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Main - ROM Hacking - 3d models -> SM64 objects? | New thread | New reply |
Jesus01 |
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Micro-Goomba Level: 9 Posts: 11/11 EXP: 2810 Next: 352 Since: 01-22-08 Last post: 5616 days Last view: 5616 days |
If the following post isnt a question or request, you should be worried.
________________________________________________________________ forgive me if this question sounds stupid, i havent ever tried hacking SM64 before, but i was just really curious. I noticed after downloading toads tool that there seems to be no possible way of remaking objects themselves. it only allows you to choose from existing objects used in the game and move them around. while this makes perfect sence, and could in no way be bypassed, would it not be possible to just make a low-poly .x3d file in zbrush or 3ds max, and somehow use it as the colision field/object for a given level? I base this knowledge not on romhacking, but simply on game structure and mechanics, so this may sound dumb, but just think about it. all objects and animations must have been originally modeled and textured before being imported into the original SM64 cartridge, so is it not unreasonable to assume that one could not do something similar? I own a licence of 3ds max, and could very easily model a low polygon plain to be used for a level base. if any of you with great knowledge in romhacking could disassemble the game enough to understand where the models were placed, and in what format, i could send you the said file, allowing the creation of an entirely original level. i would be greatfull for any further analysis from those of you with greater knowledge in this area. i am also going to post this thread on jul, so feel free to respond there as well. thanks. ____________________ ...I dont get it! d () b |
Arbe |
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go away Level: 86 Posts: 1230/1788 EXP: 5984265 Next: 157842 Since: 02-23-07 Last post: 4963 days Last view: 1532 days |
Don't feel like reading your post because it seems like you are drowning out the actual question in ambiguous requests for knowledge.
I will however answer what I gathered you were trying to say: The creator of Toads Tool is working on a model importer, but it is not currently publically available. When it is, I've been lead to believe you will be able to import many mainstream 3D media types. Until then, sadly, you will have to just make do with what you can. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 657/1292 EXP: 3631806 Next: 21738 Since: 07-23-07 From: Michicola Last post: 4835 days Last view: 4798 days |
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Main - ROM Hacking - 3d models -> SM64 objects? | New thread | New reply |
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