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Main - Super Mario RPG Hacking - Lazy Shell Preview Feature - IMPORTANT New thread | New reply


Omega45889
Posted on 02-10-09 03:27 PM Link | Quote | ID: 100605


Red Paratroopa
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If you hack SMRPG, you need this. Trust me.

Whenever you see the little magic bottle icon

You can preview your current work.

Its currently available in the Level editor and the Scripts editor. You can see where here:


You can preview:

Levels
Battle Scripts - Control Battle AI
Event Scripts - Control Events
Action Scripts - Control NCP's

It currently only supports ZSNES. If your having trouble, download the latest version (I'm using 1.51).

It's self-explanatory, but if you have trouble with it, let me know. Do yourself a favor and figure this one out right away.

Sukasa
Posted on 02-10-09 05:48 PM Link | Quote | ID: 100625


Red Birdo
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Yeah, for the most part it's very useful. There are a few caveats, though; you can't use this on levels that requires a script to be run from somewhere else, e.g. ones that don't fade themselves in.

Omega45889
Posted on 02-10-09 06:07 PM Link | Quote | ID: 100632


Red Paratroopa
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That is true. To test those, you should start from the initial room that begins that event chain.

Its something to consider for release V1.1. I could probably add a field to specify an event to be executed upon level load.

For the most part, its for easy testing during development. You can't use it as an easy entrance point since it has no way of ensuring memory state. You shouldn't use the previewer for testing the final product (we got some erroneous bugs in the demo hack like that).

It wont become apparent how useful it is until you actually start using it. It greatly decreases the number of bugs you find while testing after the fact. As a result saves you the time you would otherwise waste figuring out whats going on when coming back to it 3 months later.

LokoRPG
Posted on 03-29-14 02:29 PM Link | Quote | ID: 156240

Newcomer
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Yeah, this is a good feature.
But her glithes someones. Example:
Whem you're at one battle, if you lose, happen how you are winning.
This is notable.
(Sorry by my bad english)

SuperMarioRPGHacker
Posted on 04-18-14 06:50 PM Link | Quote | ID: 156395


Octorok
Level: 11

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Since: 04-18-14

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i think the preview feature is best thing from the lazy shell

____________________
FINAL FANTASY MARIO BLOG: http://finalfantasymario.blogspot.com.br
Some SMRPG Hacking questions? Ask me here: http://finalfantasymario.blogspot.com.br/2014/04/smrpg-hacking-questions.html

Darkkefka
Posted on 04-19-15 12:39 PM Link | Quote | ID: 159937


Red Koopa
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How I actually USE the preview feature? How is i different/better than playing the normally?

I hope it is, because the biggest issue I have is how the game glitches up as you edit the game while playing you're current save file.

How do I get around this???

Main - Super Mario RPG Hacking - Lazy Shell Preview Feature - IMPORTANT New thread | New reply

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