Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - Lazy Shell Improvement Thread New thread | New reply

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beneficii
Posted on 09-26-15 01:21 AM (rev. 3 of 09-26-15 01:27 AM) Link | Quote | ID: 161215


Shyguy
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In the Event Scripts, I think I understand partly what [FD-C9] does in Event #343, which is made a background event of level {17}. Event #343 basically causes the door at the upper right part of the hall to open and to make the sound for opening a door. I tested [FD-C9] by seeing how it was unmodified and how it was if I enter a jump statement to unconditionally jump over [FD-C9] to the statement immediately following it. I found one difference.

This difference comes when you enter the castle for the very first time, with Toad escorting you to the Chancellor. Basically, with [FD-C9] executed, and not jumped over, if Mario goes ahead of Toad and opens the door before Toad reaches it, then Mario will open the door and the door-opening sound will play. When, afterward, Toad reaches the door, nothing else happens with the door.

If [FD-C9] is jumped over, then if Mario goes ahead of Toad and opens the door before Toad reaches it, like before, then Mario will open the door and the door-opening sound will play. When, afterward, Toad reaches the door, however, the difference emerges: The door-opening sound WILL play a second time.

Apparently, in circumstances where Mario first opens the door in level {17}, the very first time Mario is in that stage and Mario is escorted by Toad, the [FD-C9] prevents the door-opening sound from playing a second time once Toad reaches the door.


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Main - Super Mario RPG Hacking - Lazy Shell Improvement Thread New thread | New reply

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