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Main - ROM Hacking - Zelda 3 Hack: Dream Scepter New thread | New reply

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DiscoPeach
Posted on 12-09-08 09:33 PM Link | Quote | ID: 96302


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Well, remember that the game starts with Link sleeping. So he's probably sleepwalking up until when the Nightmare cast their wish on the Triforce. To enter Koholint and back, you need the Dream Scepter, which works just like the Magic Mirror. You can enter Koholint through "rifts" between the realms that aren't sealed yet. The nightmares (monsters and such) use these warps to go back and forth. You however, can use them to reach Koholint (just like reaching the Dark World from Hyrule in ALttP). Since Koholint is materialized thanks to the Nightmare's wish, you travel back and forth through these planes as I mentioned earlier. Koholint isn't a dream in this game. The Nightmares materialized it because they grew accustomed to it all those years. Also, they use it to have the WindFish sealed in the egg again out of spite. So basically, Koholint is analog in function to the Dark World.

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DiscoPeach
Posted on 12-20-08 12:00 AM (rev. 3 of 12-20-08 12:01 AM) Link | Quote | ID: 97182


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UPDATE

World Map of Hyrule:
http://img167.imageshack.us/img167/3408/hyruleyj2.png

World Map of Koholint:
http://img147.imageshack.us/img147/5045/koholintwp3.png

These are not final final changes. It's 99% done (there's always room for change ). But basically, these are the maps of the "Light World" and "Dark World". All custom grafix you see were made by me. All palette changes as well.

As you can see in Koholint, you have Toronbo Shores, Gaponga Swamp, the Desert, Ukuku Prairie, Mt. Tamaranch, the WindFish's Egg, the Eagle's Tower, Turtle Rock, the Tail Cave, the Fishing Pond, the Face Shrine (east of Kanalet Castle), Richard's Villa, Mabe Village, Animal Village, Martha's Bay with the Catfish's Maw, etc.

What do you guys think?

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DiscoPeach
Posted on 06-18-09 02:17 AM Link | Quote | ID: 108872


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UPDATE

World Map of Hyrule:


World Map of Koholint:


These are the final changes. It's 100% done. All custom grafix were made by me, as were the palette changes.

As you can see in Hyrule, there are many new and different places, some new and some old. That's because my game is the third installment of this "trilogy" feeling I'm trying to make. Being,
I: A Link to the Past
II: Link's Awakening
III: Dream Scepter

In a nutshell (being as this is explained in the first post), I've changed some things around because of the new story, but the basic skeleton of Hyrule remains in tact. As can be seen in Hyrule, I've made the castle more Ocarina-of-Time-ish in the sense that the courtyard has some minigames, the bar is also there, and at the other end of the courtyard lies the church, instead of at the base of Death Mountain. Also, you can see that there's an access to Lake Hylia from the south, and at the southwest of Hyrule is the Great Ocean. If Link set sail and woke in Koholint, it's because he sailed away . So, Lake Hylia empties into the sea, and as the mouth of the Lake is a sort of harbor where access to Hyrule via the ocean is granted or denied. This place is like a "dungeon", but I'm not gonna ruin any surprises. Also, that plateau in between the Desert and Hyrule castle is an access point to Ancient Hyrule, as is the place where the Eastern Palace used to be. The Tower of Hera is no longer at Death Mountain, but if you can make out from the mountain, there seems to be a "natural" sort of citadel there. That's explained in the game. This is another area of Ancient Hyrule.

I kept the desert as is (because the entrance to the desert palace in the original game is hardcoded, and if I wanted to make good use of using the Book of Mudora to move the gate around, I had to keep it there). Basically, all areas I kept the same is because of hacking limitations. But obviously, I worked my story around that . So the things you have to do in my game, although mechanically the same, are actually quite different.

On to Koholint. As seen, the WindFish's egg lies vigilantly on top of Mt. Tamaranch. I've kept around 90% of all the original areas from Link's Awakening's Koholint in my hack. If you play a Where's Waldo of Koholint's places on this map, you'll find them all. Kanalet Castle, the Fishing Pond at the base of the Mysterious Wood, Gaponga Swamp, Yarna Desert, etc. You can see that the Catfish's Maw is in the center of Martha' Bay. Also, Toronbo Shores are south of Mabe Village. I really tried to go all out on this one.

In-game graphixwise:

I'm having a bit of trouble with the sword palettes. Hyrule Magic shows them to be different (being that I changed them), but in the game they refuse to appear as anything different than the original ones. Once that's dealt with, I can move on. Link's graphics are also changed to my liking. The only buggy thing is Link's boots. While wearing the first tunic, two pixels in his boots (while doesn't seem like much) go from dark brown to stone gray, which is a very noticeable 2 pixels. While wearing the other two tunics, sometimes the dark brown goes to a neon green. And believe me, it's noticeable. Sometimes, this bug corrects itself 95% of the time you simply access the map and leave it. But I will try to correct it so that it never happens. Here are screenshots of the first two tunics (the 3rd is a surprise and therefor I won't show it ):





I've dyed Link's hair from that I-don't-know-why-the-fuck-it's-purple,-the-80's-died-years-ago to his modern day blonde (thank goodness). Also, if you notice, I tried to make it more like his Twilight Princess counterpart, with the white sleeves and white leggings (though you can only see the leggings in the scenes where he's kneeling to pray before the Desert of Mystery gate). On the second image, I tried to recreate the Magic Armor style of Twilight Princess as well. If you see his hood, it has that tiara like thing the armor has. Also, if you see his sleeves, the dark gray is that chain mail beneath the armor. Also, the color of the tunic is the same, as is the golden armor part here and there. Like I said, the third garb is a surprise .

I'm still working on some other graphix changes, like on some items, including the shields, which I want to massively change into the shields of other games, being as the ones here were memorable only in name and purpose (Mirror Shield in this case). Other than that, I hope to once again spark interest!

Oh! I almost forgot! I just don't want to spoil much. Here's the massive change I did to Hyrule Castle in the overworld:
http://img268.imageshack.us/img268/6008/hyrulecastle.png

While not 100% complete (I want to see what else I'd like to change from it), it's the basic core of what I plan to do with Hyrule Castle.

I hope to be bringing some more updates soon! Anyone interested in joining my so far one man crew is more than welcome!

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Arbe
Posted on 07-01-09 02:17 PM Link | Quote | ID: 109630

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Can you upload some more screenshots of what you've done so far?

Xenesis
Posted on 07-01-09 02:19 PM Link | Quote | ID: 109631


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You know, I never realised how similar the generic overworld design of Z3's Hyrule and Z4's Koholint were until I saw them like that.

Arbe
Posted on 07-01-09 02:24 PM Link | Quote | ID: 109632

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Posted by Xenesis
You know, I never realised how similar the generic overworld design of Z3's Hyrule and Z4's Koholint were until I saw them like that.


Really? XD

I'm pretty sure the idea of Koholint was just that it was a dream version of Hyrule, not some totally alternate land.

DiscoPeach
Posted on 07-01-09 07:26 PM (rev. 5 of 07-03-09 06:43 PM) Link | Quote | ID: 109642


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Posted by Arbe
Can you upload some more screenshots of what you've done so far?


Sure! Here's what I've been tinkering around with Link's house:

I might change a few things being as, on some places, the overworld doesn't match up quite exactly with the worldmap. But this is the concept. Link lives here still, south of the castle. However, you can't access your house from the beginning (reason why is found in the story; I've changed quite a few things since I've started my project ).

Here's the prison you wake up in when the game starts:

I had to change the story around a bit due to fact that this isn't a new game I'm making; it's a Zelda3 hack - so there are some limitations. I'll finish rewriting the story at the beginning as I finish that first "dungeon" (Hyrule Castle). As you can tell, I've been having some problems with Hyrule Magic, so I haven't been able to change the block graphix in this room (HM insists on keeping it in 3, rather than 4, which is what I want it to be).

I've done some other real nice overworld places, but Hyrule Magic can be a real bitch sometimes and many, many of my overworld changes haven't wanted to get saved. I've changed many a thing, but when I go to save, it fucking dies and crashes. I'm dying for MathOnNapkins to finish his Black Magic so that I can at least get my overworld done. I'm gonna use Hyrule Magic strictly for dungeon editing (at least until dungeon editing is installed in Black Magic). Hell, I don't even know if at I edit the overworld with Black Magic I can reopen those edited roms with Hyrule Magic in order to edit the dungeons. I guess I have to deal with Hyrule Magic for the moment .

I'm going to take advantage of these months of summer (when I don't work) in order to make more changes. But Hyrule Magic can really deter the creative spirit.

Posted by Arbe
Posted by Xenesis
You know, I never realised how similar the generic overworld design of Z3's Hyrule and Z4's Koholint were until I saw them like that.


Really? XD

I'm pretty sure the idea of Koholint was just that it was a dream version of Hyrule, not some totally alternate land.


That's really a point I'm abusing in this hack. The Nightmares that plague the WindFish "possess" you after your journey, and you bring about Hyrule's impending doom. There are many twists and turns along the way, plotwise. As soon as I finish the first dungeon (which we all know is Hyrule Castle ), I will try and see how the fuck I can make a video out of it so that I can upload it in youtube and share it with the community. It'll take me awhile. I don't want to be pretentious and say that I'll make a first dungeon like Parallel World's masterpiece (the dreaded and infamous Guardhouse), but either way I don't want my hack to start off being pussy. So I hope to bring that carnage soon! At least a preview, so you guys can have a taste of my story.

Edit:
Of course, anyone willing to jump on board can pm me. I'll try and see if I can at least do this beginning in order to stir up some attention and interest. It might not be on Parallel World's level or be as promising as Dark Prophecy, but I hope to get there . I fucking love the Zelda franchise.

Also, since I plan to change some graphics around, I won't put up that many screenshots until I am able to insert some of my own graphics. For example, since I'm using Koholint, I will obviously have many graphics from there here. For example, in the beach, there are these coconuts that have begun to sprout palm trees. I would also like to import the palm trees as well as the Gaponga Swamp flowers. As for custom graphics, I don't know just yet. I really want the Zelda feel to be 100%.

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DiscoPeach
Posted on 07-03-09 12:29 AM Link | Quote | ID: 109733


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A screenshot of the intro can be found in the previous post: ^

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Xenesis
Posted on 07-03-09 12:03 PM Link | Quote | ID: 109781


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It'd be nice to move away from the "Woken by your uncle and rescuing Zelda from the Guardhouse" thing...it's been done :p

I hope you don't make it too hard though...I'm not the greatest Zelda-er and I found Parallel Worlds' intro to be irritatingly difficult...so I never ended up seeing the rest of what looked like a very nice hack.

DiscoPeach
Posted on 07-03-09 06:26 PM Link | Quote | ID: 109790


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Posted by Xenesis
It'd be nice to move away from the "Woken by your uncle and rescuing Zelda from the Guardhouse" thing...it's been done :p

I hope you don't make it too hard though...I'm not the greatest Zelda-er and I found Parallel Worlds' intro to be irritatingly difficult...so I never ended up seeing the rest of what looked like a very nice hack.


Well, it's possible to remove the Uncle's dialog at the beginning of the game, but in my case I wanted to keep it there (because of my story - you can see more or less what my hack's about in the first post of this thread). As for the ""woken by your uncle and rescuing Zelda from the Guardhouse" thing", you don't rescue Zelda in this game. Link in fact kills Zelda in this game. This hack starts off after said event, which is why Link is imprisoned. The game starts with the gamer not knowing anything of what happened, and your Uncle is trying to use his influence to try and set things straight (your Uncle as well is a hero; in the original game he's the one who sets out to save Zelda - he's a Knight of Hyrule). That's why I thought it best to keep the Uncle there at the beginning. It's practically the 1st dialog of the game after the telepathic message Link hears (not shown in the screenshot).

It's on an intermediate difficulty. This game can be played by anyone who doesn't suck too badly. I hope the dungeons provide a good enough challenge for the pros as for the not-so-pros. Also, the very secret, rare, and broken items, are extremely difficult to find by intermediate standards. I hope that the pros enjoy my hack in trying to have a 100% completion, because that's where the difficulty will lie.

As soon as I get my groove going with this dungeon editing, I'll try and post a video of the intro and pieces of the first dungeon.

Thanks for the interest!

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DiscoPeach
Posted on 07-12-09 12:06 AM (rev. 3 of 07-12-09 04:22 AM) Link | Quote | ID: 110319


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UPDATE:

Not just an update, but I need you guys' opinions before I go chopping up the graphix in the rom. I've made a scratch (thanks be to MSPaint) in order to see how the items will appear in the menu. I'm trying to bring items from other Zelda games (as well as try to incorporate my own).

The items are as follows:

Bow | Boomerang | Clawshot | Bombs | Magic Powder
Fire Rod | Ice Rod | Flame Blade | Frost Blade | Earth Blade
Candle | Megaton Hammer | Ocarina | Bug-Collecting Net | Book of Koridai
Bottles | Cane of Somaria | Cane of Byrna | Stone Mask | Dream Scepter

Pegasus Boots | ???? | Mermaid's Scale | Lens of Truth

- Now, I know the Clawshot might look like shit at first, but I was really anxious to get this update up in these 5 minutes that I got. I'll try and fix it. If anyone is willing to spitshine it for me and fix it, welcome! Of course, the menu items can only use 2 colors and the size is limited, so I tried to do the best I can with what I could work with.

- As for the Megaton Hammer, Candle, Lens of Truth and Stone Mask, I obviously wanted to bring these back from other games (they have their purpose so they're not there simply for aesthetics ). Also, the dreaded Book of Koridai! The legendary item that can one-hit KO the evil Ganon! That is there either for the lols or the hates but I decided to put it to see how it goes. The scale is basically from Ocarina of Time, but a bit different storyline-wise. But it's function is basically the same as the Flippers (obviously, right?).

- Now, the scrolls are the medallions (obviously), but you "learn" these spells, much like you learn them from the ghost in Twilight Princess. When I have more time I'll post a preview of what I mean by them.

- The Dream Scepter (the eponymous item of the game) was inspired pretty recently, actually. Its a staff with an hourglass crest on the headpiece. There are wings coming out of it. The hourglass came to mind because of Phantom Hourglass and how the ending is practically Link's Awakening's. The wings are because of the WindFish. But I don't know! I'm still working on the item sprites per se - the ones you see when you open the chest and stuff. What do you think about the Dream Scepter?

Ok, now to the core of my post. My question(s) is(are) this(these):
Which set of scrolls look better? The ones that are closed or the open ones? In my opinion, the closed ones look too solid in color, which is why I tried my luck with opening them. The open ones gave me a hard time cuz I wanted to put the 3 Goddess emblems in the parchment (as seen on the pearls in Wind Waker) but I think the open ones are a bit too much. Oh, I don't know! Please help me out!
Also, what do you guys think in general about the directions I want to take the items in?
Ah! Almost forgot! That empty space where the gloves go is because I still haven't decided if I want bracelets or gloves! But I hope to make up my mind soon .

First one:


Second one:


All opinions are welcome . I want to try and make my hack kick-ass, if not at least decent! Thanks in advance!

EDIT:

Okay, now I need to know something else! (Sorry). Do I keep the Book of Mudora like in this picture, or do I stay with the Book of Koridai? Also, does the Dream Scepter look better green or blue? Cuz the Cane of Byrna is blue and I didn't want to have two blue staffs (sudden burst of OCD, I guess).

Third one:


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DiscoPeach
Posted on 07-21-09 04:14 AM (rev. 4 of 07-21-09 04:35 AM) Link | Quote | ID: 110908


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Wow, I didn't think those mockups (previous post) would be so bad! I still haven't decided what changes to make (if any), but I guess there's still some time until I figure it out; they are of course the latest items in the game.

Anywho, I'm almost finished with the "first dungeon", which are the sewers/castle prison. I'm posting a few screenshots, because I don't want to give anything away (in terms of how to go through it) with a video. Here are a couple of screenshots from the beginning of the game (I'll post screenshots of the title screen as I finish editing the graphix):





Here are a couple of screenshots (2 of which are animated gifs) from the sewers (albeit, not of every room, but of a couple of them):


















(MUCH harder than it looks).


Well, I hope to release a demo soon of the first part of the game (before entering the first dungeon) in a couple of months. Thanks to all those who have helped me so far and to all those who've read all my lengthy posts .

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bregegrahf1
Posted on 08-03-09 11:37 AM Link | Quote | ID: 111878

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You have a very good idea !!!

I hope that you have a lot of fun during this work ! You map is really interesting !

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Batman
Posted on 08-03-09 01:17 PM Link | Quote | ID: 111882


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Seems like a really sweet hack so far, but as someone who's a bit of a grammar nazi, I feel obliged to point these out:



Couple of things here - for pure dramatic effect, it may be better to have 'Through you! hahaha' appear below after you press A. Otherwise it just all looks fairly rushed.

Also, the 'HAHAHAHA!!!' does look slightly...amateur. Maybe being a bit less excessive with it would help? As a rule, stick to one exclamation mark, at the very most two.



I see what you're trying to say here, but the 'it's hard for me not to hit you' makes little sense, purely from how it's structured. Obviously, I haven't seen how it fits in with the rest of the dialogue, but it just seems a bit strange as it is.



'Thru' should be 'Through'.



Again, with the 'HAHAHAHA!!!'. In this case, it seems pretty abrupt. But that can be solved with a bit of jigging around - for example 'The Triforce was a wonderful thing to have....' and then in the next page, the laughter. Or maybe replace the 'HAHAHA' altogether? Maybe do a Ganondorf and have 'Heh...heh...heh'. Sounds a little more evil, and a little less batshit crazy.



Looks fine to me.

Anyway. The thing I'm trying to get at here is that polished grammar can make the difference between an amateur hack, and one that could have been developed by Nintendo themselves.

If you ever wanted, when the hack nears a finalized state, I could go through all the grammar for you and polish everything up. It's something that 'Parallel Worlds' desperately needed, but as such, suffered from the at times atrocious dialogue.



DiscoPeach
Posted on 08-05-09 10:38 PM Link | Quote | ID: 112122


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Posted by bregegrahf1
You have a very good idea !!!

I hope that you have a lot of fun during this work ! You map is really interesting !


Thanks! Even with all the frustrations I've been having with Hyrule Magic I've had much fun in trying to complete this hack!


Posted by Batman
Seems like a really sweet hack so far, but as someone who's a bit of a grammar nazi, I feel obliged to point these out:

[image removed for spacial reasons]

Couple of things here - for pure dramatic effect, it may be better to have 'Through you! hahaha' appear below after you press A. Otherwise it just all looks fairly rushed.

Also, the 'HAHAHAHA!!!' does look slightly...amateur. Maybe being a bit less excessive with it would help? As a rule, stick to one exclamation mark, at the very most two.


Well, actually that line does appear after you hit the A button. About putting it on "another page", it's not gonna happen because of the current limitations in the rom. In some dialogues, if you go over the amount of characters and code that the original rom has, it severely and adversely affects other dialogs in the rom. I know it might look choppy and amateur, but some things have to be carefully sacrificed in order to get around them. I'm glad you chose to dissect my grammar like a nazi. It shows interest in my work, and I appreciate it!

Posted by Batman

[image removed for spacial reasons]

I see what you're trying to say here, but the 'it's hard for me not to hit you' makes little sense, purely from how it's structured. Obviously, I haven't seen how it fits in with the rest of the dialogue, but it just seems a bit strange as it is.


About that... as you can recall from the original game, the guards tell you many messages each time you converse with them. I simply put one of the messages the guard says. Each time you talk to him, you (you = the player) find out a little bit about why you're being imprisoned. In this case, you kill Zelda. You're imprisoned in a special cell on the castle grounds. The guard here is thankful for your previous quest in saving Hyrule, but still finds it hard not to attack you for killing Zelda. I can post more screenshots of his other messages, if you like, so that you can see the grammar in said messages.

Posted by Batman

[image removed for spacial reasons]

'Thru' should be 'Through'.


Again, I used "thru" because of spacial limits in the text. I was having problems with the text in the game, so I had to go back and with trial-and-error see just how long I was able to keep some messages in my hack. Also, thru is accepted, by the way, in the English language's grammar . It's an informal simplification of the word "through". Also, some people use it for such reasons, or simply for flair, like Thru the Eyes of Ruby (a Smashing Pumpkins song). I'm not justifying my use of it per sé, but it looked choppy in this particular dialog box when I used such a lengthy word like "through".

Posted by Batman

[image removed for spacial reasons]

Again, with the 'HAHAHAHA!!!'. In this case, it seems pretty abrupt. But that can be solved with a bit of jigging around - for example 'The Triforce was a wonderful thing to have....' and then in the next page, the laughter. Or maybe replace the 'HAHAHA' altogether? Maybe do a Ganondorf and have 'Heh...heh...heh'. Sounds a little more evil, and a little less batshit crazy.


Well, I wanted the Nightmares to be batshit crazy; which is why they become obsessed. So I'm very glad you got that by analyzing their dialogs inside Link's mind. It serves to show the Nightmares' character. Not everyone is stoic or knows how to properly use grammar. Look at rappers. If I were to write a novel and have a character straight out of Compton, I wouldn't have the character speaking the queen's English, so to speak.

Posted by Batman

[image removed for spacial reasons]


Looks fine to me.


Thanks! That's actually how the rest of the grammar in the game is (with the exception of simple folk).

Posted by Batman

Anyway. The thing I'm trying to get at here is that polished grammar can make the difference between an amateur hack, and one that could have been developed by Nintendo themselves.

If you ever wanted, when the hack nears a finalized state, I could go through all the grammar for you and polish everything up. It's something that 'Parallel Worlds' desperately needed, but as such, suffered from the at times atrocious dialogue.


I agree completely, which is why I'm grateful for your dissection. I haven't finished a great deal of this game, but I accept your offer of proofreading. It will take a lot of work out of my hands and into someone as nazi as yourself . I would like for it to have a spitshine after I finish it. But I would like to remind you of what I stated earlier: there are currently limitations in the rom, so I have to work around it in terms of how I can work the dialog; also, some of the errant grammar and the sort of cartoonish grammar as well, serve a purpose - a sort of matisse, if you will. I would like someone to double check everything, so thanks for your offer! You have been officially placed on board the project! I need someone to go over to see if, for example, I accidentally misplaced something such as apostrophes (amongst other things, obviously). For example, using "it's" when it's supposed to be "its", or "your" and "you're", etc. Sometimes haste and lack of focus causes these commonplace errors. So thanks! If you don't mind, I can add you to the credits! Your job is probably one of the last ones, but I'd like you on board none the less! I can use all the help I can get!

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

Vex Vega
Posted on 09-28-09 03:32 AM Link | Quote | ID: 116273


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Koholint Is Epic
Lol is that the stone mask...

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DiscoPeach
Posted on 10-01-09 04:33 AM Link | Quote | ID: 116406


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Why, yes it is! Thanks for noticing!

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

NightKev
Posted on 10-01-09 11:58 AM Link | Quote | ID: 116408


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The thread title is a little misleading, you might want to rename it to something like "Zelda 3 Hack: Dream Scepter" (that's what it's called, right? I saw you call it that in this post).

So, anything new since the last round of screenshots/etc?

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DiscoPeach
Posted on 10-01-09 02:42 PM Link | Quote | ID: 116410


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Posted by NightKev
The thread title is a little misleading, you might want to rename it to something like "Zelda 3 Hack: Dream Scepter" (that's what it's called, right? I saw you call it that in this post).

So, anything new since the last round of screenshots/etc?


Well, it only seems misleading now because I've come along all my own. My original intention was to solicit some people to help me out, but it's ok. I've had many people help me out behind the scenes. How do I change the thread name?

Well, I was really on fire during the summer. I was having some major problems with some sprites and that put my project in slowdrive for the moment. Sprites kept disappearing in certain rooms in the first dungeon, which was making it a pain in the ass to test the level. Since the start of the semester I haven't even had time to drop a decent deuce. I have 3 jobs and take 4 courses in college. But I think I'll get back around to it in December. I do however draw up some mock-ups of rooms and dungeons and maps and stuff in some of the free time I have. I just haven't had enough time to sit down and do some more stuff in the ROM per se. Also, I've been anxiously waiting MathOnNapkins' next release for his Black Magic editor for Zelda 3. Up to now, it doesn't edit dungeons. The second it does, I'm taking my hack to it's loving arms.

I also wanted some feedback on the graphix edits for the items in the game to see which one stays and which one goes. I haven't quite decided yet which to use and I was kinda hoping the community might help me out. Maybe if I change the thread title I might get some more curious clicks my way .

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MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

NightKev
Posted on 10-02-09 02:04 AM Link | Quote | ID: 116428


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DP: To change a thread title, go to the first page of the thread and at the top (just under "Main - ROM Hacking - Zelda 3 hack proposition") will be a bar with a link titled "Rename Thread". Click that, type in the new thread name, and hit enter. That should do it.

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