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Main - ROM Hacking - Super Mario Bros. - World 6-3 Question? New thread | New reply


GameGenie81
Posted on 01-15-09 07:20 AM (rev. 5 of 01-15-09 07:26 AM) Link | Quote | ID: 98724


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I have a question regarding the NES version of Super Mario Bros.:

What do I change within the game's ROM code to make World 6-3 have a standard ground level color palette (cf. Worlds 1-3, 3-3)? By default, this is the only ground type level to utilize the castle level color palette.

For Super Mario Bros. 2 (Japanese; known outside Japan as Super Mario Bros.: The Lost Levels), the x-3 levels to use the castle color palette (other than the "fantasy" World 9-3, which is a legit castle level but with a daytime sky) are World 7-3 and C-3.

On the Vs. Super Mario Bros. arcade game, it is World 6-3, but uses the layout from the SMB2J World 4-3, itself a daytime level.

Thank you,
Ben

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Insectduel
Posted on 01-15-09 05:30 PM (rev. 2 of 01-15-09 08:58 PM) Link | Quote | ID: 98749


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It's simple, you change 6-3's header in SMB Utility. Change the 2nd Night and Snow Background to any BG of your choice.

EDIT: Or just go to Offset 0x2906 (0x2B06 for the trained ROM) and change the first 2 bytes in that level.

GameGenie81
Posted on 01-15-09 10:48 PM Link | Quote | ID: 98764


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Posted by Insectduel
It's simple, you change 6-3's header in SMB Utility. Change the 2nd Night and Snow Background to any BG of your choice.

EDIT: Or just go to Offset 0x2906 (0x2B06 for the trained ROM) and change the first 2 bytes in that level.


Thank you! What I did was to change the first byte you mentioned to $94 (the starting byte for the level header of World 3-3) and I'd gotten my wanted palette for World 6-3.

~Ben

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Main - ROM Hacking - Super Mario Bros. - World 6-3 Question? New thread | New reply

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