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Main - ROM Hacking - Problem importing world map grafix in Hyrule Magic New thread | New reply


DiscoPeach
Posted on 12-16-08 02:53 AM Link | Quote | ID: 96892


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Well, Hyrule Magic has a built in world map editor. You simply copy the chipset and then paste it in the editor. The only limitations are the colors, the format, and the size. I keep everything exactly as it should. The changes made are used with the same colors taken off the chipset. Why do I keep getting an error when importing it? It always says: The image does not have the correct dimensions or is not a 16 color image. Both of these specifications are maintained, so why can't I paste it in the editor?

Any help?

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Xeruss
Posted on 12-16-08 03:01 AM Link | Quote | ID: 96894


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There might be only 16 colors used, but the palette may still be bigger. What program did you use to reduce the colors?

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DiscoPeach
Posted on 12-16-08 03:07 AM (rev. 2 of 12-16-08 03:07 AM) Link | Quote | ID: 96898


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Photoshop. Even when you right click and check the properties, the file has the correct dimensions and it's a 16color bmp.

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Xeruss
Posted on 12-16-08 07:14 AM Link | Quote | ID: 96930


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Well, that was pretty much my only idea. Just in case (last ditch, but since it's unlikely there's a better suggestion) you might try decreasing to 16 colors in Irfanview (again, very unlikely to help, but if you're desperate).

Otherwise, I already know you're not a newb, and therefore I trust you have the latest version of the program, so my other best guess hinges on whether or not you use vista. If you do, is it possible there's an issue with file permissions?

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Celice
Posted on 12-16-08 07:01 PM Link | Quote | ID: 96957


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I dunno what's up with indexed palettes in images--I've rarely gotten images to convert to a format the ROM could view without the colors themselves being "corrupted" in the process ._.

In fact, the only system I really got it working for was 8-bit and lower.

DiscoPeach
Posted on 12-16-08 07:47 PM (rev. 2 of 12-16-08 07:55 PM) Link | Quote | ID: 96963


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Posted by Xeruss
Well, that was pretty much my only idea. Just in case (last ditch, but since it's unlikely there's a better suggestion) you might try decreasing to 16 colors in Irfanview (again, very unlikely to help, but if you're desperate).

Otherwise, I already know you're not a newb, and therefore I trust you have the latest version of the program, so my other best guess hinges on whether or not you use vista. If you do, is it possible there's an issue with file permissions?


Well, I'm using XP. I hope vista chokes. Piece of shit. Whew! Now, with that out of the way, I pasted the chipset directly from Hyrule Magic's copy function into a blank Photoshop page. There, I made all the changes I wanted, and saved the image as a 16-color .bmp. After doing so, I copied the same image I have opened in the Photoshop and tried to paste it in Hyrule Magic, but to no avail.

PS: Well, I presume the latest version is v0.962. Am I incorrect on this? Is there a later release than this one?

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paulguy
Posted on 12-16-08 08:47 PM Link | Quote | ID: 96965


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I think different programs have different little variations to the BMP header, and some programs just aren't very robust with their reader that they can't compensate for it. I've had similar problems with stuff like this as well with other programs. Try saving it in MS Paint asa 16 colour bitmap, that seems the most abundant kind of BMP around so the most supported.

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Kawa
Posted on 12-16-08 08:55 PM Link | Quote | ID: 96967


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Wouldn't saving in 16 color mode in Paint completely obliterate any color information the image might have? Hell, even 256 color mode does that! That sounds to me like the Worst Suggestion Possible.

Technical sidenote: BMP files are basically DIBs, used internally to display all sorts of stuff in Windows, stuck into a file. Honestly, did you know BMPs support per-pixel alpha?

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MathOnNapkins
Posted on 12-16-08 09:51 PM Link | Quote | ID: 96970


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yes, v0.962 is the latest version. You might actually try getting an *older* version of MS Paint. Like paulguy, I suspect it's a header issue (there's different versions of "bitmapinfoheader" and perhaps Hyrule Magic only recognizes an older version.)

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DiscoPeach
Posted on 12-16-08 10:49 PM Link | Quote | ID: 96978


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So which program do you suggest I use to save and edit the chipsets? Because with MSPaint, saving it as 16-color bmp image in MSPaint absolutely fucks it up. Yet, saving in Photohshop gives the right info in the properties. So I guess it does make sense that Hyrule Magic reads a more archaic "bitmapinforheader" than one provided by image editors. Which program do you recommend? Because the only program I have that doesn't fuck up the image saving it as a 16color .bmp is Photoshop (program that I have).

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MathOnNapkins
Posted on 12-16-08 11:18 PM (rev. 2 of 12-16-08 11:22 PM) Link | Quote | ID: 96982


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Well I figure Hyrule Magic was finished in 2001, so like, XP had just come out. See if you can track down a windows 2000 or windows 98 version of MSPaint. It might work, you never know.

btw: I've heard very good things about Irfanview. I'd say that's also an avenue worth pursuing.

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DiscoPeach
Posted on 12-17-08 12:03 AM Link | Quote | ID: 96985


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Posted by MathOnNapkins
Well I figure Hyrule Magic was finished in 2001, so like, XP had just come out. See if you can track down a windows 2000 or windows 98 version of MSPaint. It might work, you never know.

btw: I've heard very good things about Irfanview. I'd say that's also an avenue worth pursuing.


Alright, thanks bro . I'll try the Irfanview. Cuz if the XP paint fucks up the image, chances are that a lesser OS paint will do the same .

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MathOnNapkins
Posted on 12-17-08 12:12 AM Link | Quote | ID: 96986


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The point was that the lower version of paint would use a lower version of bitmapinfoheader (this is the header that describes the image format)

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DiscoPeach
Posted on 12-17-08 12:15 AM (rev. 2 of 12-17-08 05:12 AM) Link | Quote | ID: 96987


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MathonNapkins: Oh, I see. So how do you install or "downgrade" the existing Paint in XP?

Changing the image to 16colors in Infranview also fucks up the image. Any pointers for Infranview you guys who recommended it?

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DiscoPeach
Posted on 12-19-08 11:48 PM (rev. 2 of 12-20-08 12:15 AM) Link | Quote | ID: 97179


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Well, after much tinkering I fixed the problem! Thanks to all of you guys for your recommendations!

PS: If you'd like to see the fruits of my labor, head on to my Zelda 3 Proposition topic and see the last post I made with the UPDATE. The finished world maps are posted there .

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Main - ROM Hacking - Problem importing world map grafix in Hyrule Magic New thread | New reply

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