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Main - Fraxy - Fraxy Change log | New thread | New reply |
ZarroTsu |
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Level: 19 Posts: 25/55 EXP: 30532 Next: 5245 Since: 12-22-08 Last post: 4985 days Last view: 4859 days |
Posted by Burg Hammer Achtzehn I want to know what happens to those beams that are INSIDE the barrier. Too bad this wasn't out before my Kira-Mitsukai boss. Maybe the end result would have been that much better, not having to waste parts on 'faking' the reflection effect (Not to mention that only a handful of the attacks DID reflect). Hmm... |
Oneshiningstar |
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Shyguy Level: 23 Posts: 63/88 EXP: 62058 Next: 5665 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4971 days |
NEW UPDATE
"Mostly get along? I tried to fix the determination of both sides. Goofy as it may be to keep the ship opened and some bullets. As a precaution, ↑ of existing SS bullets and finally reflect the Balkans and plasma and is not reflective ring. Bullet bullet will be reflected only add one more additional and new Rifurekutorei. Laser which is used as a reflector, the blade will be something new and additional barriers." TRANSLATION * Reflection at edges of barriers has been smoothened out. * Only the plasma ring and slow ray will reflect until further notice. * Lasers can be used as reflectors. * Blade will also function as a reflector (or even as a redirector?) * Next screenshot will show what happens with even more barriers. Oh, and ZT, the bullets inside the barrier will reflect, as shown at http://mokeron.hp.infoseek.co.jp/zg/img/t_stg_66.jpg ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
TheBlueEcho |
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Level: 19 Posts: 31/60 EXP: 34922 Next: 855 Since: 11-09-08 Last post: 4650 days Last view: 4920 days |
New Weapon/bullet: assumed name "Ion". He also says via Google Translate: Basic size-specific parameters now, automatic scaling, ship collision with the bullet (and endurance), Whether through attribute, you can change the type and graphics. Original Text: 追加予定の新弾 イオンリングのような物になります。 とりあえず固有パラメータで基本サイズ、自動伸縮、自機弾との衝突判定(と耐久力)、 貫通属性の有無、グラフィックタイプなどが変更できます。 |
Burg Hammer Achtzehn |
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Level: 18 Posts: 51/52 EXP: 28145 Next: 1752 Since: 11-22-08 Last post: 5301 days Last view: 5295 days |
Posted by TheBlueEcho“イオンリング” Is more like "Ion ring". Either way, it looks interesting. |
TheBlueEcho |
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Level: 19 Posts: 32/60 EXP: 34922 Next: 855 Since: 11-09-08 Last post: 4650 days Last view: 4920 days |
Thanks for that.
And yes it does look quite interesting. |
TheBlueEcho |
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Level: 19 Posts: 34/60 EXP: 34922 Next: 855 Since: 11-09-08 Last post: 4650 days Last view: 4920 days |
Niffty. Very Niffty. |
NightKev |
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Cape Luigi Level: 131 Posts: 3859/4792 EXP: 26228862 Next: 195758 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
CTR, you should put the "stable" release at the bottom, and classify it as "old "stable" release", with the "beta" being at the top of the initial post. This might be throwing people off the way it is now. ____________________ |
Burg Hammer Achtzehn |
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Level: 18 Posts: 52/52 EXP: 28145 Next: 1752 Since: 11-22-08 Last post: 5301 days Last view: 5295 days |
20091020 released.
I am too busy drooling over the awesome to write anything about it. |
Aquamancia |
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Crow Level: 43 Posts: 280/378 EXP: 553131 Next: 11915 Since: 10-22-08 Last post: 3087 days Last view: 1439 days |
Posted by Burg Hammer Achtzehn I created an enemy to showcase the use of the reflection ray (or whatever it's called). Download Edit: Due to whining, spoilers have been removed. ____________________ Fraxy Creations Youtube Channel |
NightKev |
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Cape Luigi Level: 131 Posts: 3868/4792 EXP: 26228862 Next: 195758 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
You don't need to put that in spoiler tags. ____________________ |
Aquamancia |
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Crow Level: 43 Posts: 281/378 EXP: 553131 Next: 11915 Since: 10-22-08 Last post: 3087 days Last view: 1439 days |
Posted by NightKev Meh, fine. Have it your way. ____________________ Fraxy Creations Youtube Channel |
Oneshiningstar |
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Shyguy Level: 23 Posts: 68/88 EXP: 62058 Next: 5665 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4971 days |
In this version, however, Ebo's Sakra Devanam (Type Human) gave me a error 7.
UPDATE: Slow Ray events are not working properly in this version! ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
Firefox11 |
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Level: 18 Posts: 31/49 EXP: 25463 Next: 4434 Since: 03-24-09 Last post: 4664 days Last view: 4391 days |
I've been having problems with the version, too. Some bosses give Error 7's (Supposedly, they have to do with Events). And I've experienced Missiles and E.Eggs not working at all on a boss, even though they worked fine in the previous version both in the Editor and in game.
But well, it's a Beta version, no? I guess a fix will go out soon or something, hopefully. EDIT: Well, I said it. There's a patch up already, go get it while it's hot! |
Perfect Infinity |
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Rat Level: 23 Posts: 56/87 EXP: 60460 Next: 7263 Since: 02-12-09 Last post: 4652 days Last view: 3342 days |
Already made an attack with the new version for Deyometrix...
And what are parameters 13-16 for? Never mind. |
NightKev |
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Cape Luigi Level: 131 Posts: 3870/4792 EXP: 26228862 Next: 195758 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
Posted by Firefox11They've been called "beta" versions ever since after the February release, but technically EVERY release has been beta and will be until he's "finished" coding the game. I guess he just decided to acknowledge this or something. Anyway, ignore the "beta" part of the version strings, it's the yyyymmdd part that counts (ie: "20090204" vs "20091020beta", February 4th of 2009 is earlier than October 20th of 2009 thus it's rather obvious which one is the more current version). ____________________ |
Oneshiningstar |
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Shyguy Level: 23 Posts: 69/88 EXP: 62058 Next: 5665 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4971 days |
OK, so here's a roundup of the new version:
- Extra Parameters increased to 16. NEW PARTS: Reflect Ray: Reflects off barriers, lasers and the Energy Wall. Even if all bullets are able to reflect, this weapon will not be superseded, as bullet length can be varied. Ion Ring: Simply an Energy Egg that can reflect, like the Reflect Ray, minus the shrapnel. Energy Wall: The linear companion to the barrier, this thing functions like a combination of barrier and laser in that it blocks your shots (like barrier) and damages you if you try to cross it (like laser) ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
ZarroTsu |
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Level: 19 Posts: 29/55 EXP: 30532 Next: 5245 Since: 12-22-08 Last post: 4985 days Last view: 4859 days |
Posted by Oneshiningstar Ion rings can also 'pulsate' in size. Look into the sample enemy given with the update. (Located separately on the main Fraxy site) Posted by Oneshiningstar The wall can link across two different parts, and it stuns you much like the explosive tank, should you cross it. (It stuns for as long as you sit in it) You can variate between if its graphic gives off 'static', or if it's just a transparent/flickering beam. Again, look into the sample enemy. |
Oneshiningstar |
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Shyguy Level: 23 Posts: 70/88 EXP: 62058 Next: 5665 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4971 days |
EXTRA PARAMETER NUMBER 9
For bullets that can reflect and stuff that can deflect bullets, there is extra parameter 9, which is the reflect flag. Stuff that can reflect bullets should have param 9 as -1, 0 or a power of 2 up to 512. Bullets that can be reflected should have -1, 0 or 1+. If 1+ is specified, the game checks the expam 9 of the stuff that can reflect bullets. For example, if the bullet was launched by a reflect ray with expam 9 set to 10, the bullet will reflect off any blade/laser/barrier/energy wall with expam 9 set to 8 or 2, but not any blade/laser/barrier/energy wall with expam 9 set to anything else, because 8+2=10. EXAMPLE: http://acmlm.kafuka.org/uploader/get.php?id=2360 ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
NightKev |
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Cape Luigi Level: 131 Posts: 3871/4792 EXP: 26228862 Next: 195758 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
That seems rather complicated, but I suppose it's really customizable this way. Hmm... ____________________ |
ZarroTsu |
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Level: 19 Posts: 30/55 EXP: 30532 Next: 5245 Since: 12-22-08 Last post: 4985 days Last view: 4859 days |
So, some other new stuff that seems to be in.
Firstly, Beam length on reflect ray seems to be determined by movement speed, sort of like an afterimage effect. Next, parameters on weapons seems to act different; correct me if I'm wrong on this being new. Parameter 5: number of bullets fired at once. Seemingly 1 ~ infinite; but really high numbers aren't advised, due to bucketloads of lag. Parameter 6: how wide the bullets "Fan" outward from the firing point. 2024 is all directions. Anything beyond 2024 results in different patters, such as bullet groups in a star shape (5 spread points) from the center. Energy Egg parameters are still the same; new extra parameters are as follows: 23: Reflect Ray 24: Ion |
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