| |||
Views: 88,319,671 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 03-29-24 01:31 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 1 guest |
Main - ROM Hacking - Finding the pointers pointing to the actual text? | New thread | New reply |
LvKeulen |
| ||
Newcomer Level: 6 Posts: 1/4 EXP: 598 Next: 309 Since: 12-03-08 From: The Netherlands Last post: 5594 days Last view: 5126 days |
Yes, I'm new at this ROM hacking/translating thing. Yes, I did try Google. Yes, I probably entered the wrong terms while searching and my topic title is probably incorrect.
The question I want to ask is - for Ocarina of Time, for example - how do you find the offsets for the pointers, pointing to the actual text? Sure, it's nice editing the text at it's original positions, but that's pretty limited and likely very buggy, especially for sentences that become longer as you translate them. Any answers, or further help, are appreciated. [edit] I dunno if it's useful, but the offset for where the intro story starts ("In the vast, deep forest of Hyrule...") would be 008A27A4. I use Windhex and HxD. [/edit] ____________________ Above retarded post is brought to you by myself. |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2114/4196 EXP: 21485115 Next: 351486 Since: 02-19-07 From: Ithaca, NY, US Last post: 443 days Last view: 56 days |
|
LvKeulen |
| ||
Newcomer Level: 6 Posts: 2/4 EXP: 598 Next: 309 Since: 12-03-08 From: The Netherlands Last post: 5594 days Last view: 5126 days |
Is there any more detail to find on that? I never really 'hacked' a rom before, I only edited some text through a hex editor until a point where it didn't fit anymore. ____________________ Above retarded post is brought to you by myself. |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2115/4196 EXP: 21485115 Next: 351486 Since: 02-19-07 From: Ithaca, NY, US Last post: 443 days Last view: 56 days |
|
LvKeulen |
| ||
Newcomer Level: 6 Posts: 3/4 EXP: 598 Next: 309 Since: 12-03-08 From: The Netherlands Last post: 5594 days Last view: 5126 days |
I'm not sure which hacker for the N64 I could contact to help a newbie out. Some of them mind, some of them do not. ____________________ Above retarded post is brought to you by myself. |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 659/1145 EXP: 3028903 Next: 138211 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
Maybe you should try with NES or SNES first, and when you get accustomed to it, try N64...
NES pointers are always 2 bytes, and in little endian format... I'm not sure about SNES formats, but there are plenty of people and docs that can help you... |
LvKeulen |
| ||
Newcomer Level: 6 Posts: 4/4 EXP: 598 Next: 309 Since: 12-03-08 From: The Netherlands Last post: 5594 days Last view: 5126 days |
I actually started here, but since there's a patch and table files to download, it just seems like everything has been done already.
Doing NES games seems like a good idea. I'll try that. Thanks. [quickedit] Are NES games limited to the text size they were given? Can you not put text in some empty space and change the pointers a bit to make it work, like in the GBA? ____________________ Above retarded post is brought to you by myself. |
messiaen |
| ||
Cheep-cheep Level: 32 Posts: 95/193 EXP: 203961 Next: 2481 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4415 days Last view: 4743 days |
Try looking this topic at Zelda Coalition. |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 670/1145 EXP: 3028903 Next: 138211 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
Posted by LvKeulen Yeah, assuming you stay in the same bank or you know what banks are loaded at the time the text strings are used. I guess the NES is somewhat less forgiving than GBA on that matter... And you have to check how the text string's length is determined. Usually, you have a terminator byte, like FF. And you have to check how the text is displayed on the screen, or you will see strange results, like text wrapping and wrong palettes, stuff like that... In any case, the key is to understand the game's mechanics as much as possible... |
Main - ROM Hacking - Finding the pointers pointing to the actual text? | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 67, rows: 95/96, time: 0.041 seconds. |