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Main - Super Mario RPG Hacking - A mini-hack to learn a few things | New thread | New reply |
Sukasa |
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Red Birdo Level: 92 Posts: 1511/2112 EXP: 7688902 Next: 68035 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
After learning to work with SMRPG, I put together a little three-area hack of it using LS. It's not a huge or wholly original edit, but it showcases a little bit of what SMRPG can do, and it's hopefully a little easier to learn from than Bom-omb Mafia. Anyways, yeah, here it is. It's nothing huge, but it covers most of the basics.
Download |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 163/178 EXP: 183069 Next: 2294 Since: 01-18-08 Last post: 5482 days Last view: 4789 days |
I downloaded and check it out, and I must say that I am very impressed with how quickly you've picked it up. I noticed that you even published it explaining what you changed, nice touch. I especially like that you dove right into the event editing, which is what I think will confuse most people.
The thing I think you could improve upon is keeping the physical maps accurate to the level. For the most part its spot on, but there were a couple spots where it was inaccurate. Overall, nice work! |
Sukasa |
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Red Birdo Level: 92 Posts: 1516/2112 EXP: 7688902 Next: 68035 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
Let me guess - in the third area. Yeah, that area was horrible. to be entirely honest, I stopped because class was starting relatively soon, I suppose that was a bad decision If it wasn't in that area though, where were the problems? Physical maps I'm not great with yet, and I can't even begin to understand how to use action queues without crashing smrpg |
Waddler-D |
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Paragoomba Level: 21 Posts: 14/71 EXP: 44649 Next: 5294 Since: 01-24-09 Last post: 4812 days Last view: 4779 days |
No, the third area honestly looked the best out of what you edited. The first area however... that looked a little problematic in design. The walls on the cliffs were kind of odd, particularly at one angle and there was one spot at the top of the map where Mario would just fall through solid ground and be in this hole.
But I'd say it's a good start, especially with that last area. ____________________ AIM: WaddlerD 85 |
Sukasa |
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Red Birdo Level: 92 Posts: 1519/2112 EXP: 7688902 Next: 68035 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
Oh, that.
Honestly, I have no freaking clue how the hell that happened, which is why I couldn't fix it. If you check the physical map, it looks fine, at least it does here. Would you have any idea what causes that, Omega? And as far as the cliffs being wierd, I think I see what you mean. |
Sukasa |
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Red Birdo Level: 92 Posts: 1526/2112 EXP: 7688902 Next: 68035 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
Updated this a little with a fun discovery. It kinda breaks the kid who talks about his mommy, but it's worth it. To see this, just let the title demo run.
Awesomeness Inside |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 43/155 EXP: 144362 Next: 3523 Since: 12-29-08 From: --- Last post: 3796 days Last view: 3689 days |
I have to hand it to you:
Many of the scripts on sight where simple, but useful, the timing of the lightning I'm going tohave to take from you, I would enjoy that for my own hack I'm using with at the moment. There were some areas of the map where the sprite priority was a bit odd, and I only saw two super-modified areas: Debug Room, with Dark Mushroom Kingdom pallete, and Mario's Pad/Pipehouse map, which seemed very smooth... and the action scripts where something. Sprite Action queues are something to work on, most of my problems are with it fast-fade in from black for no reason. Start with simple stuff... like making a sprite do an animation once or twice and entering a battle, I.E. Dry Bones coming up from fake-death standpoint. ...By all means, you have what basics down, action queues are important too, but expirements are what makes you smarter, it seems. Map editing on here is GREAT... Graphics don't look disoriented, except where I think you may have done with the stairs thing. Overall, this was a good explination. Keep up the good work, ya? ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Sukasa |
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Red Birdo Level: 92 Posts: 1540/2112 EXP: 7688902 Next: 68035 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
B?Y ALL MEANS, TAKE FREELY FROM THIS HACK.
also, just for anybody who looks carefully: the mario's pad room plants are very messy- don't even try and be perfect with them. I guarantee it's impossible, since not even Square could. |
PressAdob |
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Red Goomba Level: 15 Posts: 17/36 EXP: 16275 Next: 109 Since: 10-09-08 Last post: 3828 days Last view: 3824 days |
How do you keep using the same adress ro set flags for the signs and the NPC who gives you a cookie without it conflicting?
7040 gets set to 4 by the signs and 5 by the man, but it still works, the man will still never give you a cookie after you get it. I thought things only worked with limited value for one ram adress? |
Sukasa |
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Red Birdo Level: 92 Posts: 1541/2112 EXP: 7688902 Next: 68035 Since: 02-19-07 Last post: 4447 days Last view: 3219 days |
look harder - it's a set bit command, not set memory. a single byte can hold 8 bits, so that means you can use the same byt eight times for different variables. |
PressAdob |
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Red Goomba Level: 15 Posts: 18/36 EXP: 16275 Next: 109 Since: 10-09-08 Last post: 3828 days Last view: 3824 days |
Posted by Sukasa Ah, now I see. Useful. |
Kostya03 |
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Newcomer Level: 7 Posts: 2/7 EXP: 1109 Next: 339 Since: 06-27-14 From: I don't say. Last post: 3578 days Last view: 3380 days |
I'm happy now.=D |
Bulba |
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Goomba Level: 14 Posts: 4/31 EXP: 10329 Next: 2742 Since: 07-06-14 Last post: 3579 days Last view: 3572 days |
cool hack |
Main - Super Mario RPG Hacking - A mini-hack to learn a few things | New thread | New reply |
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