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Main - ROM Hacking - Zelda 3 ASM question New thread | New reply


DiscoPeach
Posted on 01-01-09 08:21 PM Link | Quote | ID: 97985


Octoballoon
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Since: 04-15-08
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I know that some things can be changes around via the use of assembly. I wonder, just how much can be changed? For example, can you edit which items are given to you by the Bug Collecting kid in Kakariko Village, or which item Sahasrahla gives to you upon completing the first dungeon. Or the item sold to you by the Bottle salesman? Etc etc etc. I read that some of them can be changed but sometimes the item Link holds overhead isn't the item you receive. Is there a way to manipulate these events so that, not only do you receive or buy the item you want, but you also see the respective item as held overhead?

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

MathOnNapkins
Posted on 01-02-09 11:28 AM Link | Quote | ID: 98040


Super Koopa
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From: durff

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Yes you could do all that. Just about anything is possible with enough time and effort when it comes to ASM hacking. The particular thing you want to do, I'm not sure how easy it would be. As I recall, the code that handles giving the player items is a total spaghetti mess of code.

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DiscoPeach
Posted on 01-02-09 10:09 PM Link | Quote | ID: 98085


Octoballoon
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Since: 04-15-08
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Well, maybe that part of code is tied to the sprite in question. For example, the code is written directly on the sprite that does that. For example, the Sahasrahla sprite has different dialogue texts and gives you the Pegasus Boots when you return with the first medallion. The same with the Bug-Collecting Kid and the bum under the bridge. Would that information be possible searching for those item id's in a hex editor? I believe much experimentation is in order.

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

Main - ROM Hacking - Zelda 3 ASM question New thread | New reply

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