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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
segwayspeedracer1 |
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Newcomer Level: 5 Posts: 3/4 EXP: 388 Next: 141 Since: 11-08-17 Last post: 2345 days Last view: 2329 days |
Not going to lie, I don't understand Github.. Like, would a "pull request", once approved, make changes to the SMK rom information? Or would it make changes to the Epic Edit software?
If its the former, I don't mind doing that. Sounds useful... I've just been over-modifying my forum posts. I don't know enough about programming to write anything for Epic Edit or I would! |
Stifu |
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Cobrat Level: 56 Posts: 632/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
No, it won't change the Epic Edit software. It's just that I decided to put the SMK ROM documentation in the same repository as Epic Edit (which might have been a bad idea, I dunno... I could still move the doc to its own repo). So it's all in the same place right now.
Here's how it'd work. This may seem daunting, but I can guide you through it if you're motivated. See this for details. * Create a GitHub account. * Fork the EE repo (which includes the doc). It's basically your own online copy of the repo (hosted on GitHub). * Create a local clone of your fork. This copies all of its content on your computer. * Make changes to the doc. Then commit and push. * Create a pull request. It contains all of the changes you made to the doc. * I accept the pull request. Your changes are now on my repo. * I just have to manually upload the updated doc so that the new stuff becomes available on my site. That GitHub page describes the needed git command lines, but there are programs out that can do it for you, letting you use a UI instead. I use TortoiseGit at home. There's also SourceTree which is popular. |
segwayspeedracer1 |
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Newcomer Level: 5 Posts: 4/4 EXP: 388 Next: 141 Since: 11-08-17 Last post: 2345 days Last view: 2329 days |
Ok no problem. Thanks for explaining the process. If I can uses BSNES on Mario Kart I can do this xD |
Stifu |
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Cobrat Level: 56 Posts: 633/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
New Epic Edit version, 2.8.4.
What's new: - Added support for loading and saving ROMs saved with MAKE NB: track object behaviors are not loaded and need to be set manually, because Epic Edit does not handle objects the way MAKE does - Added support for ROMs with invalid track name data - Changed AI element intersection handling logic to let users set them up manually, instead of trying to automatically detect them - Fixed tile clipboard display issue after having changed palette colors - Fixed 2.8 regression which made it so changes made to the first color of the first palette of any theme would not be instantly visible on tiles that use a palette from #2 to #16 - Fixed 2.8.2 regression that updated the starting position row offset data if the current precision did not allow the value of the loaded track - Tweaked the AI selection behavior. If multiple AI targets are at the same hovered location, then give the hover priority to the selected AI element - Minor tweaks and fixes |
AlveinHero |
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Red Goomba Level: 17 Posts: 38/47 EXP: 20535 Next: 4208 Since: 03-07-13 Last post: 1033 days Last view: 330 days |
Thank you so much. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1362/1407 EXP: 4179112 Next: 12017 Since: 02-19-07 From: Brooklyn, NY Last post: 3 days Last view: 3 days |
I should give it a try and hack this game, the editor looks really easy to use. ____________________ My Linktree |
Stifu |
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Cobrat Level: 56 Posts: 636/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Posted by Googie Posted by Googie Déjà vu... If you go ahead and do it, let me know how it goes. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 195/202 EXP: 203658 Next: 2784 Since: 07-11-10 Last post: 1422 days Last view: 248 days |
Woah, been a while, hasn't it?
Glad to see new version of EE Time to update! I'm also back at hacking SMK once again (to finish my hack once and for all) I wonder, is it possible to change the assigned palette for the battle balloon object? Just noted when changing the piranha plant color (at least on choco island), it also changed the balloon color! Tried to change the blue one, but the color is shared with Mario's palette. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 637/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Posted by gridatttack Most likely, but I don't know where this data is located. What I'd do to find such things is alter a save state file until I pinpoint where the wanted data is, then hope it's stored in a similar way in the ROM. It's very inefficient and there is most likely a better way to do this, maybe by using a debugger or something. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 196/202 EXP: 203658 Next: 2784 Since: 07-11-10 Last post: 1422 days Last view: 248 days |
Stifu |
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Cobrat Level: 56 Posts: 639/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
They're not easily editable in the original game, but Epic Edit actually resaves them in a simpler format with a static size (from 0x80331 to 0x85D30).
Here's what smkdan told me back when we were working on this together, but I don't know how useful it will be to you:
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gridatttack |
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Red Cheep-cheep Level: 32 Posts: 199/202 EXP: 203658 Next: 2784 Since: 07-11-10 Last post: 1422 days Last view: 248 days |
Posted by Stifu Interesting read! I suppose we really can't move them around in Epic Edit since it seems to use another mode for objects that would break the current UI for the other modes (?). INstead, I think I wanna ask something. I've been having trouble on Ghost Valley 3 when pillars are loaded. When they are set as the pillars routine, I get this inexplicable invisble block on a section of my track. It's annoying since it's right in the middle. I double checked within the editor and I put entirely flat road and I still got that issue. I tried using the pipe routine, but it seems that the ghost pillar graphics isn't suited for other routines, since it scrambles up. Any ideas? (also I wonder, is there any sort of SMK Discord server? Or whatever live chat people interested in SMK are in 👀 I fear the day that this board will be gone and all the discussion on this thread will be lost :< Perhaps if we can document some other stuff too, like the palette pages and where they are used. I used to remember where, but forgot now :<) ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 640/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
You could move pillars manually if you know what you're doing. Then you could add support for them in Epic Edit. Or send me notes about how they work.
First time I hear about this invisible block thing. Maybe you could send me your ROM so I have a quick look? I'm also not sure what you're really trying to achieve. There is an SMK Discord, although I did not join it. Dirtbag is part of it and sent me an invite last year. I don't know more. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 200/202 EXP: 203658 Next: 2784 Since: 07-11-10 Last post: 1422 days Last view: 248 days |
Posted by Stifu Ok, Cool. Thanks. I'll give it a try once I finish the new ghost valley theme. I wonder, which hex editor do you recommend to poke around with these things? I''m just trying to move them around, as I plan to use them as decoration. Since the invisible block thing seems to happen only when I set the routine as a pillar. My other alternative was to import another Chost Valley theme, but I noted that we can't export/import AI boxes individually, so I'll try that as a last resort. I'll see if I can find that Discord then 🤔 I think someone sent me one long ago, but can't remember who :< (or if the server is still up and it's public, the invite link should work) ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 641/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
At first I was using Hex Workshop, but then I moved to 010 Editor. It's nice but not free. I thought it was worth the money. Any hex editor can do, I guess.
If you only want to import/export the AI, then export the whole track and manually tweak the smk files, copying the wanted section(s) from one track file to another. They're plain text files, and should be easy to figure out. I just tried the Discord invite link I received back in July, and it has expired, unsurprisingly. Anyway, I could PM you the e-mail address of the person who invited me, if you want. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 201/202 EXP: 203658 Next: 2784 Since: 07-11-10 Last post: 1422 days Last view: 248 days |
Posted by Stifu Ok, thanks. Interesting, will surely poke around the file format then! Will look up unto that hex editor. And sure, can we discuss Discord via PM? 👀 Also, sent you the ROM for revision 🙏🏻 ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 642/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Alright.
I already sent them to you privately, but I'll repost them here in case they might be useful to anyone: smkdan's SMK notes, which contain info about Ghost Valley pillars. |
Stifu |
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Cobrat Level: 56 Posts: 644/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Here's Epic Edit 2.8.5.
Not much is new. Someone reported a nasty regression, I had to fix it. What's new: - Fixed display regression from 2.8.4 when editing front background tiles - Remove invalid characters from track names in bulk export file names |
bitenfeu |
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Stifu |
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Cobrat Level: 56 Posts: 646/666 EXP: 1360646 Next: 37530 Since: 02-22-07 Last post: 679 days Last view: 301 days |
Here's Epic Edit 2.8.6.
More regression fixes. What's new: - Fixed 2.8 regression which could lead to altered GP starting position data on track load or import - Fixed 2.8 regression which made it so modifying battle track starting positions would not mark the ROM as modified |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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