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Main - ROM Hacking Related Releases - gimmick! editor at a usable state | New thread | Thread closed |
smkdan |
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Ninji Level: 36 Posts: 180/238 EXP: 288631 Next: 19479 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
the editor is pretty functional from my point of view, only thing left to edit is block properties. maybe an 'import following settings from other level' will get in there later to. A doc is included if you don't get how to use it from just messing around with it.
update: 011, can import selected features from other levels in the ROM or an external ROM. still needs block behaviour editing, although that's one of the features that can be imported. 012, can right click tileset viewer in block graphics editor to make tiles much more viewable in terms of how they are assembled by the game. 013, title screen edit in the editor http://smkdan.eludevisibility.org/gedit013.zip |
Raccoon Sam |
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Cobrat Level: 56 Posts: 565/672 EXP: 1379943 Next: 18233 Since: 02-19-07 From: Hi Last post: 3467 days Last view: 2698 days |
Works fine under mono!
Setting sprite type below 1 will result in a crash though. ^The sprite viewer has some glitches in it too, though, but overall it is very usable. May I request a feature to swap the mouse key layout? I'm used to right click = copy / left click = paste. Good work either way! EDIT: It also fails to read the European Mr. Gimmick! - ROM, but that's not a big deal. ____________________ |
Legomen |
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Red Koopa Level: 28 Posts: 138/139 EXP: 128891 Next: 2447 Since: 05-19-07 Last post: 5599 days Last view: 5548 days |
Posted by Raccoon Sam On Windows Xp Sp3 I dont see any glithes on sprite viewer, using (J) rom(I havent test this editor via WINE yet, because downloading it on GPRS is pain ) Also using editor is annoying, I like more Lunar magic or MarCas (sml2 editor) style :\ EDIT: w00t EDIT: this editor dont run via WINE, on Linux mint w/ KDE ____________________ Sorry for my bad english |
smkdan |
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Ninji Level: 36 Posts: 181/238 EXP: 288631 Next: 19479 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
@sam: didn't think it'd even start on a mac (bugged .NET implementations or whatever). any quirks i'd guess would have to be issues with running it on mono because the code that operates on the glitched parts couldn't be more straightforward. it was never intended to read the (E) rom.
@legomen: 'the glitch' is part of the game: you don't die by falling into a hole it has to be a block that kills you. If you fall into a hole, you just wrap around to the top most screen. this wasn't made with any cross-platform capability, though sam somehow got it running i don't really know anything about mono apart from being some sort of .NET compatible framework or something. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 397/1407 EXP: 4180845 Next: 10284 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
I'm gonna give this a spin later on, I made a cheesy hack years ago of adding the font from Solomon's Key into the game. Thanks for chefing up the editor... ____________________ My Linktree |
Celice |
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Buzz Blob Level: 39 Posts: 199/285 EXP: 379731 Next: 25040 Since: 04-06-07 From: Oroville, CA Last post: 3685 days Last view: 3647 days |
I might make a Dragon Quest Slime hack with this--though, I got my ass handed to me when I tried playing the original last night >.> |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 718/1292 EXP: 3633493 Next: 20051 Since: 07-23-07 From: Michicola Last post: 4841 days Last view: 4803 days |
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smkdan |
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Ninji Level: 36 Posts: 182/238 EXP: 288631 Next: 19479 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
some of the waterfall blocks are solid but they look like the rest (EC / EB, press F5 or look at the status bar when hovering). they were originally put at the top of the screen to stop players from passing through the top. You want A9/A8/A7/A6 waterfall blocks to be able to pass through. similar stuff applies to sky tiles, look at the top of screens that aren't intended to be passed through.
for the animation go to Level->Tiles->Animation editor. Frame delay decides how quickly the animation ticks for a given set. same vertical transition deal applies. |
KDE User X |
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Koopa Level: 25 Posts: 1/104 EXP: 79359 Next: 10261 Since: 12-26-08 From: Finland Last post: 5197 days Last view: 5197 days |
EDIT:
I got it work, by 0.11 versions import feature<3 EDIT #2: Enemys are still problem. Like somtimes they just are "ghosts" like they walk over you and nothing happens. For example I'll put that pink worm thig to screen 6, and it goes to 7 and you cant touch it.. Some enemys works, but most not, like some emenys just dissapears, even when theres only one enemy on that screen, and somtimes enemys apperls just random, so is there any way to fix this problem? (I really hate my laptops kayboard ) ____________________ |
smkdan |
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Ninji Level: 36 Posts: 183/238 EXP: 288631 Next: 19479 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
you have to set areas manually in sprite properties window if you are dragging sprites between different areas. incorrect areas will get 'ghost sprites'.
there's four lined up as horizontal screens 0,4,8,C,10,14,18,1C = area 0 1,5,9,D,11,15,19,1D = area 1 2,6,A,E,12,16,1A,1E = area 2 3,7,B,F,13,17,1B,1F = area 3 |
KDE User X |
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Koopa Level: 25 Posts: 2/104 EXP: 79359 Next: 10261 Since: 12-26-08 From: Finland Last post: 5197 days Last view: 5197 days |
I've got another problem, for some reason, in editor, none areas are glithed, but then on emulator (on FCE ultra and virtua nes) in some areas are glithed...
so whats the problem? ____________________ |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 727/1292 EXP: 3633493 Next: 20051 Since: 07-23-07 From: Michicola Last post: 4841 days Last view: 4803 days |
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KDE User X |
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Koopa Level: 25 Posts: 3/104 EXP: 79359 Next: 10261 Since: 12-26-08 From: Finland Last post: 5197 days Last view: 5197 days |
Posted by boingboingsplatPosted by KDE User X I tired but it didnt help, but I edited screen #3 to use tileset 1 and now it works ____________________ |
Berion |
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Goomba Level: 12 Posts: 1/20 EXP: 6652 Next: 1269 Since: 03-04-09 From: Poland Last post: 3446 days Last view: 3446 days |
Awesome editor. Very intuitive and simple in use.
I have a two problems with game. First, I don't understand why when I die on 0F, respawn me in 1F? This screen is set up for 01 checkpoint, not 02. Game switch it ignoring this table? It's possible to "fix it"? Second problem is cut half of "slimes" which lv1boss throwing. I don't undersand why. Here is a screenshot of this "anomaly": Here is my small hack (ninja2 format). Some screens: //sorry for my horrible english. It's not my native language. |
KDE User X |
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Koopa Level: 25 Posts: 18/104 EXP: 79359 Next: 10261 Since: 12-26-08 From: Finland Last post: 5197 days Last view: 5197 days |
Posted by Berion Is there something wrong about .ips fromat? Also simes/blobs cuts half if you use normal ones, and ones with bow at same time ____________________ |
Berion |
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Goomba Level: 12 Posts: 2/20 EXP: 6652 Next: 1269 Since: 03-04-09 From: Poland Last post: 3446 days Last view: 3446 days |
In my opinion *.ips is a relic of the past. He doesn't contain any author, version, whatever information, doesn't check md5 (or other checksum) and he doesn't addopted for large files. Or Am I wrong?
Anyway, sorry for troubles and this is link for ips version: click PS: thanks for advice. I'll try. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1582/5344 EXP: 30942999 Next: 719982 Since: 02-20-07 From: The Netherlands Last post: 4497 days Last view: 2632 days |
You have to admit, MD5 checks on the target could prevent a lot of stupid mistakes and version mixups, and roms did outgrow the format. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Berion |
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Goomba Level: 12 Posts: 3/20 EXP: 6652 Next: 1269 Since: 03-04-09 From: Poland Last post: 3446 days Last view: 3446 days |
Sorry once again. MD5:
Gimmick! (J): aec25b5b32ccf6475e2983a4ce3d05ff After patching: d7e89d97b2c07faccde111706618ed56 |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1583/5344 EXP: 30942999 Next: 719982 Since: 02-20-07 From: The Netherlands Last post: 4497 days Last view: 2632 days |
If that was in response to what I just said, you did not understand me correctly.
What I meant to say was that there are valid reasons not to use IPS. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Trax |
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Yellow Stalfos Level: 71 Posts: 745/1145 EXP: 3035608 Next: 131506 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
What is the current file size limit of the .IPS format? |
Main - ROM Hacking Related Releases - gimmick! editor at a usable state | New thread | Thread closed |
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