level: 9

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pretty cool looking program. It's awesome that you are rewriting how levels can be designed to give the player more options.

Insectduel
Posted on 10-26-09 09:13 PM Link | Quote | ID: 118009


Hammer Brother
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Castle levels can be a pain of designing. Eventually because there's a large amount of objects.

spel werdz rite
Posted on 10-30-09 09:02 AM Link | Quote | ID: 118252


Paratroopa
Level: 30

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Since: 02-19-07

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Ok guys. I'm almost done with the ASM now. Palette, GFX, and Extended Map16 are done. So far, no bugs or errors from what I've seen, so it's looking good. Also, if some of you don't know, there are a lot of crap tiles in SMB1. They serve no purpose and are useless. So I've taken the liberty to delete.

Tiles with 0 are blank and can be used for whatever you want when you use MushROMs.
Note: I may take a few for some tiles that need to be created.

TwoTone
Posted on 11-01-09 10:11 AM Link | Quote | ID: 118508


Micro-Goomba
Level: 10

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Since: 10-12-08
From: Dearly Farm

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Looks pretty cool! I can hardly wait to hack SMAS

spel werdz rite
Posted on 06-26-10 01:01 AM (rev. 2 of 06-26-10 08:27 AM) Link | Quote | ID: 132415


Paratroopa
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Major bumpage

I finally finished 2 of the 3 major ASM hacks regarding SMAS SMB1, and its editor, MushROMs. And now I need some play testers to give the hack a run through.

Now I'm not joking about boring sadly. Cosmetically, the game has no changes (in fact, that's what I need to be sure of). These hacks apply the custom Palette and GFX routines to allow for the expansion in SMAS SMB1. This involved completely 86ing the original codes and a giant fireball of errors has occurred from it. Today, I finally patched up the last error and to what I've noticed, the entire game is running perfectly, but I want some different people to make sure of the same thing.

Testing is open to anyone and everyone. You get all my source ASM too, so that's not a bad thing. =D
Simply play through the entire SMB1 game and make sure no visual errors exist.

Link

If you happen to find any errors, please post in this thread and I'll get right on it.

For the time being, I'm going to work on the level ASM again (1400 lines of code when I left off). Once I finish that, everything should finally be squared away. At the same time, I'll be tweaking MushROMs to adjust with the new changes I've made. So yeah, I have been working on it, just nothing worth updating till now.

Zycor
Posted on 06-26-10 01:36 AM (rev. 4 of 06-26-10 03:55 AM) Link | Quote | ID: 132416


Ninji
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First thing I noticed that doesn't happen in the original game, the midpoint makes a random koopa fall from the sky. I'll look for more and try it in other levels to see what happens.
There's no 1UP mushroom block here.

I'm afraid to go on from this point. I skipped world 4 and 5 due to a warp, but I'll go back through there. Didn't notice anything else out of the ordinary.

I take it you know about the palette stuff, but I'll post anyway.


____________________
Why are you reading this? My post is up there^

spel werdz rite
Posted on 06-26-10 08:13 AM Link | Quote | ID: 132421


Paratroopa
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Hey Zycor. Thanks for giving it a test. The star world problem has been fixed.
The reason there's no 1UP has to deal with how many coins you collected in W1-3
If you don't collect enough, it won't appear.
I'm not sure what's up with the Koopa.

Zycor
Posted on 06-26-10 08:24 AM Link | Quote | ID: 132422


Ninji
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Never knew that about 1-3, it always appears for me usually... Eh, who knows could be a fluke, I guess it works like those star blocks in Super Mario World.

____________________
Why are you reading this? My post is up there^

spel werdz rite
Posted on 06-26-10 08:27 AM Link | Quote | ID: 132423


Paratroopa
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The koopa is confusing me now. It has something to do with the GFX hac, but I really do not know what. It's so strange. Also, I have the more recent version up, but you needn't worry about it. It only fixes the palette errors for the star world.

ianmario
Posted on 07-10-10 12:19 AM Link | Quote | ID: 132811

Newcomer
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From: hmm what happened here

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Hello I AM AWSOME!Next time we need a tester, I'm in for it!

____________________
WHO EVER KEEPS MESSING WITH MY PROFILE, STOP!!

Kiokuffiib11
Posted on 07-10-10 06:18 AM Link | Quote | ID: 132832


Porcupo
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Not to sound dumb, but where have you uploaded it to?

____________________
セシル

spel werdz rite
Posted on 07-10-10 01:27 PM Link | Quote | ID: 132839


Paratroopa
Level: 30

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Uploaded it to smwcentral file server.

Kiokuffiib11
Posted on 07-10-10 05:36 PM (rev. 2 of 07-10-10 06:59 PM) Link | Quote | ID: 132848


Porcupo
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Posted by spel werdz rite
Uploaded it to smwcentral file server.


http://www.smwcentral.net/?p=list&type=tools Couldn't find it here, nor

http://acmlm.kafuka.org/uploader/index.php?act=viewcat&id=10 here.

I'm sorry for being sou annoying on this, but, there's no trace of it.

Also googled up MushROMs and found only this: http://www.smwcentral.net/?p=thread&id=16780 . And that's not it either.


____________________
セシル

spel werdz rite
Posted on 07-10-10 10:11 PM Link | Quote | ID: 132854


Paratroopa
Level: 30

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Oh. I haven't uploaded MushROMs itself due to the small error where it's not finished yet. =/

jceggbert5
Posted on 07-12-10 07:24 AM Link | Quote | ID: 132904


Micro-Goomba
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Since: 01-31-10
From: Missouri, United States, Earth, Solar System, Milky Way.....

Last post: 4979 days
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New Layout is Coming!

Somewhat dumb question: What is the star world and how can I get to it?

____________________
Thanks to Mega-Mario and Nikolaj for making this Layout. | New Retro Mario Bros.

spel werdz rite
Posted on 10-11-10 01:43 AM Link | Quote | ID: 136645


Paratroopa
Level: 30

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Since: 02-19-07

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To Zycor and other testers, I fixed all the bugs in the GFX hack. Turns out I forgot to push/pull a value.
Also this

spel werdz rite
Posted on 10-30-10 11:32 PM Link | Quote | ID: 137455


Paratroopa
Level: 30

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That is definitely the worst item for me to render. Also, the link image is clickable for a better picture.

roger_max
Posted on 10-21-11 07:22 PM (rev. 3 of 10-21-11 07:25 PM) Link | Quote | ID: 148166


Paragoomba
Level: 20

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Since: 09-16-11
From: Mexico

Last post: 4464 days
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Where I can download/find/purchase the editor?
i want ro create my own worlds !!

____________________




SF - The Dark Warrior
Posted on 10-23-11 02:56 AM (rev. 5 of 10-23-11 03:00 AM) Link | Quote | ID: 148200


Paragoomba
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Last post: 335 days
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Posted by roger_max
Where I can download/find/purchase the editor?
i want ro create my own worlds !!


*facepalm* OH my FUCKING... Why the fuck you had to bring this year-old thread back from the grave and post something nonsensible you retard? Did you EVEN bother to read the rules?! Smart people like myself wouldn't necropost purely to bring threads like these back from the grave!
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Main - ROM Hacking - The *official* MushROMs (SMAS Editor) thread New thread | Thread closed

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