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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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gridatttack
Posted on 07-17-14 08:29 PM (rev. 2 of 07-17-14 08:38 PM) Link | Quote | ID: 157462


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Posted by Stifu
Posted by Shenhulahula
Sure, if it's not too much of a hassle!

Well, it was easy to find: http://superparigokart.haisoft.net/SPKhacking2.php
I'll add that to the documentation.

It also contains stuff about 50cc and 150cc speed, I wonder if that's what gridatttack was looking for.


Neat! I'm looking foward to make special cup playable in 50cc. I hope the game doesn't glitch or something lol

I wonder how I didnt noted those notes, ive been at that site a couple of times O.o

Though, just a question. Do I have to change all the address that it mentions there?

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Stifu
Posted on 07-17-14 08:57 PM Link | Quote | ID: 157463


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Posted by gridatttack
Though, just a question. Do I have to change all the address that it mentions there?

I think so. To make sure, you could inspect Super Parigo Kart.

Shenhulahula
Posted on 07-18-14 12:59 AM Link | Quote | ID: 157464

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Posted by Stifu

Well, it was easy to find: http://superparigokart.haisoft.net/SPKhacking2.php
I'll add that to the documentation.


Very nice! Good find!

Posted by gridatttack

I wonder how I didnt noted those notes, ive been at that site a couple of times O.o



I was over there as well and missed the notes. I think it's mainly because they're not in the same category as "Utilities and Notes", which is the first hacking section thing you stumble upon and (presumably) click.

gridatttack
Posted on 07-20-14 02:34 AM Link | Quote | ID: 157468


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I wonder if adding more battle tracks is possible. I hit a roadblock with 4. (I have so many unique ideas for each theme ;-

The only way to do it would be for me 2 release 2 simultaneously patches; each with different tracks. But I dont know if that would be a good idea.

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Stifu
Posted on 07-20-14 10:29 AM Link | Quote | ID: 157469


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Posted by gridatttack
I wonder if adding more battle tracks is possible.

I asked smkdan about this a while back. He said that'd be easy enough (unlike adding GP tracks). This was supposed to be done in Epic Racers.

gridatttack
Posted on 07-20-14 10:33 AM (rev. 2 of 07-20-14 10:41 AM) Link | Quote | ID: 157470


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Posted by Stifu
Posted by gridatttack
I wonder if adding more battle tracks is possible.

I asked smkdan about this a while back. He said that'd be easy enough (unlike adding GP tracks). This was supposed to be done in Epic Racers.

Oh, so its not that complex. Is there any info on how to? Im very interested to add more battle tracks
Tho I presume that the numbering might not work, since there's no track theme with 5 circuits.Also considering screen space left, only 1 space for the text would fit.

Also I wonder, does a speedometer exists? I recall seeing some videos with the speedometer on the left top corner.

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Stifu
Posted on 07-20-14 10:46 AM Link | Quote | ID: 157471


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Posted by gridatttack
Oh, so its not that complex. Is there any info on how to?

Well, not that complex for him. No idea how to do it.

Posted by gridatttack
Also I wonder, does a speedometer exists? I recall seeing some videos with the speedometer on the left top corner.

Yeah, there was such a patch. I still have the ROM on my computer. I could upload that patch if you can't find it online.

Shenhulahula
Posted on 07-22-14 03:22 AM Link | Quote | ID: 157486

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Noticed these two videos on YT:
https://www.youtube.com/watch?v=ZWsK8wTN5PQ&t=0m9s
http://www.youtube.com/watch?v=2ElEC_0pc9E&t=0m22s



Anyone know how to put in new music like that?

Stifu
Posted on 07-22-14 12:12 PM Link | Quote | ID: 157487


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Posted by Shenhulahula
Anyone know how to put in new music like that?

Dirtbag, obviously. You could either wait for him to drop by here again, or directly contact him. He's more active on the smwcentral.net forums.

dirtbag
Posted on 07-22-14 08:18 PM (rev. 3 of 07-22-14 08:22 PM) Link | Quote | ID: 157490


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Posted by Stifu
Posted by Shenhulahula
Anyone know how to put in new music like that?

Dirtbag, obviously. You could either wait for him to drop by here again, or directly contact him. He's more active on the smwcentral.net forums.


lol - indeed, they are my videos.

I used the version of addmusic messiaen messed with, that converts MML to SPC op codes. I'd suggest reading up on SMWCentral about how the music works for SMW that is.)

gridatttack
Posted on 07-23-14 06:52 PM Link | Quote | ID: 157496


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Posted by dirtbag
Posted by Stifu
Posted by Shenhulahula
Anyone know how to put in new music like that?

Dirtbag, obviously. You could either wait for him to drop by here again, or directly contact him. He's more active on the smwcentral.net forums.


lol - indeed, they are my videos.

I used the version of addmusic messiaen messed with, that converts MML to SPC op codes. I'd suggest reading up on SMWCentral about how the music works for SMW that is.)


I wonder, is there some sort of tutorial, or tips you could give us?

Im looking to replace 1 song mainly because it doesnt fit with one of my themes that well, and SMWC has a huge repertoire of custom music, which is awesome.

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dirtbag
Posted on 07-23-14 08:16 PM Link | Quote | ID: 157497


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Posted by gridatttack
Posted by dirtbag
Posted by Stifu
Posted by Shenhulahula
Anyone know how to put in new music like that?

Dirtbag, obviously. You could either wait for him to drop by here again, or directly contact him. He's more active on the smwcentral.net forums.


lol - indeed, they are my videos.

I used the version of addmusic messiaen messed with, that converts MML to SPC op codes. I'd suggest reading up on SMWCentral about how the music works for SMW that is.)


I wonder, is there some sort of tutorial, or tips you could give us?

Im looking to replace 1 song mainly because it doesnt fit with one of my themes that well, and SMWC has a huge repertoire of custom music, which is awesome.


I really don't have the time or more importantly a full understanding of it to write a guide. For you tho' I'll be happy to work with you to get you a custom tune working. Only because you have been so helpful in your testing and feedback on my hack. Mail me the song link, and the details of the theme you want to replace and I'll get you on your way.

BLaBrake
Posted on 07-26-14 07:48 AM (rev. 2 of 07-26-14 07:50 AM) Link | Quote | ID: 157518


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I put together my process of how I've gotten music importing to work. It may not be the best manual ever written, but it's better than nothing. I'll improve it over time based on feedback I get on it. I figured it was time to move music discussion away from this thread since it's not a feature of Epic Edit.

http://acmlm.kafuka.org/board/thread.php?id=8008

Stifu
Posted on 07-26-14 10:31 AM Link | Quote | ID: 157520


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You're right. A lot of the stuff posted in this thread actually belong in the ROM Hacking forum. That makes it cleaner, and easier to search for specific stuff. I didn't mind it too much, as this board is dying, and few threads are still active.

Good work on the music stuff.

BLaBrake
Posted on 07-27-14 03:56 PM Link | Quote | ID: 157529


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So I tried replacing the tile road graphics for Koopa Beach and it screwed up the water animation. I even tested by using a clean rom, exporting the tiles and then immediately importing them right back in and it still caused the same issue. Here's a screen shot of it. http://imgur.com/uCOb1eG I'm using EE 2.7.2 btw.

Stifu
Posted on 07-27-14 04:03 PM Link | Quote | ID: 157530


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Please be more descriptive. Screwed up = what? All white? Not moving?

Also, can you upload or send me the tileset graphics you're importing, so I can try reproduce this?

BLaBrake
Posted on 07-27-14 04:45 PM Link | Quote | ID: 157531


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Sorry for the lack of description. PM sent with the requested info. Thanks for checking it out.

Stifu
Posted on 07-27-14 06:39 PM (rev. 2 of 12-03-15 06:52 PM) Link | Quote | ID: 157532


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I see. Basically, the color cycling mechanism used on the wave tiles relies on the colors used on the tiles (or to be more precise, color ids). The problem is that when exporting then reimporting the tileset, some tiles end up using different colors, although you can't see any difference. This is due to the fact palette #2 from Koopa Beach has 4 colors with the same values (R: 18, G: 21, B:31). These colors are the #8, #9, #10 and #13. When reimporting the image file, it tries to match the colors used in the file with the ones found in the palette, and takes the first match. So all the tiles using this particular blue color are reset to using color #8, and no tile uses #9, #10 or #13 anymore.

I don't think this is something I can fix in EE. It's basically by design.

However, you have 2 ways to work around this problem:
1- Do not export the tileset graphics as an image, but as a binary file (does not contain colors), then use something like Tile Molester to edit it
2- Change the palette colors so that all colors are unique, before exporting then reimporting, after which you can restore the original colors

dirtbag
Posted on 07-27-14 10:16 PM Link | Quote | ID: 157536


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Posted by Stifu

2- Change the palette colors so that all colors are unique, before exporting then reimporting, after which you can restore the original colors


This option is what I've done in to get around any problems like this in the past, just pick unique colours, and get the colours to match right in your import. Once they are imported, change the colours in EE and you should find you can export, edit and import with the correct colours from that point onwards.

Stifu
Posted on 07-27-14 10:32 PM Link | Quote | ID: 157537


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Posted by dirtbag
This option is what I've done in to get around any problems like this in the past, just pick unique colours, and get the colours to match right in your import. Once they are imported, change the colours in EE and you should find you can export, edit and import with the correct colours from that point onwards.

What I could do is make EE check, on tileset import, if the color for each tile pixel has changed, and if not, use the original color index. But that sounds hackish and possibly unpredictable. In the end, it all comes down to image import / export being imperfect (although convenient), as you lose color index data.
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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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