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Aquamancia |
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Crow Level: 43 Posts: 96/378 EXP: 553120 Next: 11926 Since: 10-22-08 Last post: 3087 days Last view: 1438 days |
First, Mon releases a Danmaku mode. Now he's going to implement something you find in most danmaku shooters.
At least that's what I'm thinking. ____________________ Fraxy Creations Youtube Channel |
joxalot |
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Micro-Goomba Level: 9 Posts: 10/10 EXP: 2366 Next: 796 Since: 12-24-08 From: Brazil Last post: 5469 days Last view: 5469 days |
Will be even possible player-related parts (interact as ally/part of the ship)?
Since the Connect-Player came out, I tried to develop some utility "armors". All I got is a epic booster ____________________ This image make me look attractive and fun |
Vic Viper |
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Red Goomba Level: 16 Posts: 21/37 EXP: 16720 Next: 3536 Since: 03-16-09 Last post: 5167 days Last view: 5117 days |
Vic ViperPosted by joxalot Having helpers would be neat. I could finally make Options! ____________________ "Shoot the Core!" |
Burg Hammer Achtzehn |
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Level: 18 Posts: 41/52 EXP: 28144 Next: 1753 Since: 11-22-08 Last post: 5301 days Last view: 5295 days |
Posted by "Translator Engrish"This looks like it's going to be a good update. Edit: Posted by "Translator Engrish" |
NightKev |
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Cape Luigi Level: 131 Posts: 3599/4792 EXP: 26228421 Next: 196199 Since: 03-15-07 Last post: 3733 days Last view: 3645 days |
Posted by Burg Hammer AchtzehnCould it be...? This sounds like that WF style spread shot we were talking about in the other thread, maybe Mon was two steps ahead of us on this one... ?Posted by "Translator Engrish" ____________________ |
TheBlueEcho |
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Level: 19 Posts: 18/60 EXP: 34921 Next: 856 Since: 11-09-08 Last post: 4650 days Last view: 4919 days |
I definitely hope so. If it is, we can make real MGTurrets! |
Oneshiningstar |
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Shyguy Level: 23 Posts: 31/88 EXP: 62057 Next: 5666 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4970 days |
The only thing missing is a projectile that continually fires bullets until it decays! ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
Polymorph |
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Micro-Goomba Level: 9 Posts: 10/12 EXP: 3082 Next: 80 Since: 04-07-09 Last post: 5447 days Last view: 5087 days |
Posted by OneshiningstarYou could probably simulate one with events. The problem would be trying to find a way to be able to continuously be able to fire those bullet guns. Hmmm.... perhaps a variable and the use of ghost would work. |
Burg Hammer Achtzehn |
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Level: 18 Posts: 42/52 EXP: 28144 Next: 1753 Since: 11-22-08 Last post: 5301 days Last view: 5295 days |
Posted by PolymorphA better way of doing that would probably be stacking a bunch of energy eggs on top of one another, and setting them to detonate at different times.Posted by OneshiningstarYou could probably simulate one with events. The problem would be trying to find a way to be able to continuously be able to fire those bullet guns. Hmmm.... perhaps a variable and the use of ghost would work. |
Boxorak |
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Paragoomba Level: 20 Posts: 7/65 EXP: 38792 Next: 3647 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4913 days Last view: 4911 days |
Posted by Burg Hammer AchtzehnThat's the easiest way.Posted by PolymorphA better way of doing that would probably be stacking a bunch of energy eggs on top of one another, and setting them to detonate at different times.Posted by OneshiningstarYou could probably simulate one with events. The problem would be trying to find a way to be able to continuously be able to fire those bullet guns. Hmmm.... perhaps a variable and the use of ghost would work. Also. on the website, there was a picture of the fighter surrounded by energy things....So will we have superweapons? ____________________ Boxorak out. |
Polymorph |
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Micro-Goomba Level: 9 Posts: 11/12 EXP: 3082 Next: 80 Since: 04-07-09 Last post: 5447 days Last view: 5087 days |
Posted by Burg Hammer AchtzehnOh right, forgot about those.Posted by PolymorphA better way of doing that would probably be stacking a bunch of energy eggs on top of one another, and setting them to detonate at different times.Posted by OneshiningstarYou could probably simulate one with events. The problem would be trying to find a way to be able to continuously be able to fire those bullet guns. Hmmm.... perhaps a variable and the use of ghost would work. |
Oneshiningstar |
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Shyguy Level: 23 Posts: 33/88 EXP: 62057 Next: 5666 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4970 days |
That's what I did with my energy drone cannon, but energy eggs don't fire sideways! ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
Burg Hammer Achtzehn |
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Level: 18 Posts: 43/52 EXP: 28144 Next: 1753 Since: 11-22-08 Last post: 5301 days Last view: 5295 days |
Version 20090524 has been released.Posted by "Translator Engrish"tl;dr: this update rules. Also: All the weapons now have 10 levels, you can upgrade them to level five normally, but to reach level 10, you have to use a level 5 soll activator while under the effects of an over soll powerup. |
Aquamancia |
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Crow Level: 43 Posts: 115/378 EXP: 553120 Next: 11926 Since: 10-22-08 Last post: 3087 days Last view: 1438 days |
Whoa... that's just beautiful!
I'm amazed that the power-ups are no longer just Power, Energy, Energy Restoration, and Over Soll. I can't wait to check it out! ____________________ Fraxy Creations Youtube Channel |
ultimatepower22 |
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Ninji Level: 36 Posts: 100/248 EXP: 289866 Next: 18244 Since: 03-27-09 From: Fraxian Academy, Quadrant Omega-4 Last post: 5325 days Last view: 5263 days |
Wait, it updated?
/download FINALLY! ...I can understand the wait, though. So. Many. Updates. EDIT: Here you go, you lazy bastards. ____________________ |
NightKev |
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Cape Luigi Level: 131 Posts: 3613/4792 EXP: 26228421 Next: 196199 Since: 03-15-07 Last post: 3733 days Last view: 3645 days |
Thanks for the video, up22!
Edit5: For some reason, there might be two "401" choices for the graphics set. If this happens, the first one (middle of the three options) will crash your game with "Error 7", you have to use the second one (bottom of the three choices) for it to work. ____________________ |
Bukkarooo |
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Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 409/778 EXP: 1634260 Next: 38868 Since: 10-15-08 From: Florida Last post: 5182 days Last view: 4950 days |
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Oneshiningstar |
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Shyguy Level: 23 Posts: 34/88 EXP: 62057 Next: 5666 Since: 11-04-08 From: Gensokyo Last post: 4955 days Last view: 4970 days |
it appears that the params 5 and 6 for bullet-type weapons work this way:
Param 5 controls the number of angles that bullets will be discharged at. If you input 3, the weapon will fire in 3 streams, equally separated. Param 6 controls the firing range (1-2048). The number gives the range to either side. For example, if you input 2048 here in conjunction with 3 in param 5, the editor notes that you want 3 evenly distributed streams with full 360 degree coverage. EDIT: Thanks Burg for the fix! ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
Burg Hammer Achtzehn |
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Level: 18 Posts: 46/52 EXP: 28144 Next: 1753 Since: 11-22-08 Last post: 5301 days Last view: 5295 days |
Posted by OneshiningstarYou're slightly off; 2048 is 360 degree coverage, as the number represents the angle from the center of the spread to either side, rather then the angle from one side of the spread to the other. Numbers higher than 2048 cause overlapping. |
TheBlueEcho |
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Level: 19 Posts: 20/60 EXP: 34921 Next: 856 Since: 11-09-08 Last post: 4650 days Last view: 4919 days |
Posted by Main Page (Google Translate)Anybody know anything about Debug Mode? |
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