Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Sukasa
Posted on 12-04-08 10:45 PM (rev. 3 of 12-06-08 11:52 PM) Link | Quote | ID: 95701


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The current Board2Base compilation is available Here



Okay, so in the spirit of Goonbase, here's something else to do:

The rules are fairly simple: Using a 130x50px PNG image, create one room of the board, with whatever you think board2 needs. The room has a 3-pixel buffer around it, with doorways / etc as needed. Later We'll start letting in larger images, but for now 130x50px will let us get a good start in.

All 'room's need to have at least two exits, and must connect to the room they are created off of (again, this may change later). Anything goes for room content so long as it doesn't violate board2 rules or common sense.

Files should preferably be named according to their position, e.g. the starting image below is 0_0.png and one directly right of it would be 0_1.png, one directly below would be 1_0.png, etc. Also, please post the room number, e.g. mine is 0_0, and Lynche's first image is 0_1. With that said, let's start!


This is 0_0

And here's a base 'room' you can use for starting if you so wish.


chungy
Posted on 12-04-08 10:53 PM Link | Quote | ID: 95705


Rex
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Shouldn't it be -1_0.png for what's directly below? Or is 0 just assumed to be the very top?

Arbe
Posted on 12-04-08 10:53 PM Link | Quote | ID: 95707

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I'd assume we go in to minus numbers, since Sukasa's image has a top exit.

Sukasa
Posted on 12-04-08 10:54 PM Link | Quote | ID: 95708


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-1_0 would be directly above 0_0, as Y increases as you go down

chungy
Posted on 12-04-08 10:55 PM Link | Quote | ID: 95709


Rex
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Posted by Lelouch
-1_0 would be directly above 0_0, as Y increases as you go down

Not on any plane I've seen.....

Sukasa
Posted on 12-04-08 10:55 PM Link | Quote | ID: 95710


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Eh, I'm using computer co-ordinates... just with X/Y swapped.

Arbe
Posted on 12-04-08 11:00 PM (rev. 3 of 12-04-08 11:02 PM) Link | Quote | ID: 95712

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Created room 0_1

chungy
Posted on 12-04-08 11:05 PM Link | Quote | ID: 95714


Rex
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0_2

room 0_2

boingboingsplat
Posted on 12-04-08 11:18 PM (rev. 3 of 12-04-08 11:23 PM) Link | Quote | ID: 95719


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-1_0 get.

Edit: Chungy, you forgot the door on the left of the room.
Edit2: Door added to the left, by Arbe's demands.

____________________
 

nutman217
Posted on 12-04-08 11:21 PM (rev. 5 of 12-04-08 11:29 PM) Link | Quote | ID: 95721


Buster Beetle
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I want this room to be on the left of the registration. uploader added to someplace.



But I have no idea how to. for where to put it.

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RAEG

Marzen
Posted on 12-04-08 11:29 PM Link | Quote | ID: 95723


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-2_0?

Just noticed the ladder changed, but too damn lazy to do anything about it.

____________________

nutman217
Posted on 12-04-08 11:33 PM (rev. 3 of 12-04-08 11:34 PM) Link | Quote | ID: 95724


Buster Beetle
Goddamn citrus!
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Got 0,-1..only to fuck things up. Someone, help push the rooms to the proper places.

____________________
RAEG

boingboingsplat
Posted on 12-04-08 11:34 PM Link | Quote | ID: 95725


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Since there is confusion about chungy's and nutman's, I say we add a door to the left of chungy's and make it 0_-1, and make nutman's 0_-2.

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Arbe
Posted on 12-04-08 11:37 PM (rev. 5 of 12-04-08 11:40 PM) Link | Quote | ID: 95726

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Sukasa
Posted on 12-04-08 11:41 PM Link | Quote | ID: 95727


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-2_-1 (the entire ceiling is the other exit)

Marzen
Posted on 12-04-08 11:49 PM (rev. 2 of 12-04-08 11:50 PM) Link | Quote | ID: 95728


Giant Koopa
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-3_0...

...Dunno where the fudge it goes, but there it is . The brown thing is supposed to be a bench, gray thing is a trash can. MS Paint sucks balls

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Sukasa
Posted on 12-04-08 11:57 PM (rev. 2 of 12-04-08 11:58 PM) Link | Quote | ID: 95729


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boingboingsplat
Posted on 12-05-08 12:00 AM Link | Quote | ID: 95730


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Boring and generic, but not every room has to have something.

Also, 0_2

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Sukasa
Posted on 12-05-08 12:02 AM Link | Quote | ID: 95731


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0_3

boingboingsplat
Posted on 12-05-08 12:15 AM Link | Quote | ID: 95733


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-1_2. Yaay for stupid elevator layouts. Also, I gave someone a cue for the next room.

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