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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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Stifu
Posted on 01-20-09 08:22 PM Link | Quote | ID: 99148


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Yeah... If the program can't read 3 mere bytes from the ROM, this doesn't bode well for all the other bytes it's supposed to load.

I'm going to PM you soon, thanks for your help!

CaptainEagle
Posted on 01-21-09 08:34 AM (rev. 2 of 01-21-09 08:38 AM) Link | Quote | ID: 99175


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This is how a rom hacking tool should be: Not Long and over-complex. But simple, like this.

One Suggestion: Can you make it so we can replace the entire course with one title. It would help me make my battle course from scratch.

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Stifu
Posted on 01-21-09 09:35 AM Link | Quote | ID: 99176


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It shouldn't take long to do this using the multiple selection feature (hold right click and select several tiles). So you can paste big rectangles of grass (or whatever), until you've filled the whole track. Once you've done it for one track, you can hold right click and select the whole track (or as much of the track as you can, depending on your screen resolution) then erase the other battle tracks in one click or two.

midwife
Posted on 01-21-09 10:03 AM Link | Quote | ID: 99178

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Stifu> Does the track's pointer in ROM can be hacked to point the same course ?

Stifu
Posted on 01-21-09 10:10 AM Link | Quote | ID: 99179


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Yes, there shouldn't be any problem.

koala_knight
Posted on 01-21-09 01:53 PM Link | Quote | ID: 99180


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Does this puppy mod the AI to function with the new tracks, too?

Stifu
Posted on 01-21-09 02:55 PM Link | Quote | ID: 99185


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No, but that's planned for later.
For anyone in a hurry, MAKE supports that, though (that said, note that I don't know how to use MAKE and therefore can't help you with it).

Ryano2
Posted on 04-28-09 01:35 AM Link | Quote | ID: 106028


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I don't know how to save the track. Can anyone tell me?

Stifu
Posted on 04-28-09 08:19 AM Link | Quote | ID: 106053


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You can't. I wrote that in the first message of this thread, and in red on the download page of my site.

Stifu
Posted on 05-13-09 09:52 PM (rev. 2 of 11-10-18 09:31 PM) Link | Quote | ID: 106912


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I just released a new version of Epic Edit (still a pre-release).
No new features, but a lot of cleaning and optimizations (rendering is much faster), among other things. See the NEWS file for the details.
The Mac bugs have been reported to the Mono team, but they haven't been fixed yet, so it still won't work on Mac.

Announcement
Download

And if anyone wants to help concerning compression (through direct contributions or pointers), let me know.

Stifu
Posted on 06-03-09 12:55 PM (rev. 2 of 07-26-09 12:46 PM) Link | Quote | ID: 107973


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Interested developers can follow the progress of the editor on the Google code Epic Edit page. You can always grab the latest sources through SVN.

By the way, being tired of being blocked with the compression method, I decided to implement a fake compression method that actually makes the data bigger (it just uses the command that specifies the data should be left as is), but at least it works as the "compressed" data can then be decompressed. This way we can go on with the editor, and simply replace the compression method with a better one later on.
Contributions are still very much welcome, I know some people around here have already worked on compression algorithms... So if you've got time to kill, let me know.

Edit: never mind, I've now implemented an efficient compression method.

Stifu
Posted on 08-03-09 09:17 PM (rev. 2 of 11-10-18 09:32 PM) Link | Quote | ID: 111914


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Epic Edit 1.0 is out.
Track saving is finally in.

https://epicedit.stifu.fr/

And just to brag, the data compression rate is higher than the one of Lunar Compress (which was already higher than the one of Nintendo).
I also plan to release a little compression utility soon (similar to Lunar Compress, but with a GUI).

Kawa
Posted on 08-03-09 09:23 PM Link | Quote | ID: 111917


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* Kawa applauds loudly.

This could get interesting!

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Stifu
Posted on 10-15-09 04:08 PM Link | Quote | ID: 117189


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Are there any Mac users interested in Epic Edit, other than Raccoon Sam?
I'm asking because I just PMed Sam with a tip to try and run Epic Edit on OSX with Mono, then realized he hasn't been around here for almost 2 months.

The "tip" consists in launching Epic Edit this way:

MONO_MWF_MAC_FORCE_X11=1 mono EpicEdit.exe

I don't have a Mac and so can't check whether this works or not, but there are good chances it does.

MathOnNapkins
Posted on 10-15-09 05:26 PM Link | Quote | ID: 117196


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I'm pretty sure that Mono doesn't support P/Invoke, so if you used a DLL..... well.... poop.

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Kawa
Posted on 10-15-09 05:28 PM Link | Quote | ID: 117197


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Posted by MathOnNapkins
so if you used a DLL.....
Specifically, a classic DLL. Not a .Net assembly DLL. Those are technically safe, unless they in turn P/Invoke.

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Stifu
Posted on 10-15-09 05:52 PM (rev. 3 of 10-15-09 06:08 PM) Link | Quote | ID: 117198


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Posted by MathOnNapkins
I'm pretty sure that Mono doesn't support P/Invoke, so if you used a DLL..... well.... poop.

That's not the problem.

For the record, Mono *does* support P/Invoke (just like .NET). In other words, it'll work if the invoked target is available on the OS Mono runs on, obviously. If you want to call native code, for example, you can provide a .dll file for Windows, and an .so file for Linux, and the framework will call the right file depending on the OS.

Anyway, this isn't an issue here, because Epic Edit doesn't invoke any DLLs, and already works on Linux.

MathOnNapkins
Posted on 10-20-09 10:05 PM Link | Quote | ID: 117607


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Heh, they must have added fairly recently b/c last time I looked they said if you wanted to Platform Invoke then you were SOL.

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Stifu
Posted on 10-21-09 07:49 AM Link | Quote | ID: 117664


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They meant that if your program relies on Win32 DLLs, it's not going to work out of Windows, naturally. That's the same with Java and other languages.

Trelior
Posted on 10-21-09 07:54 AM Link | Quote | ID: 117665


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I'm sorry if I'm about to ask a question that may or may not have been answered already, since I haven't exactly followed this thread very closely; but with this track editor, does it properly reroute the AI to follow that track?

I ask because I played an older SMK hack and the AI kept driving into walls and Lakitu kept pulling me off the track and into the roadside pits and drug me around the track almost aimlessly.

Again, sorry if this question is redundant.
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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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