| |||
Views: 88,435,883 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-19-24 12:58 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests | 2 bots |
Main - ROM Hacking - Dungeon Door problems in Hyrule Magic | New thread | New reply |
DiscoPeach |
| ||
Octoballoon Level: 31 Posts: 86/175 EXP: 177040 Next: 8323 Since: 04-15-08 From: Puerto Rico Last post: 4547 days Last view: 4528 days |
Ok, I know I've been asking a buttload of questions on Hyrule Magic. However, I couldn't find this in any guide or faq.
Whenever I try to edit a room (adding doors), I'm in Layer 3 but I can't add a door wherever I want. I can't right click to add a door where I want to add the door (I know where I'm supposed to add the doors). The door appears wherever the room wants it to appear (yes, HM's AI is amazing - it does whatever it feels like; HM is like artificial intelligence in toddler level). Anyways, it's most likely my fault. So, what do I gotta do to place a door wherever I feel like? Thanks in advance. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
| ||
Super Koopa Level: 62 Posts: 584/842 EXP: 1934442 Next: 50244 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4004 days |
You gotta use the numpad keys to change the position and location of the door. Btw doors don't necessarily need to be on Layer 3. Layers work like this:
Layer 1: draws all its objects by default to BG2 (the main BG). Layer 2: draws all its objects by default to BG1 (the "second floor" BG, conventionally) Layer 3: draws all its objects by default to BG2 (the main BG). Some objects draw tiles to both BG1 and BG2 and thus ignore the layer settings and could be on either layer with equal effects. The critical thing is that layer 1 is applied first, then layer 2, then layer 3. Layer 3 primarily exists to place doors to undo damage done by multi BG objects placed on layer 2 (that would erase a door). ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
| ||
Octoballoon Level: 31 Posts: 87/175 EXP: 177040 Next: 8323 Since: 04-15-08 From: Puerto Rico Last post: 4547 days Last view: 4528 days |
Nice! Thanks a lot for all of your help, MathOnNapkins. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
DiscoPeach |
| ||
Octoballoon Level: 31 Posts: 93/175 EXP: 177040 Next: 8323 Since: 04-15-08 From: Puerto Rico Last post: 4547 days Last view: 4528 days |
Got a new problem with dungeon doors:
I've finished editing a room in Layout 1 (two vertical rooms). However, when you try to leave the left room into the right room, instead of exiting the door, Link jumps down as if it's a cliff instead of a doorway. And, though there's floor where he lands, he vanishes as if he were falling down a pit. I mean, I'm suffering a real serious case of what the fuck. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Jeimuzu |
| ||
Octorok Level: 12 Posts: 5/21 EXP: 7196 Next: 725 Since: 12-27-08 Last post: 3061 days Last view: 2770 days |
Posted by DiscoPeach If what your saying is correct, then Link is probably jumping from background 1 to background 2. And you need the object labeled 0C6 spread over background 2 in order to see Link. Some excellent examples of this are in rooms 185, 168, and 170. I think I remember encountering the same problem your having several years ago. I can't remember what caused it, but I'm pretty sure I just used the wrong door. Try searching through the rooms for a door that looks like the one you want to use. If the door you find isn't the same one you used then try switching to it. Oh and btw, you have to use the arrows on your number keys (the numbers keys on the right side of your keyboard) to move the doors around. |
DiscoPeach |
| ||
Octoballoon Level: 31 Posts: 97/175 EXP: 177040 Next: 8323 Since: 04-15-08 From: Puerto Rico Last post: 4547 days Last view: 4528 days |
Thanks for the suggestion. But using that item in background 2 doesn't solve my problem. Also, the door I'm using is the same in the original room in the game. I didn't change it. The only thing I did was edit the room itself and the header. The room didn't have any pits, so I put pits that hurt the player. Could this be the problem? Either way the header doesn't let me make the pits become a hole to another room anyways. It says not enough room in the header. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Jeimuzu |
| ||
Octorok Level: 12 Posts: 6/21 EXP: 7196 Next: 725 Since: 12-27-08 Last post: 3061 days Last view: 2770 days |
Posted by DiscoPeach The reason I made that suggestion was because you said "Link disappears". Which means if you place the 0C6 object in the room, and if you can see Link when he overlaps this object; you will have a better understanding of what's wrong. If you give me the name of the door, I may be able to figure out what's wrong. I doubt adding pits will make a difference, but if you want to test your theory, you could always try removing the pits and see what happens. And if you were unable to add pits that hurt the player than that isn't the problem because it didn't save. If you want to so much as alter the room properties, you must temporarily remove the room properties in room 1. I keep a snapshot of the properties in room 1 so I can reinsert them later. However, you can't add a tag, staircase, warp, pit, etc. without removing one elsewhere. But I'm pretty sure you can alter them as much as you like. I haven't had any problems with doing that. |
DiscoPeach |
| ||
Octoballoon Level: 31 Posts: 98/175 EXP: 177040 Next: 8323 Since: 04-15-08 From: Puerto Rico Last post: 4547 days Last view: 4528 days |
Thanks, dude.
Ok, the Door used is 054 and the room is entrance 12. I didn't use that specific tile in that place of the room (the 0C6). Oh, sorry for the misunderstanding. Vanishing in the sense of just that. When Link falls down a pit and becomes a sparkle. I don't know what I'm doing wrong but since you've had no problems so far maybe you can help me. Any other ideas, bro? ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Jeimuzu |
| ||
Octorok Level: 12 Posts: 7/21 EXP: 7196 Next: 725 Since: 12-27-08 Last post: 3061 days Last view: 2770 days |
Posted by DiscoPeach So when you walk through the 054 door, Link just falls as if it's a hole correct? I thought you meant he was jumping to lower ground (background 2), but I've never encountered something like this before. It definitely has nothing to do with backgrounds in this case because it's all background 1. If I had to guess, I'd say it probably is because of the "Pits that hurt the player" option. That seems to be the most probable answer to this problem. I would try removing it. The only other option I can think of is a hex editor, which is way out of my league. I probably don't have to tell you that Hyrule Magic is loaded with bugs. It has prevented me from using a lot of my ideas, and when it does; I grab a backup, and come up with a new plan. I wish I could be of further assistence. |
DiscoPeach |
| ||
Octoballoon Level: 31 Posts: 99/175 EXP: 177040 Next: 8323 Since: 04-15-08 From: Puerto Rico Last post: 4547 days Last view: 4528 days |
Thanks, dude. Attention is help enough. I'll try and see if I just make the room a type 7 and instead of a door, simply have an open "path" from the left chamber to the right. Fuck it . Thanks for the help anyway, bro. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Main - ROM Hacking - Dungeon Door problems in Hyrule Magic | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 82, rows: 112/112, time: 0.017 seconds. |