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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 127/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuPosted by gridatttack Seems it was a problem on my end. I accidentally left alighting in 1st place probability... ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 496/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
So many fake bug reports.
Since I recently added a new feature, I'm pushing back the release to next week again. |
BLaBrake |
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Goomba Level: 14 Posts: 4/34 EXP: 11874 Next: 1197 Since: 06-27-14 Last post: 2424 days Last view: 251 days |
I removed the header so that I can be on the same page as the rest of you. Stifu, I only tried replacing the ghosts with Epic Edit. I tried again after removing the header and I'm still not having luck. I'm sure I'm still doing something wrong. |
Stifu |
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Cobrat Level: 56 Posts: 497/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Posted by BLaBrake Got the latest EE preview version that says 2.7.2 in the about screen? Wanna send me your ROM? |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 128/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuSorry about that. The thing is, get confused on the probability set editor shows the first one. Is it possible for it to show the one the track is currently using? I could help avoid confusion... ____________________ |
BLaBrake |
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Goomba Level: 14 Posts: 5/34 EXP: 11874 Next: 1197 Since: 06-27-14 Last post: 2424 days Last view: 251 days |
Thanks for the offer to look at my rom Stifu. I got it figured out. Yes, I was using 2.7.2. I went manual and uncompressed the tiles located at 20148. They were still the ghosts, so I changed them out with my fish, recompressed and now they work. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 129/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Hmmm now, for some reason, the THANK YOU screen after the credits have weird magenta lines....
Any idea why? I haven't done anything weird to it. Havent decompressed stuff, just chnage GV road tiles and palettes... I wonder what palette/tiles it uses. Maybe its another header related issue. I should switch to a naturally unheadered ROM... thankfully, we can export and import everything EDIT: im importing everything, and when importing back the palettes, sometimes the palette that is currently selected doesnt get imported well. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 498/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Posted by gridatttack That's already what happens when you open the probability editor from the AI tab. But it doesn't happen when you open it from the menu bar. I could make it so it does so from the menu bar too, yeah. Posted by BLaBrake Yes, that works, but you're not supposed to do that. In your ROM, you should have 2 background tilesets: the original one, untouched, and your new one. Then all the addresses should automatically point to your new tileset, and the old one should be left ignored. Edit: okay, I messed up. I didn't upload the right EE version. That explains it. Redownload it to get the animated ghost thing working. Posted by gridatttack I'll need detailed steps to reproduce the problem. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 130/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuThat would be really appreciated Posted by Stifu Alright, you can try this. On the rom I sent ya, export the mario circuit palette. Open EE with a fresh/unedited rom. Go to the palette thing, and say, choose the color the main road has. Now import the palette. It will sometimes get imported as a different color, but only for that selected palette. I had this happen when I was importing the desert colors (the sky didn't changed), the beach colors (the sky got another color this time). I hope it works so you can see Otherwise, its just a minor issue; not too annoying. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 499/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Posted by gridatttackPosted by StifuThat would be really appreciated Done. Posted by gridatttack Arlight, I'll check that out later, thanks. I have to leave for the weekend. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 131/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuPosted by gridatttackPosted by StifuThat would be really appreciated Awesome, thanks! Also I want to point out, that I leave the palette window open. I tested while importing my new RR with the palette window closed, and it seemed to work fine. Also I wonder, if I change the shared graphics part of the tileset, it will reflect on the other tilesets right? Or was it separated so you can have different booster/jump bar/coin/question block? EDIT: for some derp reason, the THANK YOU and THE END screen got "corrupted" because it actually uses palette #4 from the first page of rainbow road palette. Makes sense, since the last track to be shown is RR. Would it be useful to add this info somewhere so people dont experience the same problem when editing RR palettes? ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 500/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Posted by gridatttack They're shared in the original game (tileset made of 192 theme-specific tiles + 64 shared tiles), but EE separates them (256 theme-specific tiles). Posted by gridatttack Needs a bit more research. From what you're saying, you'd think if you replace the last track with one that isn't a Rainbow Road one, that'd affect the text colors, but I doubt it. They may just have used the RR palettes because it was convenient for them (more unused palettes?), but there must be another explicit address somewhere pointing to the RR palette, rather than the last scene automatically using the palettes from the last loaded track. |
BLaBrake |
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Goomba Level: 14 Posts: 6/34 EXP: 11874 Next: 1197 Since: 06-27-14 Last post: 2424 days Last view: 251 days |
I just wanted to confirm that I did get the animated ghosts to work with the latest version of EE posted. I used my tiles on a clean rom for testing purposes, in case you're wondering. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 132/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuGreat. I'll see what I can do then Posted by StifuNo, I mean that if you edit that certain color form RR palette will affect the THANK YOU and THE END screen (those lines acorss it). I havent tested making another track the last one. The letters could use the dirvers palette, but idk if ithats the case or their palette have already being located. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 501/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Posted by gridatttack That's what I understood. I was just commenting the "Makes sense, since the last track to be shown is RR." part, which I think may be coincidental. By the way, to make sure we use the same vocabulary, when you say "it actually uses palette #4 from the first page of rainbow road palette", I think you mean "it actually uses color #4 from the first palette of rainbow road." Or maybe you really mean palette #4, in which case I don't know what the "first page" is. Anyway, I haven't double checked any of this, but wouldn't it make if that scene simply used ALL of the Rainbow Road palettes? You should be able to easily extract the loaded palettes from a save state, if you want to make sure. Posted by gridatttack I think that's documented. I think that was part of Mattrizzle's Luigi head swap data I recently added. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 135/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuOk. Say for this, I will use the word palette for each of the 16 groups with 16 color each. And they go for left to right till the botton: 1234 5678 9.... So for the issue I pointed, the THANK YOU and THE END bg tiles use in a part color 4 from palette 1 of RR Yeah, maybe it uses it all. Ill try to check by fiddling with the savestate. Maybe if it uses it, it like, only uses 2 colors in total. But this is just speculation. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 502/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Posted by gridatttack Hmm. I had a quick look, and I don't get it yet. I think I managed to reproduce it only once, where the road turned to a bright grey color for some reason. It might be a regression caused by the addition of 256-based color controls, unless you also got this problem with earlier versions. Again, to make sure, I guess you mean "selected color" and not "selected palette". Only 1 color can be affected and get buggy, the selected one, and not just any of the 16 colors of the selected palette. Right? Let's see if we can find a way to reproduce this problem reliably. I tried dozens of times and could only manage to trigger the glitch once. Hopefully it's not too random. Edit: I can reproduce it every time now. As you import the palettes and double click the pal file name, ensure your cursor is over the place where the color gradient is. What it does is import the new palettes, then registers your last click over the colors, which it shouldn't. The bug is only triggered if you double click the pal file, as opposed to pressing Enter or clicking the Open button. Edit 2: above bug fixed. Posted by BLaBrake Cool, thanks for confirming. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 136/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Stifu |
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Cobrat Level: 56 Posts: 503/666 EXP: 1360985 Next: 37191 Since: 02-22-07 Last post: 682 days Last view: 304 days |
So the bug I described and fixed is the exact same one you encountered, right? Just making sure. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 137/202 EXP: 203721 Next: 2721 Since: 07-11-10 Last post: 1425 days Last view: 251 days |
Posted by StifuYep, Im sure that was it. I have a tendency to double click when I select stuff, and now that you mention in, I had the palette window open right below the new windows file. I'll continue testing to see if it was another thing tho. ____________________ |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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