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Main - ROM Hacking - Entances/Exits/Holes problem in Hyrule Magic New thread | New reply


DiscoPeach
Posted on 12-23-08 01:30 AM Link | Quote | ID: 97368


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Hey, you guys.

In Hyrule Magic, I'm trying to move some holes around. In this particular case, I moved a hole from one place to another. But, when I do this, the hole ceases to exist. I can see it in Hyrule Magic, but not in game. Any ideas?

PS: Also, is there a guide in the internet for Hyrule Magic besides "Orochimaru's Perfect Guide to Zelda3 Hacking"? This guide is the best one I've found so far, but I'd like to know if anyone here has or knows of any others. I'd just like to know all I can as I hack Zelda3. Any details that might be useful.

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MathOnNapkins
Posted on 12-23-08 08:52 AM (rev. 3 of 12-23-08 09:18 AM) Link | Quote | ID: 97413


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"The hole ceases to exist."

When you make a hole (the black markers), you need to place it on the proper tile type, i.e. something you can fall into. Use the other OW tiles for examples. Skull woods probably suffices. The other option is to place a bush or rock with a "hole" red item marker over it to indicate that the hole tiles will show up. But in that case you need both the black and the red marker for everything to work properly. You may also need to set destination entrance to use one of the first 256 rooms... I'm not positive on that, I'm going from memory.

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DiscoPeach
Posted on 12-24-08 06:03 AM Link | Quote | ID: 97475


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Thanks, bro. For this particular place, the red item # is 80 (80 - Hole). However, when I type 80 I get some gibberish. So, I try typing 80 in hex, which is 128. When I type 128, I get gibberish as well. None of them give me the item 80 - Hole. Why is this?

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MathOnNapkins
Posted on 12-24-08 09:34 PM Link | Quote | ID: 97516


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Um.... probably just a badly programmed input handler. To get back to the real items use the 'm' and 'n' keys on the keyboard and use those to properly go through all the items. There's only about 25 or so item types.

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DiscoPeach
Posted on 12-26-08 07:00 PM Link | Quote | ID: 97599


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Thanks, bro! Now I can cycle through the items! Thank the Lord!

Oh, by the by. While we're on this subject, do you know why items appear where I don't place them when I save? For example, let's say I place a bee beneath a bush. When I save the rom, it appears where I place it. But when I exit the rom and return, the bee is somewhere else. It's very annoying. Does clearing all overworld items and sprites work to combat this?

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MathOnNapkins
Posted on 12-27-08 02:17 AM Link | Quote | ID: 97628


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I've heard of this problem before, not entirely sure why it happens. Does it happen all the time or just some of the time. I think at one point I figured out why it happened but I've forgotten since then. Most likely just a bug in the editor.

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DiscoPeach
Posted on 12-27-08 11:01 PM Link | Quote | ID: 97691


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Happens most of the time. For example, I can move sprites around but not items. I dunno why. The problem is that: you move around items and when you save and open the rom again, the changes are back to default. I made a copy of the rom, so instead of moving things around, I'll just add new items. What I was also wondering to know is how many items, holes, sprites, etc are in the original rom. Being as you aren't able to add any extras, has anybody quantified how many of these things there are in the rom? (entrances, exits, holes, items, sprites, etc). It'd be nice to know.

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MathOnNapkins
Posted on 12-27-08 11:55 PM Link | Quote | ID: 97695


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There's a command somewhere in HM that tells you how many items , sprites, etc are in use. I think it's under the edit menu. It's either that or "rom properties"

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Fellow Root
Posted on 12-28-08 10:58 AM Link | Quote | ID: 97736

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Yes this information is located under the edit menu, ROM information.

blocks 99

torches 288

entrances 129

exits 79

holes 19

whirlpools 8

Oh, by the way I'm very new to alttp hacking but I'm very interested in learning how this game works and how to hack it. I will probably post some questions when I get them organized. I have hyrule magic and orochimaru's perfect guide but I still run into problems and sometimes its just hard to hack this game.

DiscoPeach
Posted on 12-30-08 05:30 PM Link | Quote | ID: 97859


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Welcome, Fellow Root!

I've asked a lot of questions so far concerning Hyrule Magic. If you were to share the same inquiries as myself, just look for the latest posts I've made so far. Also, that Orochimaru guide is the best one I've found so far, and trust me, I've been looking all over for more guides.

If you want to know how the game works, play it to perfection. You can't really change all that much unless you dominate its ASM (assembly language). There have been breakthroughs and common ALttP ASM knowledge is found in Orochimaru's Guide. These ASM tricks are actually neat and some of them I will incorporate into my hack most definitely.

So welcome once again to the world of ALttP hacking!

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Fellow Root
Posted on 12-31-08 08:09 AM Link | Quote | ID: 97895

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Hi DiscoPeach thanks for the welcome.

So you are doing your own hack, you know I’ve been wanting to make my own hack of this game from the moment I hear of Parallel Worlds. I’ve played Parallel Worlds and I will say that it is a very impressive hack. If I were to make a hack though I think that I could make one probably better but I don’t know its pretty hard hacking this game. The only problem is that I have very poor hacking knowledge and abilities. This is why instead of doing my own hack I have decided to help someone with theirs. I’m actually working with gamemakr24 with his hack, Quest for Calatia. We have had some pretty good talks and I have sent him some of my custom sprites for his hack but my most important contribution has to be my ideas. Yeah, I know I’m sure almost everyone has their own ideas that they think are awesome but my ideas are pretty good and I always test them out in Hyrule Magic to make sure they work. Of course it’s all top secret stuff but for instance here is a sample of an idea I came up with. Ok in alttp there is a cape which turns you invisible, a statue with you can move and floor spikes which hurt you when you stand on them. When you are using the cape and you push a statue your magic meter goes down “like da we all know that” but did you know this when you are using the cape and you pull a statue your magic meter does not go down?! Yes that’s right! So if you are pulling on a statue and using the cape you will never loose any magic power! Ok, so here is the idea, you have to move the statue over on top of a floor switch to open a sealed door. You make a maze like design out of the small railing barriers and you cover the area Link must move the statue over with the floor spikes. You make Link move the statue over such a long area that the player can not move the statue to the switch by pushing it because their magic will run out and they will die so the player can only do it by pulling it.

If you haven’t been here check it out. http://www.questforcalatia.net/Zelda3C/

Here is a possible design layout.




You can see the statue on the left and that it needs to be moved to the switch on the right. I can get the statue past all of these nails with out loosing a single heart and with out a single potion jar or fairy and it’s all done by pulling the statue instead of pushing it. Pretty cool, huh and this isn’t cheating at all, it is simply how the game was made.

DiscoPeach
Posted on 01-01-09 01:22 AM (rev. 2 of 01-01-09 01:32 AM) Link | Quote | ID: 97944


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Nice! Yes, I did know about the pulling a statue and cape trick, actually. Why, last night I was testing a room in which you have to use the Cane of Somaria a lot. Since the room has a lot of spikeblocks, I use the Magic Cape to move around. You can pull a statue and have "limitless magic for the cape", I know this. It's probably a bug in the original game. It's nice to abuse stuff like this. Like pixel jumping in Zelda 2 or hunching in a tight spot as big Mario and then standing up to glide out of the glitch. Ahhh... glitches. How I miss thee!

If you like to help people (with sprites in my case), my hack calls for changing some sprites I'm not gonna use into Link's Awakening sprites. I've been doing some changes so far but it's gonna take me awhile. If you can help me out with this you'd be a much gracious help! Just PM me if you can help me out. Thanks in advance!

PS Ah yes... I've heard of that hack around the net. How goes its progress? It looks promising.

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Fellow Root
Posted on 01-01-09 07:57 AM Link | Quote | ID: 97969

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So DiscoPeach you know about the limitless magic cape trick very impressive! As for help I’m willing to try to answer any of your questions and give my opinion on anything that you do and I might be able to offer some good advice but all of my time really is being spent working on the Quest for Calatia hack but you never know if you send me a sprite and tell me what you want to may be able to help but no promises. One day I would like to do my own hack but I don’t know it is a lot of work seriously. My e-mail is erockbrox-at-yahoo-dot-com and you can e-mail me anytime. Regarding the progress for Quest for Calatia I don’t really know how far it is towards completion. The main guy who is making it, Gamemakr24 has spent seven years making it and its still probably going to be several more years before it’s completed. All I know is that the team of people creating this hack is very talented. Gamemakr24 is writing is very own programs to work in conjunction with hyrule magic. Another guy who is an ASM hacker is writing brand new code for brand new enemies check out this link for the video.

http://www.youtube.com/watch?v=jA53f_pSG-A


There are also several spriters/pixel artists and song composers. I really don’t know where I fit in I just try to help out anyway I can and the reason why I’m working on this hack is because when it is finished its going to be pretty darn epic, so epic that I want to be a part of it. The only problem is that I’ve sent the guy a bunch of stuff but haven’t heard back from him yet. I don’t know if my ideas are just too radical or he hasn’t had time to reply back but I’m hoping we are still partners. The best way to know about the progress of the game is to go to the website and check for updates. You can e-mail me with any questions regarding hacking zelda3 and using hyrule magic and I will probably e-mail you my questions and maybe we can working together and figure out how to use this program fluently.


DiscoPeach
Posted on 01-01-09 08:50 AM (rev. 2 of 01-01-09 08:53 AM) Link | Quote | ID: 97971


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Sounds great! Thanks for the reachout! Any Q's & A's I'll be sure to send your way! Thanks! Seeing as the communication between you and your crew is a tad slow, that must free you up a bit at least for sprite alteration, no? At least I'd hope so .

EDIT Ah yes, I've seen this video a lot in youtube. Very inspiring. The creation of new monsters complete with AI is very impressive. I wonder how they got such a mastery of the Zelda 3 rom to hack its ASM to pure bliss. Amazing to say the least!

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Main - ROM Hacking - Entances/Exits/Holes problem in Hyrule Magic New thread | New reply

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