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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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segwayspeedracer1
Posted on 11-17-17 03:39 AM Link | Quote | ID: 165974

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Not going to lie, I don't understand Github.. Like, would a "pull request", once approved, make changes to the SMK rom information? Or would it make changes to the Epic Edit software?

If its the former, I don't mind doing that. Sounds useful... I've just been over-modifying my forum posts. I don't know enough about programming to write anything for Epic Edit or I would!


Stifu
Posted on 11-18-17 12:44 AM Link | Quote | ID: 165975


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No, it won't change the Epic Edit software. It's just that I decided to put the SMK ROM documentation in the same repository as Epic Edit (which might have been a bad idea, I dunno... I could still move the doc to its own repo). So it's all in the same place right now.

Here's how it'd work. This may seem daunting, but I can guide you through it if you're motivated. See this for details.
* Create a GitHub account.
* Fork the EE repo (which includes the doc). It's basically your own online copy of the repo (hosted on GitHub).
* Create a local clone of your fork. This copies all of its content on your computer.
* Make changes to the doc. Then commit and push.
* Create a pull request. It contains all of the changes you made to the doc.
* I accept the pull request. Your changes are now on my repo.
* I just have to manually upload the updated doc so that the new stuff becomes available on my site.

That GitHub page describes the needed git command lines, but there are programs out that can do it for you, letting you use a UI instead. I use TortoiseGit at home. There's also SourceTree which is popular.

segwayspeedracer1
Posted on 11-18-17 02:42 AM Link | Quote | ID: 165976

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Ok no problem. Thanks for explaining the process. If I can uses BSNES on Mario Kart I can do this xD

Stifu
Posted on 02-10-18 04:38 PM Link | Quote | ID: 166191


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New Epic Edit version, 2.8.4.

What's new:
- Added support for loading and saving ROMs saved with MAKE
NB: track object behaviors are not loaded and need to be set manually,
because Epic Edit does not handle objects the way MAKE does
- Added support for ROMs with invalid track name data
- Changed AI element intersection handling logic to let users
set them up manually, instead of trying to automatically detect them
- Fixed tile clipboard display issue after having changed palette colors
- Fixed 2.8 regression which made it so changes made to the first color
of the first palette of any theme would not be instantly visible on tiles
that use a palette from #2 to #16
- Fixed 2.8.2 regression that updated the starting position row offset data
if the current precision did not allow the value of the loaded track
- Tweaked the AI selection behavior. If multiple AI targets are at the same
hovered location, then give the hover priority to the selected AI element
- Minor tweaks and fixes
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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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