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Main - SMW Hacking - Super Mario World: Uncharted Territory Demo | New thread | New reply |
Waddler-D |
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Paragoomba Level: 21 Posts: 19/71 EXP: 44540 Next: 5403 Since: 01-24-09 Last post: 4785 days Last view: 4752 days |
I've been working on this hack for about a couple of years now. Well, actually I worked on it a couple of years back and it's been on hiatus.
This is an attempt to make a hack that doesn't have too much ASM editing, large amounts of fancy ExGFX (Though there is a few) and custom blocks. Just a hack that would say, demonstrate what you can do without all of that. It's main focus is on level and overworld design and while I plan to continue it soon, I've lost my steam for the moment. A bit of hacker's block if you get my drift. Two "worlds" are done, but don't enter any Star Roads if you find them. I haven't done anything yet with them, so they could freeze your game or something. Also, I would stop after beating the second or possibly third level of the third "world", I haven't done too much afterwards. But I hope you all will enjoy the demo version of this hack. I will try to get further and eventually finish it, but we'll see. I would like to thank one of my good friends with the palette and ExGFX work he has done on the hack, and those who have tested the hack out so far. I really appreciate their help on improving the hack. Super Mario World: Uncharted Territory Demo ____________________ AIM: WaddlerD 85 |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 45/155 EXP: 144012 Next: 3873 Since: 12-29-08 From: --- Last post: 3769 days Last view: 3662 days |
I played this. I thought it was good, fun, challenging, etc.
The levels were LONG... but I didn't notice how long they were until I ended the levels, and thought back on how much time I spent scaling the wall, or going through the maze. The level keeps you jumping from place to place, which eluded me from my awareness of time. One thing that caught my eye in this hack: the fact that most of the palletes were modified, which is a great thing. Like, in the castles, alot of the flooring was made "more realistic." Something I thought of while playing this game: "GROUNDED AIRSHIP" has a ghosthouse/sunken ship tileset in it, and I didn't think that the bombs and bullets/turrets really didn't match the color scheme, something to think about, try to make the turrets match the ship, make then somewhat brown, make them look old, like the airship, there is cobwebs on the ship, I think the turrets should be dusty or made of wood. Overall, I find everything done very well, I knew that you skimmed over everything so the player could make it. 9/10. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Bond697 |
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Red Goomba Level: 16 Posts: 2/40 EXP: 18969 Next: 1287 Since: 11-05-08 Last post: 4974 days Last view: 4423 days |
well, i managed to find the secret exit in the second level . it was pretty cool, but kind of annoying because of the distance. turbo is a REALLY nice feature.
nice design so far, though. :edit: the switch palace definitely tripped me up for a second before i realized what the info box was referring to. |
Waddler-D |
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Paragoomba Level: 21 Posts: 20/71 EXP: 44540 Next: 5403 Since: 01-24-09 Last post: 4785 days Last view: 4752 days |
Thanks, I'm glad to hear people are enjoying it. Though, I think I made that secret exit a little annoying to get to. But I think I might try a certain way to get to it, see if it can be done that way.
____________________ AIM: WaddlerD 85 |
Mecakoto |
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Shyguy Level: 23 Posts: 21/93 EXP: 66751 Next: 972 Since: 01-28-09 From: A computer. Last post: 3434 days Last view: 3328 days |
Very well balanced fun and difficulty. You have done extremely well. ____________________ http://www.youtube.com/user/mecakoto |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2239/4196 EXP: 21485054 Next: 351547 Since: 02-19-07 From: Ithaca, NY, US Last post: 443 days Last view: 56 days |
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philosophia6604 |
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Goomba Level: 12 Posts: 1/20 EXP: 6655 Next: 1266 Since: 01-29-09 From: Land's End Last post: 5036 days Last view: 4503 days |
this is.... awesome!
very nice made! nice difficulty! i got freaked out at first when i heard the tie running out! Expert-friendly layout is great and doesnt look simple like alot others either |
Waddler-D |
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Paragoomba Level: 21 Posts: 22/71 EXP: 44540 Next: 5403 Since: 01-24-09 Last post: 4785 days Last view: 4752 days |
Thank you everybody. I'm rather glad that people are really enjoying the hack and I decided that I will continue working on the hack either today or sometime later this week. I played through it a bit before sending it out (mainly to find any small bugs here and there) and thought that it would be a shame just to let it stay on hiatus for much longer.
Though, let me explain a few things about the hack I've been questioning and hoping for suggestions on... - I plan to have 8 worlds for the player to go through (one for each Koopa Kid and one for Bowser himself), but I'm not sure what to do about the 9th world yet. My thoughts are either taking a "extra level" route or possibly have it like the "warp zones" that exist in many Mario games, but I was curious what you guys might think. - I'm questioning what to do with the cape, as I have very few feathers in the game so far and I'm well aware of the cape's flying ability being rather cheesy (A reason why I kind of miss Raccoon Mario). Should I keep them the way they are and just have a few or possibly disable the flying aspect if possible? ____________________ AIM: WaddlerD 85 |
Bond697 |
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Red Goomba Level: 16 Posts: 3/40 EXP: 18969 Next: 1287 Since: 11-05-08 Last post: 4974 days Last view: 4423 days |
i think i found a tile problem:
http://img142.imageshack.us/img142/72/supermarioworlduterritoxy2.png that's in "team chuck rampage" in world 2. i think my favorite level overall was the monty mole one. that was so much fun. :edit: i just finished castle 2, and it was excellent. |
Waddler-D |
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Paragoomba Level: 21 Posts: 23/71 EXP: 44540 Next: 5403 Since: 01-24-09 Last post: 4785 days Last view: 4752 days |
Bah, I guess I didn't catch that one. Well, at least I made it a little well-hidden. Thanks for pointing it out, I'll fix it right away. ____________________ AIM: WaddlerD 85 |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2244/4196 EXP: 21485054 Next: 351547 Since: 02-19-07 From: Ithaca, NY, US Last post: 443 days Last view: 56 days |
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 752/1292 EXP: 3625434 Next: 28110 Since: 07-23-07 From: Michicola Last post: 4814 days Last view: 4776 days |
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Main - SMW Hacking - Super Mario World: Uncharted Territory Demo | New thread | New reply |
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