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Main - ROM Hacking Related Releases - Mega Man Forever - One-level demo release | New thread | New reply |
Matrixz |
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Ninji Level: 35 Posts: 20/225 EXP: 266228 Next: 13708 Since: 04-07-07 From: Norway Last post: 3099 days Last view: 1776 days |
Mega Man Forever is the name of the Mega Man 4 hack i have been working on for a long, long time.
I'm now releasing a demo which lets you play the introduction stage, which is very much complete. Download: http://acmlm.no-ip.org/uploader/get.php?id=277 This demo includes: * New music * Weapon swap with Select button. (Change between Buster and Rush Coil) * New features coded from scratch * Many smal gameplay-based hacks Screenshots. For best experience, play, dont look! http://www.geocities.com/matrixz15/mmfd1.png http://www.geocities.com/matrixz15/mmfd2.png http://www.geocities.com/matrixz15/mmfd3.png http://www.geocities.com/matrixz15/mmfd4.png http://www.geocities.com/matrixz15/mmfd5.png http://www.geocities.com/matrixz15/mmfd6.png Link to old videos and screenshots here: http://megaman4unnamed.livejournal.com/ All progress will be posted in that journal. Im doing new music, original weapons, and are planning on new robot masters. Tons of ASM hacking has already been done, for various new features, including changing how the course of the game goes, and implementing cutscenes with dialogue at various times. The story is still in the works, but i have put together my ideas to something that might work out. As im sure everyone will ask, the progress of this hack is about 50%. Next, i will be working on MegaFLE X a bit, to implement a sprite editor, which i need for this project. And maybe then i'll release a new version of MegaFLE X. Enjoy! - Matrixz edit2: I guess img tag inside spoiler tag didnt work. |
KP9000 |
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Boomboom Level: 90 Posts: 538/1975 EXP: 6949558 Next: 239051 Since: 02-19-07 Last post: 3573 days Last view: 3197 days |
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Insectduel |
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Hammer Brother Level: 68 Posts: 182/1069 EXP: 2686212 Next: 42588 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
Cool!
I'm surpised you lasted this long for just a one level hack. Every one across the globe should enjoy this. I should think about releasing one beta level for my MM1 hack on Thanksgiving or Christmas. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1334/5344 EXP: 30927984 Next: 734997 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
You know spoilers don't work for images, right? Considering they set the text color... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
RetroRain |
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Fuzz Ball Level: 66 Posts: 325/994 EXP: 2436809 Next: 25042 Since: 09-30-07 Last post: 1928 days Last view: 950 days |
I'm going to give this a try right now! Pan, I didn't think you were going to release anything until it was complete. ____________________ My YouTube Channel |
Matrixz |
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Ninji Level: 35 Posts: 21/225 EXP: 266228 Next: 13708 Since: 04-07-07 From: Norway Last post: 3099 days Last view: 1776 days |
Posted by "KP9000" Yeah, alot of people said it seems over-powered. However its pretty difficult to control it when you have to move around and avoid being hit at the same time. Especially in sections which scrolls horizontally. Posted by "Insectduel" Originally, i wasnt planning on doing a demo at all. So not until a few months ago, i started working on completing the intro stage and everything needed for this demo. Posted by "Kawa" They did? Fixed now. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 326/994 EXP: 2436809 Next: 25042 Since: 09-30-07 Last post: 1928 days Last view: 950 days |
My first run through it, when I got up to the door where you had to enter the passcode, the game froze on me. I had to reset and start all over.
Difficulty-wise, I felt it was a bit difficult, and unfair in certain areas. Such as the room where you had to use the Rush Coil to get the passcode, I tried falling from the ladder, but I hit the spikes. The room where you had to climb the ladders to get a passcode, was a bit unfair too. One hit on the ladder, could screw you completely. Once they are above your head, you have no choice but to re-enter the room and try again. And the beginning of the level, where you had to jump ladder to ladder, all of those enemies coming at you. Too many of them clumped together. I got by when they knocked me down, and I just slid on the spikes. The 1-up next to that eye-ring enemy is a little unfair jump. - Music was great. - Graphics were good. It was a little hard to distinguish the background from the solid foreground tiles at times. - I liked the intro stage, reminded me of MM7 and MM&B. - I felt the spinning-metools health was a bit much. I felt that a fully-charged shot should kill it. But it took more than that. I like that they couldn't be killed with one or two shots, but I felt the maximum health should've been equivilant to a fully-charged shot. - The skeleton guys at the beginning of the level, the game started to flicker and have that slowdown. There was too much going on there. Maybe take one or two of them out? Other than that, it was okay. ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 368/1407 EXP: 4178816 Next: 12313 Since: 02-19-07 From: Brooklyn, NY Last post: 2 days Last view: 2 days |
Aw yeah, I'm gonna have to give this demo a spin, thanks for having us try out your demo... ____________________ My Linktree |
XTTX |
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Flurry Level: 36 Posts: 56/251 EXP: 304137 Next: 3973 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
Thanks Panophobia
Can't wait to give this a spin! looks really friggin awesome! XTX- |
kuja killer |
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Level: 55 Posts: 69/628 EXP: 1243193 Next: 70996 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 275 days Last view: 11 hours |
Ah very awesome. I Like it that there's multiple ways to go. I haven't managed to beat the boss yet (that big ground crushing thing from cossack 1 originally)
I noticed that the item drop rate seemed to be 100% or something, cause I don't think there was ever a time that a enemy wouldn't drop something. Did you change that? I know you'd have to fit in the little bolt items, but ah well. The game over screen really freaked me out with how the game over music originally in mm4, you like made it more higher pitched and freaky-ish and the gigantic letters I recently had just added text scripting to my hack too, so that I can initiate a text box at the bottom of the screen anywhere, anytime in the game I want to with no trouble at all. Even with a fancy window border around the text. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 329/994 EXP: 2436809 Next: 25042 Since: 09-30-07 Last post: 1928 days Last view: 950 days |
That game freeze I had, could it have been because of the order in which I visited the passcode machines? ____________________ My YouTube Channel |
Matrixz |
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Ninji Level: 35 Posts: 22/225 EXP: 266228 Next: 13708 Since: 04-07-07 From: Norway Last post: 3099 days Last view: 1776 days |
Posted by Logical Operand It should not. It never happened during the play-troughs i did, but im going to see if i can find that freeze.
Its fun to launch a charged shot at those for mass-destruction. But i agree, there's too many for ideal stage design, i'll probably change them to appear less frequent.
Hopefully, i can make the game faster by rewriting and optimizing some of the routines in MM4. Although that doesn't reduce flickering. Oh well. Thanks for the rest of the input. I've been thinking of implementing an Easy mode eventually, where some screens are less challenging and there are less enemies. But i dont want to get overly ambitious, with implementing ideas and then getting it all to work together. Posted by "kuja killer" Yeah, i made it so a metal is dropped whenever the enemy would normally not drop anything. Also in the jump-table for items i simply over-wrote the address for e-tanks.
Sounds awesome. Its a pain to work with CHR-RAM. For the password input text i had to plan alot to organize the tiles so everything would work together. |
Dr. Hell |
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Lakitu Level: 52 Posts: 393/552 EXP: 1025919 Next: 57921 Since: 03-02-07 From: Pittsburgh, PA Last post: 5027 days Last view: 4984 days |
First off, let me say, this is shaping up to be the best Mega Man hack ever. You're crossing the bridge between "hack" and "new game", which I think really sets this on a whole different level. The little cutscene in the middle was a really nice touch, and I was really surprised by the MMX style "Warning!" before the boss. My only complaint with the demo is a level design thing.
This room. Consider doing something else in it. The jumps aren't impossible, but if the platforms aren't higher than the spikes, it's like way too easy to accidentally touch them from just trying to make the jump. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 330/994 EXP: 2436809 Next: 25042 Since: 09-30-07 Last post: 1928 days Last view: 950 days |
Posted by PanophobiaWhich is why I'm moving Mega Man: Fully Loaded over to MM4. You have also inspired me to work much harder on my hack. ____________________ My YouTube Channel |
RT-55J |
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Armor Guardian Level: 81 Posts: 678/1562 EXP: 4886532 Next: 106317 Since: 02-23-07 From: Wild Side Arcade Last post: 307 days Last view: 48 days |
Impressive. I would give criticism, but I would merely be echoing Logical Operand and Dr. Hell/Mario.
What the heck is with the secret Spoiler:
room to right of the of the room with the water? The door in it doesn't open and no indication on how to do so is present. Also, I wouldn't worry about having overpowered weapons, as long as they are equally overpowered. If you try nerfing the weapons you'll probably end up with an arsenal as useless as MM5's. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2049/4196 EXP: 21521196 Next: 315405 Since: 02-19-07 From: Ithaca, NY, US Last post: 464 days Last view: 77 days |
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Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 167/217 EXP: 242559 Next: 11092 Since: 07-14-08 Last post: 3023 days Last view: 3023 days |
Looks great so far, and plays great too.
Keep up the good work. |
Jigglysaint |
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Red Paragoomba Level: 20 Posts: 35/62 EXP: 38518 Next: 3921 Since: 04-04-07 Last post: 4610 days Last view: 2347 days |
Well for my megaman 4 hack that never went anywhere, I decided that I wanted players to search for items and upgrades, so what I did was I used the wire and balloon item and used them to add weapons and items instead of killing bosses. What happens is you kill a boss, get it's key, then return and find a robot that makes a path open where you can find the weapon. Also in that level is an upgrade. The 3 rush items, plus wire and balloon are there, but also there is what I call a Buster Shortcut, which allows you to use a fully charged buster shot anywhere, anytime, and with any other weapon equipped. Second, there's the spike guard that lets you walk on spikes when your buster is fully charged. Lastly, there is a speed upgrade that also works while the buster is charged. You sacrifice the ability to attack for extra mobility.
Also added was a double jump and a grapple upgrade. The double jump does what it says, and the grapple upgrade lets the wire attach to ladders so you can pull yourself up in spaces that are so tight that the balloon and regular wire couldn't reach. The plot was that Cossack wanted to be smarter than Wily, and had each robot keep it's energy source locked away in it's lair. Using remote technology, the robot master could use energy from that core, and megaman could not get the weapon. Anyway, seeing as how this hack(matrixz's) is going to emphasise exploration, I suggest a similar feature where perhaps extra upgrades can be found. Perhaps weapons could be upgraded this way too. It seems some sort of currency system is in place, so adding power that way could work too. Also Heart Tanks, gotta have heart tanks. |
XTTX |
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Flurry Level: 36 Posts: 57/251 EXP: 304137 Next: 3973 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
that sounds like great stuff, why did you stop working on the hack? id love to try out something like that!
XT- |
PSlugworth |
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Cheep-cheep Level: 32 Posts: 138/189 EXP: 205726 Next: 716 Since: 02-19-07 From: Brooklyn, NY Last post: 5026 days Last view: 2653 days |
A few points:
1. Love the game over screen 2. Interesting coincidence: I've been humming the boss music you coopted for this hack for days now and trying to remember which Mega Man game it was from. Then I remembered and thought, "that would be great if someone used it for a hack or something." And here we are! 3. I agree with the spinning hard hats taking too many shots to kill, but that may just be my personal taste. 4. There's a bit of discrepancy between the charge meter and the actual charged shot; it's still timed to whenever the charge sound effect finishes, so you can hold down B until the charge meter is completely full and still release only a half-charged megabuster. Great work, this is shaping up to be one of, if not the best Mega/Rock Man hacks I've ever seen. Keep us posted! ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
Main - ROM Hacking Related Releases - Mega Man Forever - One-level demo release | New thread | New reply |
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