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0 users currently in ROM Hacking Related Releases | 1 guest | 1 bot |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 276/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
Yeah... If the program can't read 3 mere bytes from the ROM, this doesn't bode well for all the other bytes it's supposed to load.
I'm going to PM you soon, thanks for your help! |
CaptainEagle |
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Red Paragoomba Level: 18 Posts: 32/50 EXP: 26477 Next: 3420 Since: 12-11-08 From: None of your buisness Last post: 5547 days Last view: 5542 days |
This is how a rom hacking tool should be: Not Long and over-complex. But simple, like this.
One Suggestion: Can you make it so we can replace the entire course with one title. It would help me make my battle course from scratch. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 277/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
It shouldn't take long to do this using the multiple selection feature (hold right click and select several tiles). So you can paste big rectangles of grass (or whatever), until you've filled the whole track. Once you've done it for one track, you can hold right click and select the whole track (or as much of the track as you can, depending on your screen resolution) then erase the other battle tracks in one click or two. |
midwife |
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Newcomer Level: 8 Posts: 7/7 EXP: 1465 Next: 722 Since: 02-24-07 Last post: 5567 days Last view: 5540 days |
Stifu> Does the track's pointer in ROM can be hacked to point the same course ? |
Stifu |
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Cobrat Level: 56 Posts: 278/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
Yes, there shouldn't be any problem. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 256/384 EXP: 590910 Next: 20375 Since: 06-01-07 From: Miami Last post: 4119 days Last view: 4106 days |
Does this puppy mod the AI to function with the new tracks, too? |
Stifu |
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Cobrat Level: 56 Posts: 279/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
No, but that's planned for later.
For anyone in a hurry, MAKE supports that, though (that said, note that I don't know how to use MAKE and therefore can't help you with it). |
Ryano2 |
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Micro-Goomba Banned until you learn how to not post the same topic over 9000 times Level: 9 Posts: 11/12 EXP: 3075 Next: 87 Since: 04-24-09 Last post: 5469 days Last view: 5465 days |
I don't know how to save the track. Can anyone tell me? |
Stifu |
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Cobrat Level: 56 Posts: 283/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
You can't. I wrote that in the first message of this thread, and in red on the download page of my site. |
Stifu |
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Cobrat Level: 56 Posts: 284/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
I just released a new version of Epic Edit (still a pre-release).
No new features, but a lot of cleaning and optimizations (rendering is much faster), among other things. See the NEWS file for the details. The Mac bugs have been reported to the Mono team, but they haven't been fixed yet, so it still won't work on Mac. Announcement Download And if anyone wants to help concerning compression (through direct contributions or pointers), let me know. |
Stifu |
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Cobrat Level: 56 Posts: 286/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
Interested developers can follow the progress of the editor on the Google code Epic Edit page. You can always grab the latest sources through SVN.
By the way, being tired of being blocked with the compression method, I decided to implement a fake compression method that actually makes the data bigger (it just uses the command that specifies the data should be left as is), but at least it works as the "compressed" data can then be decompressed. This way we can go on with the editor, and simply replace the compression method with a better one later on. Contributions are still very much welcome, I know some people around here have already worked on compression algorithms... So if you've got time to kill, let me know. Edit: never mind, I've now implemented an efficient compression method. |
Stifu |
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Cobrat Level: 56 Posts: 288/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
Epic Edit 1.0 is out.
Track saving is finally in. https://epicedit.stifu.fr/ And just to brag, the data compression rate is higher than the one of Lunar Compress (which was already higher than the one of Nintendo). I also plan to release a little compression utility soon (similar to Lunar Compress, but with a GUI). |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2164/5344 EXP: 30927930 Next: 735051 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
* Kawa applauds loudly.
This could get interesting! ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Stifu |
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Cobrat Level: 56 Posts: 290/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
Are there any Mac users interested in Epic Edit, other than Raccoon Sam?
I'm asking because I just PMed Sam with a tip to try and run Epic Edit on OSX with Mono, then realized he hasn't been around here for almost 2 months. The "tip" consists in launching Epic Edit this way: MONO_MWF_MAC_FORCE_X11=1 mono EpicEdit.exe I don't have a Mac and so can't check whether this works or not, but there are good chances it does. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 716/842 EXP: 1934449 Next: 50237 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4004 days |
I'm pretty sure that Mono doesn't support P/Invoke, so if you used a DLL..... well.... poop. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2600/5344 EXP: 30927930 Next: 735051 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
Posted by MathOnNapkinsSpecifically, a classic DLL. Not a .Net assembly DLL. Those are technically safe, unless they in turn P/Invoke. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Stifu |
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Cobrat Level: 56 Posts: 291/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
Posted by MathOnNapkins That's not the problem. For the record, Mono *does* support P/Invoke (just like .NET). In other words, it'll work if the invoked target is available on the OS Mono runs on, obviously. If you want to call native code, for example, you can provide a .dll file for Windows, and an .so file for Linux, and the framework will call the right file depending on the OS. Anyway, this isn't an issue here, because Epic Edit doesn't invoke any DLLs, and already works on Linux. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 719/842 EXP: 1934449 Next: 50237 Since: 02-19-07 From: durff Last post: 4481 days Last view: 4004 days |
Heh, they must have added fairly recently b/c last time I looked they said if you wanted to Platform Invoke then you were SOL. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Stifu |
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Cobrat Level: 56 Posts: 293/666 EXP: 1360547 Next: 37629 Since: 02-22-07 Last post: 678 days Last view: 300 days |
They meant that if your program relies on Win32 DLLs, it's not going to work out of Windows, naturally. That's the same with Java and other languages. |
Trelior |
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Level: 99 Posts: 606/2602 EXP: 9749332 Next: 250668 Since: 07-12-09 Last post: 4490 days Last view: 4477 days |
I'm sorry if I'm about to ask a question that may or may not have been answered already, since I haven't exactly followed this thread very closely; but with this track editor, does it properly reroute the AI to follow that track?
I ask because I played an older SMK hack and the AI kept driving into walls and Lakitu kept pulling me off the track and into the roadside pits and drug me around the track almost aimlessly. Again, sorry if this question is redundant. |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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