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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! New thread | New reply

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Waddler-D
Posted on 01-24-09 06:13 PM (rev. 44 of 02-22-11 02:18 AM) Link | Quote | ID: 99351


Paragoomba
Level: 21

Posts: 1/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
To help out with the SMRPG hacking forum's content. I've spent years working on this hack which is basically a rehashing of the original, only made to be considerably harder and different as well. Unfortunately I don't really have too many screenshots to show off just yet, but...

- Characters can go level up to Level 50
- All bosses and enemies' battle scripts changed
- Character stats changed around
- Spells changed
- All Enemy stats changed
- Dialogue changes (Mostly in-battle, but some out-of-battle as well)
- New enemies and enemy name changes
- Well-balanced difficulty curve
- Timing for Weapons, defense and spells changed considerably
- A few new attacks and spells
- Some new items and equipments

Changes made from Remix:

- Solves problems with some enemies/bosses with multiple attacks (i.e. Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later).
- Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this).
- Balance out stats between characters and increase HP stat boosts
- Change enemy encounters around a bit (i.e. Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa).
- Improved certain boss and enemy tactics as well as stats to make a little tougher/more balanced.
- Fixed the bug where it says that your character will gain a new special at Level 51. The max level is 50 in this game.
- Changed Geno Whirl's stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost's).
- Changed stats for a few pieces of equipment (Masher, Lazy Shell).
- ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack).
- Changes to most Psychopath messages
- Fixed problem with "Ready, Get Set, Go!" message on Booster Hill.
- Small fixes with some out-of-battle text messages
- Improved enemy evasion for most enemies.
- Balanced FP cost and all-targeting attacks
- Lessened overall EXP gain to compensate for Lucky Jewel, Lucky! Bonus, and the special Hammer.
- EXP Booster costs twice the amount of Coin Trick now.
- Balanced the stat-boosting items

Basically, this is a hack that shows off what you can do with the statistical aspects of the game mostly, but also shows what you can do in terms of attack animations and what not.

Thanks goes to:
- Maticolotto, for starting up my desire to hack this game, creating effective tools to assist in the creation and being a good friend
- Romscout, for leaking out Super Mario RPG Remix and giving the earliest versions a playthrough or two.
- Mecakoto for some support and giving the earliest versions a playthrough.
- All the beta-testers who contributed feedback
- ThatKles for help on some bugs
- JPopKamaria for finding some bugs and balancing issues in V4.0/V4.1
- s3phir0th115 for distributing Super Mario RPG Remix and support.
- Surlent for support.
- A special friend of mine for giving me some advice on balancing and the naming of spells and attacks.
- LancerD1984, for playing through Super Mario RPG Remix version (Technically Revolution Beta)
- Blazzerdragon, for beating Culex and finding horrible bugs.
- And many others...

I would like to thank the hacking information on http://giangurgolo.home.att.net/smrpg. It was rather helpful in improving my SMRPG hack to the way it is now. However, the only thing that's holding me back from releasing it now... is the problem with figuring out what to do with Culex in terms of hacking...

How to install the hack and what you will need:
- A SMRPG ROM (Two .ips patches included for headered and headerless ROMs)
- The .ips patch
- An emulator to play the patched ROM with (Preferably SNES9x 1.42 or 1.51, and ZSNES 1.42 or V1.50, don't use ZSNES 1.51 or else you'll get that freezing bug).

I suggest checking out this link: (http://www.zophar.net/utilities/patchutil.html). Available here are programs that will make patching the ROM easy and user-friendly.


IMPORTANT NOTE: Please ask me for permission before using this hack for any addition. If you are curious about how to increase the maximum level, I will gladly help on that. However, if you do use anything from this hack in any way, please give credit where credit is due...

SAVED DATA NOTE: If you have saved progress from V2.0 and would like to keep it when updating to V3.0. Just patch a new SMRPG rom and rename the ROM to the same name as your .srm (Battery-save data) or savestate files. The game will be able to load the savestates and .srm data as normal. No changes were made to the characters that would require players to restart from the beginning, only items, magic spells, equipment and enemies. Changes mentioned will happen upon loading the new, updated rom within the emulator, but is HIGHLY suggested to load from the actual game's saved data and not from a savestate. Loading a savestate that's in-battle might not reflect the changes and fixes made in V3.0.

I will post this up on ROMHacking.net tomorrow and any future updates will only be to fix any small problems or to further balance the hack. Please, enjoy yourselves guys and girls. I've put in countless hours tweaking and changing everything around and I feel that it is near the condition I want it to be now.

EDIT: Hold on guys... found a big problem...

EDIT2: Figured out the problem, wasn't too big at all actually. Thanks to looking at the rom with Lazy Shell, I was able to fix the problem. It involved Monster Formation Packs and there was a horrible goof that pretty much screwed up some clusters. Sincere apologies everyone...

EDIT3: I'll be making fixes to this hack here and there. I admit that I rushed a bit, but when I am fairly sure that the hack is bug-free, I'll make a V1.1 that will ensure everyone of its status.

Super Mario RPG Revolution V2.0 Standalone patch

V2.0 - Fixed most of the bugs and glitches of all the bosses, enemies, and battle formations with testing involved. Buffed Falcon Helm and Red Cap even more (some status protection), A few bosses has been changed from before: a few are less annoying, but more are harder. Geno Boost only boosts Attack and Magic Defense now, but still has 2 frames for Defense and targetable on everyone. Only few minor bugs remains, but the hack is officially complete!

Super Mario RPG Revolution V3.0 Standalone patch (Headerless Version)

V3.0 - Pending FINAL release. Fixed the bugs with Shy Rangers, Axem Rangers and Helios. Fixed a few goofy battle formations. Bugs with Defender, Exor that were found were also fixed. Battle Scripts have been looked over and improved if needed. Enemies and bosses received one last thorough balancing, so that the difficulty curve is better maintained. Bowser's Terrorize special no longer does damage. Peach's Sleepy Time special now does damage (Mg. Power of 50). Peach's Mute Special now will never miss. Timing for Geno Whirl has been lowered from 8 frames to 5 now. Prices at the Frog Disciple's Shop has been lowered. Various accessories and equipment improved. Fixed a mistake with Yoshi Candy. Fixed Falcon Helm and Red Cap not protecting characters from certains status effects. Increased EXP gain for Machine Made enemies and some of the enemies in Forest Maze (for easier leveling up).

Super Mario RPG Revolution V4.0 Standalone patch (Headerless Version) [Disabled]

V4.0 - FINAL Release. Nearly Complete overhaul of the hack. Names of enemies, attacks and spells edited to be more fitting to the Japanese version of the game and to make more sense out of the attack. The pricing of Sleepy Bomb is fixed. Mallow given Thunderbolt as his first special and all enemies and bosses are balanced as best as possible. Some enemies and bosses have seen improvements to their scripts to make sure that the game is fair but giving off a challenging vibe. New equipment and items have been made, while some items have been changed to be made more useful. Most other equipment has been tweaked to maintain that balance. EXP and monetary gains have been tweaked to be generally more rewarding but to establish a flow with the game. Characters and characters' stats have been tweaked to bring a greater balance between the party members. Bosses have all been tested to ensure that no bugs or oddities exist any more. The bug with the Specials menu where characters would learn a special at Level 51 has been fixed. Smithy, Jinx, and Culex have been tweaked. Some enemy spells have been made weaker for balancing issues. Save point before Kamek/Magikoopa has been moved into the room with Croco's 2nd shop to prevent problems of possibly "getting stuck" due to Kamek/Magikoopa's increased difficulty. Two of the three Musty Fears' flags have been moved.

Super Mario RPG Revolution V4.1 Standalone patch (Headerless Version)
Super Mario RPG Revolution V4.0 to V4.1 Patch

V4.1 - Bugfix with some specials unintentionally having the "Jump Power" bump, which would cause great imbalance in the hack. Sleepy Time Mg. Power is balanced to compensate for the "Jump Power".

Super Mario RPG Revolution V5.0 Standalone patch (Headerless Version)
Super Mario RPG Revolution V4.1 to V5.0 Patch

VERY IMPORTANT NOTE: For those that have progressed into V4.1, I WILL release a V4.1 to V5.0 patch. However, save compatibility is definitely not a guarantee here. There are much more changes with V5.0 that were not present with V4.0/V4.1 and could experience some considerable problems. I'd RECOMMEND starting over but you certainly don't have to if you don't want to at all. I'd highly advise NOT updating to V5.0 if you want to continue off a save in V4.1 that's beyond the fight with Magikoopa in Bowser's Castle the second time through.

V5.0 - ABSOLUTE Release. Fixes ALL bugs that existed in previous versions, including the bugs where the battle message doesn't pop up for specials after Level 30. They will NEVER pop up now. Fixed the Lamb's Lure not working properly and not allowing you to obtain a certain later item. Thunderbolt (Mg. Power 32 vs. 24), Geno Beam (Mg. Power 48 vs. 40) and Geno Flash/Geno Flare (Mg. Power 90 vs. 85) have seen a significant Mg. Power increase. Spire and Sleepy Time has seen Mg. power decreases but are ALSO the only other specials blessed with the Jump Counter bump still. Geno Whirl now costs 8 FP and Terrorize now does damage again. All enemies, bosses, characters, weapons equipment, jump counters (Yes, the one that's attached to Jump), timing, items, specials, and level ups are now completely balanced. Save Point in Bowser's Castle moved back out of Croco's Room and placed before Kamek to fix a glitchy bug that occurs in the Factory section of the Gate area. All messages have been proofread and edited. "Bob" the Shy Ranger now has a more appropriate name. Slight dialogue change, talk to the guy behind the house to the left of the castle in Mushroom Kingdom at the beginning! Triplets' Shop sells more useful selection of items and also sells a very much improved "Mushroom". Bad Mushroom can mute OR Poison enemies. A few bosses have been tweaked and/or improved to be more balanced and/or difficult. Culex will still kill you at any Level if you're not careful. ALL FUTURE RELEASES WILL BE FOR THE SAKE OF BUG FIXING!

Level 36?
Mack the Knife
Bowyer the Bow
Too many spears...
Some new tactics.
Listen to the game...
I told you to listen!
Well, too late...

____________________
AIM: WaddlerD 85

Sagittaire
Posted on 01-24-09 08:01 PM Link | Quote | ID: 99356


Tektite
Level: 20

Posts: 32/62
EXP: 37339
Next: 5100

Since: 04-19-08
From: Fort Lee, NJ

Last post: 3960 days
Last view: 3767 days
Ah. I was planning to do this via the editor, but not bad man.
It'll definitely serve to show the potential of making a high-stat SMRPG game.

Mine was going for Lvl.100, and a secret dungeon, but hey, if you can pull off the statistical editing, go for it.

____________________

Waddler-D
Posted on 01-24-09 08:08 PM Link | Quote | ID: 99357


Paragoomba
Level: 21

Posts: 2/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
Well, I wish i could show off the battles themselves, but that requires some video workings, but thanks.

I would like to make a more edited hack in the future though. The problem with redoing the original is that the situations you're given in the game kind of limit the ideas of what you can do for bosses. I think I'll probably be able to pull that off with the Lazy Shell Editor now.

In the meantime... I'm hoping to finish this up in a few days and have it ready by Monday.

____________________
AIM: WaddlerD 85

Omega45889
Posted on 01-25-09 02:56 AM Link | Quote | ID: 99392


Red Paratroopa
Level: 31

Posts: 142/178
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Since: 01-18-08

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Cool, good to see your releasing that hack. The battles are what his hack does well. Whats interesting is that he did it all before LazyShell.

Waddler-D
Posted on 01-25-09 10:14 PM (rev. 2 of 01-27-09 05:43 AM) Link | Quote | ID: 99463


Paragoomba
Level: 21

Posts: 4/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
After some hours of work, I've constructed a satisfying battle script for Culex and can now say that the hack is good to go.

I would like to give credit to:

- Maticolotto for helping me locate the data and creating the stats editors that I used for the hack. If it weren't for him, I don't think I would have given much thought about hacking SMRPG in the first place

- Translhextion, a good hex editor in which I did a great deal of the work in.

- All those that tested the hack beforehand.

- RomScout for spreading the word.

- http://giangurgolo.home.att.net/smrpg for supplying me additional info to further improve my hack.

- All those individuals who assisted with the use of ideas.

- Nintendo and Square for making the game of course.

- And a special thanks to all of those who had to listen to me squawk about the game for such a long time.

There are two minor bugs that I must mention:

1) Specials learned after Level 30 will not be mentioned in the Specials section of the menu until after reaching that 30th level. My belief is that because of the game's original cap being at 30, there may be a bit of ASM that I might have missed with the menus. I will try and fix the problem with a later release, but it is not a huge problem.

2) Using Specials in battle after Level 30 in battle will result in that special battle message to not appear and leave the character to immediately start the attack. This could screw up timing a bit and I also hope to fix this with a future release.

Other than that, if there are any other bugs that you find in regards to the game, please let me know and I will certainly try my best to fix it as soon as possible. Of course, also leave questions if you're having trouble with any of the bosses. Feel free to use the Lazy Shell Editor on it and learn from it if needed.

Enjoy the hack!

Download Super Mario RPG Remix V1.0

____________________
AIM: WaddlerD 85

KP9000
Posted on 01-27-09 10:15 PM (rev. 2 of 01-27-09 10:22 PM) Link | Quote | ID: 99604


Boomboom

Level: 90

Posts: 687/1975
EXP: 6952764
Next: 235845

Since: 02-19-07

Last post: 3579 days
Last view: 3203 days


I have downloaded this hack, but I have not yet played it. This thread caught my eye and at first I thought it was already a second large(r) scale hack made with Lazy Shell, but I heard (in IRC I think) that you did it without Lazy Shell. That's amazing. Out of curiosity, could you post screenshots of the editors you've made and used to make this? I don't really care about neatness, but it's still interesting nonetheless.

I'll play this hack when I get home from work.

Also, Maticolotto sounds familiar... I wonder where I know him from?

Edit: The typo monsters ate my fingers. (Fixed)

____________________

Waddler-D
Posted on 01-28-09 01:46 AM (rev. 2 of 01-28-09 01:47 AM) Link | Quote | ID: 99614


Paragoomba
Level: 21

Posts: 7/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
Sure thing KP9000. These editors probably aren't the neatest looking editors you've seen, but they really helped and in some ways, were building blocks of my hack.

I apologize about the size of the screenshots... maybe I should have made them smaller.

Items Editor
Magic Editor
Encounter Editor

This was the editor that Maticolotto had made with the data we found by a hex editor and testing. I would have showed off the Character, Shop and Monster editors, but I've had to transfer this data off 2 hard drives (Once off my 4 GB HD, and once off my 70 GB HD, which I needed to have reformatted). I lost some lists with the second moving.

Monster Editor

This was the next editor he made, and as you can see, we had figured out some of the battle scripting at the time. However, the battle scripting was a little buggy for that editor. But... after he gave me this one and the next, I haven't seen him around on any of my messengers. I'm hoping he's doing alright.

Enemy Skills Editor

This was the last editor he did and like the others, was a great help to the hack construction.

Hex editor

This is where I did a good amount of the work for the hack and it was a great learning experience in terms of hex editing. In fact, I used it a great deal when I updated the hack from the old version to the new one.

I have done lots of testing for this hack also, playing through a good 5-6 times, I believe. Of course, I only hope I got the balance and the difficulty just right for this release. But I haven't heard much yet. No worries though, I glad to have it out to say the least.

____________________
AIM: WaddlerD 85

Mecakoto
Posted on 01-28-09 02:38 AM Link | Quote | ID: 99627


Shyguy
Level: 23

Posts: 5/93
EXP: 66912
Next: 811

Since: 01-28-09
From: A computer.

Last post: 3460 days
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Posted by Waddler-D

2) Using Specials in battle after Level 30 in battle will result in that special battle message to not appear and leave the character to immediately start the attack. This could screw up timing a bit and I also hope to fix this with a future release.



I always assumed that this was auto-programmed in by you. I thought it was a nice addition because it basically said, "You have made it this far. You have seen these messages quite a bit. You no longer need them."

____________________
http://www.youtube.com/user/mecakoto

Waddler-D
Posted on 01-28-09 02:44 AM Link | Quote | ID: 99631


Paragoomba
Level: 21

Posts: 10/71
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Next: 5296

Since: 01-24-09

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Well, I had thought of that too. I mean, it was a nice way of messing around with the player a bit, though I would like to find that bit of data for future reference however, as well as the data relating to the first bug.

I'm also of thinking on starting a new hack in the future, though I can't say it'll be by myself. I'd like to assemble some group of individuals and create a really good hack and one of more original content, not just a remix of the original.

____________________
AIM: WaddlerD 85

Mecakoto
Posted on 01-28-09 02:51 AM Link | Quote | ID: 99633


Shyguy
Level: 23

Posts: 6/93
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Since: 01-28-09
From: A computer.

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Well, as I said in the community hack thread thingy, I'm always available. I just want another week or 2 to familiarize myself with Lazy Shell and SMRPG hacking in general.

____________________
http://www.youtube.com/user/mecakoto

Waddler-D
Posted on 01-28-09 03:03 AM Link | Quote | ID: 99637


Paragoomba
Level: 21

Posts: 11/71
EXP: 44647
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Since: 01-24-09

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Alright, sounds good. I haven't touched map events or gotten a good enough grasp on the level editor yet. But I think I'll be formulating story ideas before hand. Also, I'd like to get the battle scripting tutorial done, I feel that'll really help out with everybody.

____________________
AIM: WaddlerD 85

Mecakoto
Posted on 01-28-09 03:09 AM Link | Quote | ID: 99638


Shyguy
Level: 23

Posts: 7/93
EXP: 66912
Next: 811

Since: 01-28-09
From: A computer.

Last post: 3460 days
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It greatly helped me, and it is only half done so far. =p

I think it has saved me a week of experimentation thus far. I can't wait until the second half of it is done. =p

____________________
http://www.youtube.com/user/mecakoto

Waddler-D
Posted on 01-29-09 01:50 AM Link | Quote | ID: 99701


Paragoomba
Level: 21

Posts: 13/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
I have a challenge for those playing the hack. Not something to do the first time through, certainly when looking for more challenge while giving it a replay.

My idea is to play the game without any armor equipped whatsoever. You can have weapons and accessories equipped still, but no armor. I've done this challenge in the original game and while it made things harder, it still was very possible thanks to the power of those accessories and specials sometimes.

Just a interesting suggestion to throw out, and I hope that everybody is enjoying it.

____________________
AIM: WaddlerD 85

Sagittaire
Posted on 01-30-09 09:25 PM Link | Quote | ID: 99831


Tektite
Level: 20

Posts: 36/62
EXP: 37339
Next: 5100

Since: 04-19-08
From: Fort Lee, NJ

Last post: 3960 days
Last view: 3767 days
There's a bug:

-Right after you beat Johhny, when the star sequence is playing, right when it's supposed to end the event, the game freezes, indefinitely.

Solution?

____________________

Waddler-D
Posted on 01-30-09 09:44 PM (rev. 2 of 01-30-09 09:46 PM) Link | Quote | ID: 99834


Paragoomba
Level: 21

Posts: 17/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
What version of ZSNES are you using?

If you're using 1.51, SMRPG and that version doesn't get along too well. It's best to use 1.36 or 1.41/1.42 for the hack.

____________________
AIM: WaddlerD 85

Sagittaire
Posted on 02-01-09 12:33 AM (rev. 2 of 02-01-09 05:12 PM) Link | Quote | ID: 99884


Tektite
Level: 20

Posts: 37/62
EXP: 37339
Next: 5100

Since: 04-19-08
From: Fort Lee, NJ

Last post: 3960 days
Last view: 3767 days
Posted by Waddler-D
What version of ZSNES are you using?

If you're using 1.51, SMRPG and that version doesn't get along too well. It's best to use 1.36 or 1.41/1.42 for the hack.


"Ouch!"

Thanks Waddler-D.

...proceeds to download Zsnes 1.42

===
EDIT
===

Back again.

Right after I beat Valentina, the battle still continues on. Whatever move I make, it freezes.

Also, at the beginning, Dodo doesn't show up to fly one of my party members away. Perhaps a bug error?

-Tried using Zsnes 1.51
-Tried using Zsnes 1.42

Both the same.

?

P.S: I like the bosses. You've actually made SMRPG expert-friendly. lol

____________________

Waddler-D
Posted on 02-01-09 07:58 PM (rev. 4 of 02-01-09 08:21 PM) Link | Quote | ID: 99921


Paragoomba
Level: 21

Posts: 18/71
EXP: 44647
Next: 5296

Since: 01-24-09

Last post: 4812 days
Last view: 4779 days
I'll check that out, there could very well be a bug. But try out 1.41 for now and if that doesn't work. I'll look into it. The part about Dodo isn't a bug error though, that's meant to happen.

Alright, I've learned the problem... Apparently, I think I made a small mistake in regards to removing the bosses, I believe. Let me release an updated version of the hack.

Alright, here's the updated version: Super Mario RPG Remix V1.0a

For those that have the V1.0 version, I'd suggest this for easy replacement and keeping the data you have from playing. Patch a SMRPG ROM in a different folder than the one with the Super Mario RPG Remix V1.0 patched ROM. Then move the newly patched ROM (but before that, renaming the newly patched ROM the same as the old one) into the same folder as the old one and say "Yes" to overwriting it. That way, you'll still have your saved data from before.

Also, don't worry about the other changes, they aren't based on the characters at all, so you can continue on with no problems.

____________________
AIM: WaddlerD 85

Mecakoto
Posted on 02-02-09 07:50 AM Link | Quote | ID: 99946


Shyguy
Level: 23

Posts: 22/93
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Next: 811

Since: 01-28-09
From: A computer.

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Thus far, I have played to Mack, and must say...

...in general...

it's much easier then before.

***Spoilers for what was in the beta (just in case) below***

Mack lost his Rock Throw, or else it is rarer now. He never used it, along with Fire Wall. Croco doesn't take you out as easily as he once did. I was hoping for it to be harder then before.

***End Spoilers***

Ah well. Maybe you made it easier so people would get more of a progressive enjoyment from it. =p

____________________
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Waddler-D
Posted on 02-02-09 10:05 PM Link | Quote | ID: 99964


Paragoomba
Level: 21

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Yeah, in some instances, I did ease up on things compared to the beta. Mainly it's to compensate for the timing changes. However, if it is requested enough or maybe to satisfy those that had a chance to play the beta before this version, I will make a harder version of the hack available later on. I can't say today but sometime this week.

However, it's not to say that this version that's currently out now is not too easy to say the least. It's just with a difficulty curve in mind is all.

____________________
AIM: WaddlerD 85

Mecakoto
Posted on 02-03-09 12:04 AM Link | Quote | ID: 99974


Shyguy
Level: 23

Posts: 23/93
EXP: 66912
Next: 811

Since: 01-28-09
From: A computer.

Last post: 3460 days
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Not that the difficulty curve is a bad thing.

There are those players, such as me, who enjoyed the beta because it was harder (at least in the beginning. I went to bed after my post about the Mack fight last night. =p I'll play it some more this evening) because we have been playing SMRPG for over a decade now and getting a Game Over was somewhat refreshing. =p

____________________
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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! New thread | New reply

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