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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 83/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by Stifu Hmmm, idk, I would say since I am experiencing problems, there might be something not right, so perhaps we should wait a bit? When importing the bg, I got this problem: I try to import this: And it gets imported to this: I did the same as before. Create the palette in the editor, and import (though this itme the colors in the image can be divided by 8 exactly) I found a solution though. This is, to make a reallt contrasting palette (I tried with CMY since bg only uses 3 colors) and it imported fine. Then I changed the palette in editor, and it worked. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 452/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Whether you can divide colors by 8 exactly is irrelevant, since that's not what EE does, as I said.
But yes, increasing contrast is an easy workaround if colors don't match perfectly. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 84/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by StifuI know, though I tried to provide as much info possible. Seems I will be using this method from now on if I encounter such problem, thought it will be really hard for something out of 15 colors. BTW, I wonder, when you imported the GBA donut plains, did you managed to get all the tileset without any color loss? :O If so, perhaps we can pinpoint that its the program. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 453/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Posted by gridatttack I only tried to fix a single tile. If that helps, I can fix the whole tileset. I just thought it'd be better if you fixed it yourself, to ensure you understand the problem and can fix all of your other tilesets yourself. But if fixing that one would help you get started, then let me know, and I'll take care of it tonight. By the way, when I implemented image import in EE, I considered adding a preview window so you could check out what'd get imported before validating the import. I ended up choosing the easy way out to keep things simple and save time, thinking users could just try it and revert changes if things didn't turn out fine. Another convenience feature, which could be easily added (unlike others), is display the 255-based RGB value for each color in the palette. This may help you ensure your image colors are what EE expects. Possibly even let users change colors based on their 255-based RGB values, so you'd have 2 ways to change colors. That'd be a bit more work, but it's doable. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 85/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by StifuPosted by gridatttack No, no problem! I will try to fix it! I will use GG this time. Just to be sure, what I needed to do to fix them? And yeah, if its easy to implement, it will be a helpful addition ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 454/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Posted by gridatttack Colors need to match is all. I retrieved the palette colors by taking a screenshot of the color palette editor, then made sure the tileset image used these colors. Posted by gridatttack Alright. I'll add the 255-based color value display (that shouldn't take long, so you might want to wait for it). Not sure about being able to change them, though, as that'll be a bit harder (the rounding would change what users input, which may make things confusing...). |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 86/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by StifuPosted by gridatttack Ok thanks! Also, that rounding is on lunar magic too, and so far, idk if it has caused problems, Though it would be useful, as users can pick the colors straight form the program and have it rounded, instead of dividing the value by 8 so you get a value from 0 to 31. Though if its more hard work, I guess not though. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 455/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Posted by gridatttack I don't know how it's done in Lunar Magic, but with the way EE works, it may be a bit tricky, as everything is computed in real time as you type. There is no "Save" button or anything. Say you start typing "5", because you wanted to input "53". You don't want EE to round your 5 to 0 or 1 before you're done typing. So I'd need to change the way the UI works. Maybe add a "Convert" button or something, I'll have to think about it. Anyway, it's just a UI issue, not a technical issue. |
dirtbag |
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Red Koopa Level: 27 Posts: 86/128 EXP: 114666 Next: 1493 Since: 02-24-07 Last post: 3186 days Last view: 3099 days |
Posted by StifuPosted by gridatttack I'd also have noticed in the past the colour matching can be a little tricky, but it was easy enough to work around. I just used a different primary colour, imported it to EE, change the colour in EE then exported it again to continue editing. I like your idea of EE showing the 255RGB values (maybe as a tool tip?), it's a nice quick win. |
Stifu |
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Cobrat Level: 56 Posts: 456/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Posted by dirtbag I was thinking of adding a label to the right of each color. But if I make these 255RGB colors editable, then I'd rather just add an extra text box for each color. I think I'll try validating the conversion from 255 to 31 when you leave the text box. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 87/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by StifuOh, right, the real time. Though IIRC in LM, you input the 255 value, and when you close the color editor, it rounds it to a value of 8. Anyway, heres my first imported BG http://i.imgur.com/Bf4PO1E.png I find it weird how come some blocks uses colors from the BG palettes (the wall color blocks), ended screwing up. ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 457/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Posted by dirtbag Err... Turns out I forgot the 8-bit RGB values are already on the tooltip, as you hover colors. Anyway, try this out, guys. It seems to work fine although I didn't test it much. The UI looks less pretty than it used to, though. Let me know what you think. Posted by gridatttack Not sure what you mean. What happened to these walls blocks exactly? |
dirtbag |
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Red Koopa Level: 27 Posts: 87/128 EXP: 114666 Next: 1493 Since: 02-24-07 Last post: 3186 days Last view: 3099 days |
Posted by StifuPosted by dirtbag I forgot too, as I've used them before to double check the values. This was is much better though, it means you can align the colours either way between EE and graphics editor of choice. Good work. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 88/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by Stifu I mean, I didnt knew that some of the palette from those color blocks are shared with the last few back BG palette. I ended up changing them for the BG and they got changed too O.o Seems like ninty didnt organize the palette section that well lol. Oh and will be sure to try the new version of the editor ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 458/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Yeah, that's actually why when you brought up BG palettes a few days ago, I replied adding quotes around the term, because they're not specifically BG palettes. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 89/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by Stifu Hmmm, I find out that of the 3 colors, only 1 is used. So we can get those free is we recolate them. Also I wonder, are there any info of music hacking? As in, inserting new music/modify it? ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 459/666 EXP: 1361152 Next: 37024 Since: 02-22-07 Last post: 684 days Last view: 306 days |
Posted by gridatttack Well, Dirtbag has done it. We know where each music is, we know they're compressed, and we know where the referenced instruments are. Now waiting for someone to add a music editor in EE for me. By the way, have you tried the updated EE? What do you think? I pushed back the new version release for now. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 90/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by Stifu Yeah, its pretty nice now that we can see the RGB values. Haven't found any issues with it. I still don't see where the UI is less pretty O.o Also, I wonder, I guess its still not possible to move the ghost valley pillars? ____________________ |
dirtbag |
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Red Koopa Level: 27 Posts: 88/128 EXP: 114666 Next: 1493 Since: 02-24-07 Last post: 3186 days Last view: 3099 days |
Posted by StifuPosted by gridatttack I could add it... but I have at least 10 tunes to write first . I might add in SMKMashup features soon, I need to get a development enviroment up and running and then we can see what I can add. The challange I have around music we need a tracker. Writing music in notepad sucks ass. **Edit** just a though, we still need to find the address for the drivers tunes, they are small and I can handle doing them in notepad. I have a small updates for your notes I'll send you soon around the battle mode menu. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 91/202 EXP: 203752 Next: 2690 Since: 07-11-10 Last post: 1426 days Last view: 252 days |
Posted by dirtbagPosted by StifuPosted by gridatttack That would be cool. I found this thread where messiaen made some sort of importer IIRC http://acmlm.kafuka.org/board/thread.php?id=5604 As for drivers theme, I know that the creator of Mario Kart R modified bowsers victory tune. Perhaps asking him might tell us where they are. ____________________ |
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