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Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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EggplantPimp
Posted on 05-15-20 02:05 AM Link | Quote | ID: 167360


Buzzy Beetle
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From: Boo York, Home Of The Big Pumpkin

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Hell yeah, a new update! You put SMK hacking on the map!

Thanks for this.

____________________
- Nikki

Stifu
Posted on 05-15-20 11:33 AM Link | Quote | ID: 167361


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You're welcome. And here's a new one: Epic Edit 2.8.7.

Right after I released 2.8.6, someone contacted me to point out I forgot to add support for editing the cup names displayed of the GP results screen. Oops.
Funny no one else pointed it out after all this time.

gridatttack
Posted on 05-29-20 05:00 AM Link | Quote | ID: 167370


Red Cheep-cheep
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Posted by Stifu
You're welcome. And here's a new one: Epic Edit 2.8.7.

Right after I released 2.8.6, someone contacted me to point out I forgot to add support for editing the cup names displayed of the GP results screen. Oops.
Funny no one else pointed it out after all this time.


I admit I did noticed, but I thought they required an extra step to change them, kinda like the credits which isn't supported 🤔
Abyways, glad to hear that's been fixed

____________________

Stifu
Posted on 12-08-20 09:42 PM Link | Quote | ID: 167452


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New minor update: Epic Edit 2.8.8.

- Added value looping for all numeric up/down controls
(going over the max value loops back to the min value, and vice versa)
- Fixed color palette RGB values not getting saved after text editing them
- Added prompt to save pending changes upon loading a new ROM
through drag and drop
- Change all "zone" wordings to "area" (better and matches MAKE)

Stifu
Posted on 11-21-21 10:25 PM Link | Quote | ID: 167898


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Hey guys. The yearly update is here: Epic Edit 2.8.9.

- Increase the maximum road tile palette value from 8 to 16
- Added shortcut Ctrl+D for duplicating the selected AI element (by nub1604)
- Added shortcut Ctrl+M for changing the shape of the selected AI element (by nub1604)
- Added shortcut B for Pen drawing in Tileset mode (by nub1604)
- Added shortcut G for Bucket drawing in Tileset mode (by nub1604)
- Added shortcut Ctrl+1-8 for switching the palette of the selected tile in Tileset mode (by nub1604)
- Added hex value support in the color palette editor (by nub1604)

Stifu
Posted on 02-09-22 01:25 PM Link | Quote | ID: 168007


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Here's: Epic Edit 2.9.

Not much is new, but it's a feature I've wanted since the beginning:
- Tilesets are now exported and imported as indexed images (PNG8 / BMP8).
This makes it possible to preserve color indexes when a palette contains
the same color multiple times.
(e.g: Koopa Beach with the water color cycling)
- Importing an indexed road tileset image will also update all
color palettes and road tile / color palette associations.

This solves issues such as how the Koopa Beach tiles could get messed up on update. Also, now you can fully manage your road tilesets and all of their colors from a single image... well, as long as your graphics editor properly supports indexed images.
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