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Main - ROM Hacking - The *official* MushROMs (SMAS Editor) thread | New thread | Thread closed |
spel werdz rite |
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Paratroopa Level: 30 Posts: 131/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
Hey guys. Sorry I've been quiet for a while. I've mostly been doing some boring stuff. Some good news is that I finished the LZ2 ASM hack and finishing the new Level ASM. Today, I managed draw the castle object.
It took quite a long time because the tiles are so differing, but I think a lot of you will appreciate this over ever having to manually add all the tiles yourselves. The code for the big castle took 341 lines total. The level ASM is almost done. I have pretty much all objects inserted. Only things left to do are add the generator objects, scroll stops, and a few tileset specific tiles that exist for castle levels. After that, I can finally get back to MushROMs-related work. |
MathUser |
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Micro-Goomba Level: 9 Posts: 6/10 EXP: 2303 Next: 859 Since: 10-09-09 Last post: 5018 days Last view: 5201 days |
pretty cool looking program. It's awesome that you are rewriting how levels can be designed to give the player more options. |
Insectduel |
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Hammer Brother Level: 68 Posts: 458/1069 EXP: 2686405 Next: 42395 Since: 02-16-08 From: Insectduel's office Last post: 1251 days Last view: 1250 days |
Castle levels can be a pain of designing. Eventually because there's a large amount of objects. |
spel werdz rite |
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Paratroopa Level: 30 Posts: 132/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
Ok guys. I'm almost done with the ASM now. Palette, GFX, and Extended Map16 are done. So far, no bugs or errors from what I've seen, so it's looking good. Also, if some of you don't know, there are a lot of crap tiles in SMB1. They serve no purpose and are useless. So I've taken the liberty to delete.
Tiles with 0 are blank and can be used for whatever you want when you use MushROMs. Note: I may take a few for some tiles that need to be created. |
TwoTone |
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Micro-Goomba Level: 10 Posts: 6/14 EXP: 3944 Next: 470 Since: 10-12-08 From: Dearly Farm Last post: 4603 days Last view: 4016 days |
Looks pretty cool! I can hardly wait to hack SMAS |
spel werdz rite |
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Paratroopa Level: 30 Posts: 143/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
Major bumpage
I finally finished 2 of the 3 major ASM hacks regarding SMAS SMB1, and its editor, MushROMs. And now I need some play testers to give the hack a run through. Now I'm not joking about boring sadly. Cosmetically, the game has no changes (in fact, that's what I need to be sure of). These hacks apply the custom Palette and GFX routines to allow for the expansion in SMAS SMB1. This involved completely 86ing the original codes and a giant fireball of errors has occurred from it. Today, I finally patched up the last error and to what I've noticed, the entire game is running perfectly, but I want some different people to make sure of the same thing. Testing is open to anyone and everyone. You get all my source ASM too, so that's not a bad thing. =D Simply play through the entire SMB1 game and make sure no visual errors exist. Link If you happen to find any errors, please post in this thread and I'll get right on it. For the time being, I'm going to work on the level ASM again (1400 lines of code when I left off). Once I finish that, everything should finally be squared away. At the same time, I'll be tweaking MushROMs to adjust with the new changes I've made. So yeah, I have been working on it, just nothing worth updating till now. |
Zycor |
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Ninji Level: 36 Posts: 227/237 EXP: 286669 Next: 21441 Since: 05-27-07 Last post: 4822 days Last view: 4767 days |
First thing I noticed that doesn't happen in the original game, the midpoint makes a random koopa fall from the sky. I'll look for more and try it in other levels to see what happens. There's no 1UP mushroom block here. I'm afraid to go on from this point. I skipped world 4 and 5 due to a warp, but I'll go back through there. Didn't notice anything else out of the ordinary. I take it you know about the palette stuff, but I'll post anyway. ____________________ Why are you reading this? My post is up there^ |
spel werdz rite |
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Paratroopa Level: 30 Posts: 144/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
Hey Zycor. Thanks for giving it a test. The star world problem has been fixed.
The reason there's no 1UP has to deal with how many coins you collected in W1-3 If you don't collect enough, it won't appear. I'm not sure what's up with the Koopa. |
Zycor |
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Ninji Level: 36 Posts: 228/237 EXP: 286669 Next: 21441 Since: 05-27-07 Last post: 4822 days Last view: 4767 days |
Never knew that about 1-3, it always appears for me usually... Eh, who knows could be a fluke, I guess it works like those star blocks in Super Mario World. ____________________ Why are you reading this? My post is up there^ |
spel werdz rite |
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Paratroopa Level: 30 Posts: 145/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
The koopa is confusing me now. It has something to do with the GFX hac, but I really do not know what. It's so strange. Also, I have the more recent version up, but you needn't worry about it. It only fixes the palette errors for the star world. |
ianmario |
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Newcomer Level: 6 Posts: 2/4 EXP: 567 Next: 340 Since: 07-09-10 From: hmm what happened here Last post: 5033 days Last view: 5032 days |
Hello I AM AWSOME!Next time we need a tester, I'm in for it! ____________________ WHO EVER KEEPS MESSING WITH MY PROFILE, STOP!! |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 139/313 EXP: 406830 Next: 34479 Since: 07-10-09 From: Marquette, Michigan Last post: 3306 days Last view: 1929 days |
Not to sound dumb, but where have you uploaded it to? ____________________ セシル |
spel werdz rite |
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Paratroopa Level: 30 Posts: 146/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
Uploaded it to smwcentral file server. |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 141/313 EXP: 406830 Next: 34479 Since: 07-10-09 From: Marquette, Michigan Last post: 3306 days Last view: 1929 days |
Posted by spel werdz rite http://www.smwcentral.net/?p=list&type=tools Couldn't find it here, nor http://acmlm.kafuka.org/uploader/index.php?act=viewcat&id=10 here. I'm sorry for being sou annoying on this, but, there's no trace of it. Also googled up MushROMs and found only this: http://www.smwcentral.net/?p=thread&id=16780 . And that's not it either. ____________________ セシル |
spel werdz rite |
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Paratroopa Level: 30 Posts: 147/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
Oh. I haven't uploaded MushROMs itself due to the small error where it's not finished yet. =/ |
jceggbert5 |
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Micro-Goomba Level: 11 Posts: 14/19 EXP: 5968 Next: 17 Since: 01-31-10 From: Missouri, United States, Earth, Solar System, Milky Way..... Last post: 4979 days Last view: 4740 days |
spel werdz rite |
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Paratroopa Level: 30 Posts: 150/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
To Zycor and other testers, I fixed all the bugs in the GFX hack. Turns out I forgot to push/pull a value.
Also this |
spel werdz rite |
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Paratroopa Level: 30 Posts: 151/156 EXP: 154285 Next: 11584 Since: 02-19-07 Last post: 4799 days Last view: 1084 days |
That is definitely the worst item for me to render. Also, the link image is clickable for a better picture. |
roger_max |
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Paragoomba Level: 20 Posts: 63/68 EXP: 38032 Next: 4407 Since: 09-16-11 From: Mexico Last post: 4464 days Last view: 4354 days |
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SF - The Dark Warrior |
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Paragoomba Level: 20 Posts: 53/65 EXP: 36438 Next: 6001 Since: 01-24-11 Last post: 335 days Last view: 335 days |
Posted by roger_max *facepalm* OH my FUCKING... Why the fuck you had to bring this year-old thread back from the grave and post something nonsensible you retard? Did you EVEN bother to read the rules?! Smart people like myself wouldn't necropost purely to bring threads like these back from the grave! |
Main - ROM Hacking - The *official* MushROMs (SMAS Editor) thread | New thread | Thread closed |
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