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Main - ROM Hacking - New Project! Illusion of Gaia RAM map/various things | New thread | New reply |
Delmaru |
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Leever Level: 33 Posts: 157/193 EXP: 208727 Next: 20452 Since: 08-26-07 Last post: 5415 days Last view: 5380 days |
Xenesis |
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Level: 46 Posts: 183/416 EXP: 670615 Next: 41159 Since: 02-20-07 Last post: 4356 days Last view: 3065 days |
Ooooh...
Now I want to hack this too. (But it shall have to wait until after exams) |
Delmaru |
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Leever Level: 33 Posts: 158/193 EXP: 208727 Next: 20452 Since: 08-26-07 Last post: 5415 days Last view: 5380 days |
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wiggy |
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Newcomer Level: 3 Posts: 1/1 EXP: 74 Next: 54 Since: 11-05-08 Last post: 5623 days Last view: 5333 days |
A couple of months ago I spent quite a bit of time with this game and happen to have some notes handy....
I started trying to crack the level format and located where it was loaded from, but couldn't quite understand how the Assembly worked. Now because it's been so long I can't really make sense of my level format notes! RAM Addresses Character stuff 7E09AE - 00 equals always can attack in area 7E0Ad0 - health 7E0aCE - health 7E0ADC - defense 7E0Ad4 - 00 - Will 01 - Freedan 02 - shadow Area Info This is probably my best find (most relevant to what I was trying to do - level editor...) -Pointer for level load 7E0642 - holds the index for the next area to load (checks multiple times a second to see if new value is in here which triggers next level load - if using a game genie must quickly turn on and then off as the screen turns black otherwise will continuously try to load - also if don't time right will glitch the level load) List of areas to load (incomplete because I got lazy ) Also excuse the incorrect level names, it had been a while and i forgot what they were really called! 01 - southcape 02 - cave 03 - lances house 04 - erics house 05 - seths house 06 - wills house 07 - south cape house 08 - school 09 - glitched area? 0A - castle 0b - edwards prison 0c - underground tunnel (under castle) 0d - underground tunnel (under castle) 0e - underground tunnel (under castle) 0f - underground tunnel (under castle) 10 - underground tunnel (under castle) 11 - underground tunnel (under castle) 12 - underground tunnel (under castle) 13 - under castle (barrel room) 14 - glitched room? just seems to load a mangled version of last room 15 - Itory village 16 - itory village (womans house) 17 - Lillys house (itori village) 18 - Iytory village (House with 2 people) 19 - itory village cave 1a - home of the moon tribe 1b - home of moon tribe cave 1c - entrance to ruins 1d - larai cliff 1e- larai cliff 1f- inside larai cliff (Statues room) 27 - inside larai cliff 82 - Chinas Great Wall 91 - city of euro 99 - whouse in euro A0 - mountain temple (mount kress?) BE - Angkor Watt (Main hall 4F) BF - Angkor Watt (Top) C0 - world map of the future (from the ending??? After its finished it loads you back into angkor watt) C1 - Black Screen C2 - Test Map - doesnt load until you put in another code adn then the words (TEST MAP) come up for a second before loading the new area C3 - Dao (Desert Village) CC - pyramid entrance DD - pyramid boss e0 - tower of babel e2 - outside tower of babel E3 - tower of babel e4 - on top of tower e5 - just after last boss defeated e6 - dark space e7 - flying to last boss e8 - last boss e9 - solid arm entrance EA - solid arm boss EB-EF - black screen f0 - ending theme - future? f1 - black screen f2 - first boss (second fight?) f3 - first boss (second fight?) f4 - vampires (second fight?) f5 - millipede ( second fight) f6 - mummy queen (second fight) f7 - credits f8 - black screen F9 - blank screen FA - menu screen - start journey/ erase etc. FB - an Enix production FC - title screen FD - status screen - no icons (when you get a statue? FE - map screen - pyramid FF - status screen I have some more info regarding the level formats and some ROM locations for enemy stats (Also wanted to make an enemy editor), but I'll have to try to sort it out a bit better before posting... |
Xenesis |
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Level: 46 Posts: 184/416 EXP: 670615 Next: 41159 Since: 02-20-07 Last post: 4356 days Last view: 3065 days |
Posted by Delmaru Yep, I am actually. My two hacking goals with IoT are quite simple: 1) Make that Fishing guy not suck so hardcore with the Red Jewel. 1 in 3 as opposed to like 1 in 50. ; 2) Fix all the botched english in the game - possibly do a retranslation project. I'll need to learn SNES ASM first as I currently only am familiar with the GBA's ARM assembly. I'd consider doing a level remix or something like that at some point too. |
Delmaru |
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Leever Level: 33 Posts: 159/193 EXP: 208727 Next: 20452 Since: 08-26-07 Last post: 5415 days Last view: 5380 days |
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Xenesis |
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Level: 46 Posts: 185/416 EXP: 670615 Next: 41159 Since: 02-20-07 Last post: 4356 days Last view: 3065 days |
I can't remember specifically off the top of my head, but there's a lot of places in the game where the text isn't consistent or just poorly phrased compared to what it should be or the text has an ambiguous person as the speaker. (Eg, Kara/Karen in a few places, Mt. Kress/Mt. Temple etc etc.)
Essentially there's nothing heinously bad, but there's a lot of English that feels awkward in the game. (And despite how awkward it looks, 'an herb' is still legitimate. ) |
Delmaru |
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Leever Level: 33 Posts: 160/193 EXP: 208727 Next: 20452 Since: 08-26-07 Last post: 5415 days Last view: 5380 days |
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Delmaru |
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Leever Level: 33 Posts: 163/193 EXP: 208727 Next: 20452 Since: 08-26-07 Last post: 5415 days Last view: 5380 days |
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Main - ROM Hacking - New Project! Illusion of Gaia RAM map/various things | New thread | New reply |
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