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0 users currently in ROM Hacking Related Releases | 2 guests |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 587/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Posted by MandL27 Well... I just decided not to have a File dropdown, or any dropdown menu. Checking Paint.NET and Photoshop, they both have Ctrl+Shift+S for the "Save As" command (but I doubt this shortcut is quite as common or popular as just Ctrl+S). What I guess I could do: keep the save button as is, but have both Ctrl+S and Ctrl+Shift+S shortcuts, respectively working as Save and Save As. That said, EE is missing visual cues when a save is occuring, so I'd have to add that too. |
MiniCompute |
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Bubble Level: 66 Posts: 717/981 EXP: 2416046 Next: 45805 Since: 04-25-07 Last post: 462 days Last view: 670 days |
Posted by Stifu Quoting the edited statement, this would work best for you, if you wanted to open as short cut ctrl+o I know it doesn't look easy but in the long I think it would benefit most users using your program. |
Stifu |
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Cobrat Level: 56 Posts: 588/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
I'm not sure what you mean. Ctrl+O already works. |
MiniCompute |
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Bubble Level: 66 Posts: 718/981 EXP: 2416046 Next: 45805 Since: 04-25-07 Last post: 462 days Last view: 670 days |
Posted by Stifu What I was saying you could leave only the option for save as in your program and use the short cut for save as ctrl+s. I mentioned ctrl+o to open up and locate a file because I thought it wasn't implemented. Given that it would benefit everyone else using the program and not only just leaving a option for short cuts to open files. Hope that is more clearer to you. |
MandL27 |
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Goomba Level: 11 Posts: 15/20 EXP: 5336 Next: 649 Since: 06-30-14 Last post: 3019 days Last view: 2560 days |
Posted by StifuPosted by MandL27 Are visual cues on saves really that necessary? I don't think any Microsoft Office program has that unless it lags due to saving a lot of data. |
Stifu |
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Cobrat Level: 56 Posts: 589/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Posted by MandL27 Well, I think it's always good to have. Actually, EE will have some kind of visual cue: the star next to the edited tracks will disappear. But then again, you might have edited data that isn't related to a track. So, in the end, you think having both Save and Save As keyboard shortcuts would be nice to have (even though the menu bar would remain the same)? |
MandL27 |
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Goomba Level: 11 Posts: 16/20 EXP: 5336 Next: 649 Since: 06-30-14 Last post: 3019 days Last view: 2560 days |
Posted by StifuPosted by MandL27 Yeah. I figure that in the world of file management, it's more common to overwrite one file than splice the diffs onto a separate file. |
Stifu |
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Cobrat Level: 56 Posts: 590/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Posted by MandL27 It was kind of a way to ensure people make backups and don't ruin their ROMs. I guess it's a bit less necessary now that EE is more mature, but still. I'll come up with an updated preview soon. |
Stifu |
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Cobrat Level: 56 Posts: 591/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Here we go.
Ctrl+S now acts as Save ROM. Ctrl+Shift+S now acts as Save ROM As. The menu Save button still acts as Save ROM As. The reasoning behind this is that new users will tend to use the button and not the shortcut, and so will have a chance to think twice and not overwrite their original ROM, pushing them to create backups. More experienced users will use keyboard shortcuts instead to avoid a few extra clicks, and will take responsibility if things go wrong. Because I didn't like the fact there was no visual confirmation that you actually saved your ROM, now a star is displayed next to your ROM name in the application title if it has any unsaved changes. So, when pressing Ctrl+S, you'll see the star disappear. |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 81/739 EXP: 1128923 Next: 28196 Since: 08-06-15 From: England Last post: 2648 days Last view: 653 days |
Can we save in .IPS form? I haven't read the original part and also I cannot be arsed to wade through about 20 pages of discussion.
The tool sounds cool. And even better that it has Linux support since we shouldn't not support the Debian Project. (yeah, I am using XP but I don't know how to install Debian, without a USB drive or CD) ____________________ Jamie Dignam |
Stifu |
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Cobrat Level: 56 Posts: 592/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
EE doesn't let you create patches. You can do it with other tools once you're done modifying your game.
PS: EE 2.8 will probably be released next weekend. |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 84/739 EXP: 1128923 Next: 28196 Since: 08-06-15 From: England Last post: 2648 days Last view: 653 days |
Posted by Stifu Are you thinking of adding it to EE? It would make hacking easier for newbies and encourage people to stop posting stupid ROMs to things. (and I made that post also to see if you'd reply or not, lol, not just to ask the question) ____________________ Jamie Dignam |
Stifu |
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Cobrat Level: 56 Posts: 593/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Posted by Termingamer2-JD "Stupid ROMs to things", what? Anyway, no, I don't plan to do this. First, there's more than just the IPS format. I think there are better formats out there now, and I don't want to open this can of worms. Besides, wouldn't it make sense to use a tool made specifically for this? Say you have 10 editors for 10 different games made by 10 different programmers, wouldn't it be better to handle patches in a unified way through the same tool, rather than let all editor authors do their own thing? Not to mention it's something you'll only need to do once, in general. It's the same logic I have for graphics editing: want to edit graphics? Do it in a graphics editor. I don't want to reimplement a whole OS in EE, I just wanted to make a tool specifically to modify SMK, because there was no good one around. If a program already does something properly, no reason to reinvent the wheel. Posted by Termingamer2-JD I've always been replying for years, why would I stop? |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 85/739 EXP: 1128923 Next: 28196 Since: 08-06-15 From: England Last post: 2648 days Last view: 653 days |
Oh, I didn't know if you were going like Lunar Magic and doing most possible thing.
"Stupid ROMs to stuff" - I mean, people posting ROMs here when really they shouldn't. It's another of my stupid references and insulting of banned users (however much they deserve it). I meant you hadn't posted for a few days, or such, but had visited Board 2 nearly every day. I'm only familiar with the .ips format, sorry for general stupidity. ____________________ Jamie Dignam |
Stifu |
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Cobrat Level: 56 Posts: 594/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Posted by Termingamer2-JD I've never used Lunar Magic, but anyway, I think most of my users would want me to spend time on things they cannot do or change in SMK, rather than on things they can already do with other tools. Posted by Termingamer2-JD Well, EE doesn't have the pretension to fix or work around people's "stupidity". And it's only about modifying SMK, not about sharing your work. Besides, if people don't know they shouldn't publicly share ROMs, do you expect them to use patching features if they were available? I guess this feature might make more sense with SMW hacking, considering it's probably among the most-hacked games ever. Anyway, having as few goals as possible ensures I can deliver quality content and not get sidetracked (truth be told, I keep getting sidetracked anyway... EE is a "sidetrack project" in itself). |
MercuryPenny |
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Newcomer Level: 6 Posts: 5/5 EXP: 669 Next: 238 Since: 06-08-14 Last post: 3139 days Last view: 2932 days |
Why doesn't the file produced by "raw tile graphic (.bin)" show me anything when I open it in YY-CHR? It seems like it just produces a blank file since it doesn't even show garbage. |
MiniCompute |
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Bubble Level: 66 Posts: 754/981 EXP: 2416046 Next: 45805 Since: 04-25-07 Last post: 462 days Last view: 670 days |
Posted by MercuryPenny Hmm his latest version doesn't work, but 2.6.2 works somewhat, only problem is its full of garbage. @stifu if the export feature for raw bin files work, what is the correct way to do it ? |
Stifu |
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Cobrat Level: 56 Posts: 595/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
Posted by Mike-Tech It works, there are no known issues. I've been editing raw binaries exported from EE with Tile Molester (the codec you have to choose in TM depends on the type of data). I don't know what format YY-CHR expects, but last time I checked, it didn't seem to work with unaltered SMK binary data. I can provide step-by-step instructions with TM if you tell me what you're trying to do exactly. |
MiniCompute |
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Bubble Level: 66 Posts: 756/981 EXP: 2416046 Next: 45805 Since: 04-25-07 Last post: 462 days Last view: 670 days |
Posted by StifuPosted by Mike-Tech To be honest I really don't care much for smk hacking at all. However people like mercury might though, thanks for answering. |
Stifu |
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Cobrat Level: 56 Posts: 596/666 EXP: 1358278 Next: 39898 Since: 02-22-07 Last post: 658 days Last view: 280 days |
EE 2.8 is finally out.
It's been over a year since the 2.7.2. In this release:
There are several fixes since the last preview. By the way, the SMK offset documentation has been moved here. It's an online version now. If you want to download the documentation, you should get it from the EE repo. I have started updating the site Overview page, but I'm not done yet. |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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