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Main - ROM Hacking - Problem importing world map grafix in Hyrule Magic | New thread | New reply |
DiscoPeach |
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Octoballoon Level: 31 Posts: 71/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
Well, Hyrule Magic has a built in world map editor. You simply copy the chipset and then paste it in the editor. The only limitations are the colors, the format, and the size. I keep everything exactly as it should. The changes made are used with the same colors taken off the chipset. Why do I keep getting an error when importing it? It always says: The image does not have the correct dimensions or is not a 16 color image. Both of these specifications are maintained, so why can't I paste it in the editor?
Any help? ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 649/1815 EXP: 6112111 Next: 29996 Since: 02-19-07 From: Oregon Last post: 1785 days Last view: 1784 days |
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DiscoPeach |
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Octoballoon Level: 31 Posts: 72/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
Photoshop. Even when you right click and check the properties, the file has the correct dimensions and it's a 16color bmp. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 651/1815 EXP: 6112111 Next: 29996 Since: 02-19-07 From: Oregon Last post: 1785 days Last view: 1784 days |
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Celice |
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Buzz Blob Level: 39 Posts: 197/285 EXP: 378901 Next: 25870 Since: 04-06-07 From: Oroville, CA Last post: 3658 days Last view: 3620 days |
I dunno what's up with indexed palettes in images--I've rarely gotten images to convert to a format the ROM could view without the colors themselves being "corrupted" in the process ._.
In fact, the only system I really got it working for was 8-bit and lower. |
DiscoPeach |
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Octoballoon Level: 31 Posts: 73/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
Posted by Xeruss Well, I'm using XP. I hope vista chokes. Piece of shit. Whew! Now, with that out of the way, I pasted the chipset directly from Hyrule Magic's copy function into a blank Photoshop page. There, I made all the changes I wanted, and saved the image as a 16-color .bmp. After doing so, I copied the same image I have opened in the Photoshop and tried to paste it in Hyrule Magic, but to no avail. PS: Well, I presume the latest version is v0.962. Am I incorrect on this? Is there a later release than this one? ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
paulguy |
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Flurry Level: 37 Posts: 44/258 EXP: 326244 Next: 12009 Since: 04-10-07 From: Buffalo, NY Last post: 5000 days Last view: 4540 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1447/5344 EXP: 30875819 Next: 787162 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
Wouldn't saving in 16 color mode in Paint completely obliterate any color information the image might have? Hell, even 256 color mode does that! That sounds to me like the Worst Suggestion Possible.
Technical sidenote: BMP files are basically DIBs, used internally to display all sorts of stuff in Windows, stuck into a file. Honestly, did you know BMPs support per-pixel alpha? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 574/842 EXP: 1931191 Next: 53495 Since: 02-19-07 From: durff Last post: 4460 days Last view: 3983 days |
yes, v0.962 is the latest version. You might actually try getting an *older* version of MS Paint. Like paulguy, I suspect it's a header issue (there's different versions of "bitmapinfoheader" and perhaps Hyrule Magic only recognizes an older version.) ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 74/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
So which program do you suggest I use to save and edit the chipsets? Because with MSPaint, saving it as 16-color bmp image in MSPaint absolutely fucks it up. Yet, saving in Photohshop gives the right info in the properties. So I guess it does make sense that Hyrule Magic reads a more archaic "bitmapinforheader" than one provided by image editors. Which program do you recommend? Because the only program I have that doesn't fuck up the image saving it as a 16color .bmp is Photoshop (program that I have). ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 575/842 EXP: 1931191 Next: 53495 Since: 02-19-07 From: durff Last post: 4460 days Last view: 3983 days |
Well I figure Hyrule Magic was finished in 2001, so like, XP had just come out. See if you can track down a windows 2000 or windows 98 version of MSPaint. It might work, you never know.
btw: I've heard very good things about Irfanview. I'd say that's also an avenue worth pursuing. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 75/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
Posted by MathOnNapkins Alright, thanks bro . I'll try the Irfanview. Cuz if the XP paint fucks up the image, chances are that a lesser OS paint will do the same . ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 576/842 EXP: 1931191 Next: 53495 Since: 02-19-07 From: durff Last post: 4460 days Last view: 3983 days |
The point was that the lower version of paint would use a lower version of bitmapinfoheader (this is the header that describes the image format) ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 76/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
MathonNapkins: Oh, I see. So how do you install or "downgrade" the existing Paint in XP?
Changing the image to 16colors in Infranview also fucks up the image. Any pointers for Infranview you guys who recommended it? ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
DiscoPeach |
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Octoballoon Level: 31 Posts: 77/175 EXP: 176721 Next: 8642 Since: 04-15-08 From: Puerto Rico Last post: 4526 days Last view: 4507 days |
Well, after much tinkering I fixed the problem! Thanks to all of you guys for your recommendations!
PS: If you'd like to see the fruits of my labor, head on to my Zelda 3 Proposition topic and see the last post I made with the UPDATE. The finished world maps are posted there . ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Main - ROM Hacking - Problem importing world map grafix in Hyrule Magic | New thread | New reply |
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