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Main - Super Mario RPG Hacking - Lazy Shell Improvement Thread | New thread | New reply |
Prism |
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Newcomer Level: 8 Posts: 1/8 EXP: 1653 Next: 534 Since: 08-15-09 Last post: 5320 days Last view: 5305 days |
- Not sure if this is a bug or not, but whenever I close the stats editor, all of the spells that have an effect, like inflict mushroom, get shifted down to nullify. Things with nullify get shifted down to none. Seems to only happen after you've edited a spell for the first time.
- Someone mentioned it: But being able to select multiple commands for movement, editing or deletion would be very cool. - Maybe a way to toggle a highlight(red, blue green, purple etc, or be able to choose a highlight color in main window or something) on certain types of commands in the battlescript like If, attacks, spells etc. - When collapsing one or more groups of scripts in the battle editor, make it so everything doesn't re-open whenever you do something as simple as double clicking a piece in another group to edit it. - Make it so whenever you insert a command it doesn't auto scroll to place your new command at the top of your screen(very annoying). - A way to stack windows so I don't have to have 4 objects open on my task bar when editing stuff. - A way to edit battle events(like the screen flashing after killing the kink-link in the bower fight). - Possibly add the color math feature to other areas where you can edit the pallets. - A way to sort formation list. Can be difficult to find a specific group of spawns without continously pressing z,z,z,z to find "Zombone" for example. - Not important, but maybe show what line you are on in a script editor and buddy it with a "jump to line" button and a column on the left side that shows the line# for each line possibly? This could be useful if you have a large script) - Not important, but maybe a way to export stuff as .txt |
giangurgolo |
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Level: 34 Posts: 23/219 EXP: 248952 Next: 4699 Since: 02-01-08 Last post: 3219 days Last view: 3219 days |
Posted by Prism Note that if any of this stuff can't be done in less than a couple of hours or requires more than 20 or so lines of code, I won't bother with it. Please consider the fact that your feature request might seem like something very simple to implement, when in reality it could be anywhere from quick and easy to a colossal pain to code to pretty much impossible. I'm writing a FAQ that will address most of the questions and problems mentioned. I might add questions that people have from time to time, if I can answer them quickly. NOTE: any versions released after 2.1 will only be bug fixes. Thank you for your patience. |
Prism |
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Newcomer Level: 8 Posts: 2/8 EXP: 1653 Next: 534 Since: 08-15-09 Last post: 5320 days Last view: 5305 days |
That's fine. Do whatever you can ^^
Didn't notice the magnifying glass on the formation list. I will note that. |
al2fenrir |
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Panser Level: 41 Posts: 2/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Here are my suggestions..
1. If it's possible, can you guys allow the editor to add an entirely new string instead of editing an existing one? It would be cool if we can add more characters and maps. 2. Music editor 3. Increase level cap. 4. Add new character spells. 5. Add 6th character. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
giangurgolo |
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Level: 34 Posts: 27/219 EXP: 248952 Next: 4699 Since: 02-01-08 Last post: 3219 days Last view: 3219 days |
1. Not going to happen, because it would require assembly hacking.
2. Nope, sorry. No more new features are going to be added from here on. Only bug-fixes. 3. See #1 4. See #1 5. See #1 |
al2fenrir |
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Panser Level: 41 Posts: 3/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Too bad..
Assembly hacking could be a cool feature, I saw it on starcraft editors, but I understand that it would require more time and could even mean reconstructing lazy shell from scratch. Anyway, I saw somewhere on this forum, about a new Lazy Shell version. The current one I was able to download is v.1.0. Where can I find v.2.0? Is it currently on the works? ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 16/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Btw gian, I saw your doc regarding ASM, but I can't figure out what program to disassemble/reassemble the ROM. I have downloaded a lot of programs and non of them seems to work.
They are always showing a different version of the table. What's up with that? ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 20/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
I have an additional suggestion to Lazy Shell. If it may not be too late.. how about you guys add an offset locator, so that we could know what part of the rom is being edited. Hope I'm not asking too much.
Btw, I just found out that it's impossible to create a new animation without editing an existing one. It's just not possible with limited ROM space. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
philosophia6604 |
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Goomba Level: 12 Posts: 13/20 EXP: 6655 Next: 1266 Since: 01-29-09 From: Land's End Last post: 5036 days Last view: 4503 days |
just curious if it can be added...
to be able to edit when a character learns a new move. =) |
al2fenrir |
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Panser Level: 41 Posts: 24/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Posted by philosophia6604 It can be edited on Lazy Shell 2.1, but not on the current Lazy Shell 1.0. However, you may try hex editing. Giangurgolo has all the info you need on his site. http://giangurgolo.home.att.net/smrpg/ He already identified the offsets for us. It may take a lot of patience at first though. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 31/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
I would like to add a bug report on Lazy Shell v.1.0
1. Event Script Editor ruins the memory partition once you overload the event script with a lot of commands. 2. Level Editor ruins the memory partition if yo edit the last two final maps 1FE and 1FF. Once you do this, you won't be able to access the World Map levels. 3. Formation Pack also glitches if you change the first formation 0. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
philosophia6604 |
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Goomba Level: 12 Posts: 14/20 EXP: 6655 Next: 1266 Since: 01-29-09 From: Land's End Last post: 5036 days Last view: 4503 days |
Posted by al2fenrirPosted by philosophia6604 oh i just checked =) yep they added it =) they're just great at what they do =) |
al2fenrir |
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Panser Level: 41 Posts: 40/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
The event script editor has a lot of parsing errors..
Editing major scripts will instantly cause a crash somewhere in the game. I also notice that adding new events will automatically bug mario's palette color after fighting punchinello. Editing the event 593 (Palette change to black) will shift the memory addresses and will affect the Midas River hardcoded events. Hope this can be resolved.. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 75/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Here some additional bugs that I would like to report..
The World Map editor is mess up. It usually corrupts the world map tiles, including the map points associated with it. It cost me valuable time when it corrupted my ROM. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 123/333 EXP: 442556 Next: 37589 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Bug Reports:
World Map -Reads tileset 0 instead of 1. Reads map tileset 2 instead of map tileset 1, so on and so forth. LS edits the wrong offset. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
Yakibomb |
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Level: 28 Posts: 23/137 EXP: 122664 Next: 8674 Since: 03-21-08 Last post: 743 days Last view: 743 days |
Bug report:
- The preview feature in the battle script editor is bugged. When I go to preview any battle, everything that saves to the 'PreviewRom' to preview the battle also saves to MY rom. - I wouldn't really count this as a bug, but... Could you make it so that in the script editors, when you go to paste something, the first and last check boxes are checked after being pasted? Right now, all it does after you paste something is check the last thing you pasted. It's a real bother when you're working with larger scripts and pasting things, because usually you can't keep track. ____________________ Layout by Erik557 & LDA.
Thank you! |
Zealous98 |
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Red Goomba Level: 16 Posts: 4/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Bug report:
In the sprite editor, if you switch from tilemap to gridplane on any mold, the Available Bytes calculator will add to/subtract from its current value every time you modify a 8x8 tile's value. I can't determine what makes it add or subtract, but it will usually subtract. This means: holding down the arrow to scroll through tile values will make the number plummet toward the negatives. If you get in the negatives, LS will bug you with error dialogues when you try to save. However, since the Available Bytes is now inaccurate, your work will still save. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 9/107 EXP: 79091 Next: 10529 Since: 04-06-10 From: On mars Last post: 3202 days Last view: 3202 days |
Is it possible omega to make a resouce checker
like checks where palletes and sprites,ETC are used |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 78/155 EXP: 144011 Next: 3874 Since: 12-29-08 From: --- Last post: 3769 days Last view: 3662 days |
Upon importing/changing any type of sprites in 2.5, it gives me an error. Let me grab a few screenshots.
EDIT, JUNE 18TH. Hold on, I've been using 2.4 for some reason, I'm sorry, wait until I try this out in 2.5b, and if you've already looked into it, I am very sorry for wasting your time. ------------------------- Edit 2, June 18th. Yes, this happens again. I will assume it is a rom error and I must have made some kind of weird edit in the editor, I should also mention that the battle encounter scripts, the ones that handle the battle interactions on the overworld, where you run into an enemy. It seems that the addresses they jump to had been moved somehow, with no edit on my part. I would think that modifying the red essence's script to make it use the HDMA like the Shedder script, maybe moving some things around without reheadering them? I'm just babbling, I have some comprehension of SMRPG scripting, but that's a very simple scripting system, however, the editor itself, I would think, is significantly more complex, and something beyone my comprehension. If some or one of you could look into this error, I would be most appreicated.... ----------------------------
...however, I imported this into a clean rom and it worked, however, I don't see why that would happen anyway. Anyway, here is the hack itself, and the graphic file trying to be imported. Import it into sprite 000~003's graphics via right click on the graphics and click "Import graphics" or something. I have done this with both a .bin and a .png with edited graphics and yeilded the same results. IPS patch to the hack with the error. .BIN file with the edited graphics. .PNG file with edited graphics. I'm just going to assume that I have a bad rom dump or something, everything else seems to work besides that, or I changed something in the editor I shouldn't have. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
deshaun182 |
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Red Koopa Level: 27 Posts: 30/131 EXP: 106335 Next: 9824 Since: 06-21-10 Last post: 2271 days Last view: 2271 days |
Hmmm.. Ive had a similar pop-up appear while editing just the stats of basic enemies, i just usually choose to ignore it, but if it happens again, ill be sure to post it.
Thats not the only thing have to say, more of a question actually Is there a problem with Event script 515? For some reason it WILL NOT do as i tell it to, for now ive had to resort ro changing my information to event 517. Basically what kept happening was everytime i tried to run event 515, it did 516. No matter what i did. I checked all the pointers and i ran threw it severtal times, copying the game over and saving and restarting the editor. Basically this event just will not do as i say, it keeps running 516 when i changed the information from 515 to 517 it worked perfectly fine. So right now, i have 515 just completly clear because i have no idea if there is an actual problem with it. I havent come across any other problems with any other numbers, just that one just continued to run the one above it Yes i did check out the sprite on the level page to make sure it was the event that i intended it to be, but it still wouldnt run the script like i told it to. ____________________ --The Disappeared-- God Bless |
Main - Super Mario RPG Hacking - Lazy Shell Improvement Thread | New thread | New reply |
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