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NightKev
Posted on 02-09-09 03:24 AM Link | Quote | ID: 100368


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Posted by justjake274
Hmm...Might be...I checked again and this time nothing happened...But they're are no blades that are close enough to hit when you're standing on the gravity device...
The blade hit detection glitch made blades hit you from like 5000 pixels away, hence the "hit detection glitch".

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Bukkarooo
Posted on 02-10-09 11:35 PM Link | Quote | ID: 100681


Fuzzy
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20090204c released

Just patches Fraxy.exe, so I'm assuming it fixes the shield and maybe some other minor bugs. Haven't messed with it yet...

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NightKev
Posted on 02-11-09 12:34 AM Link | Quote | ID: 100689


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He fixed the shield graphic.

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nutman217
Posted on 02-11-09 06:21 AM Link | Quote | ID: 100740


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Goddamn citrus!
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Made an example creation of what you can do with the new features.

http://acmlm.no-ip.org/uploader/get.php?id=907

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RAEG

justjake274
Posted on 02-11-09 11:00 PM Link | Quote | ID: 100765


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Version d is out! I wonder if it's got any new pieces!

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I'm not gonna be here much anymore. So yeah, go and celebrate.

NightKev
Posted on 02-11-09 11:07 PM (rev. 7 of 02-13-09 03:39 AM) Link | Quote | ID: 100769


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He fixed something to do with the searchlight (getting destroyed/hit?), and that pesky event bug that everyone's been complaining about with multiple enemies being loaded and stuff.

Edit: So, last night, someone came on IRC posted a thread asking how to "patch" Fraxy (not the first time it's been asked, but the first time in a while). Well, now you don't have to ask anymore! I created a Fraxy Installer. So, there you go. I'll try to keep it up-to-date with Fraxy.

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krazykev360
Posted on 02-12-09 09:43 AM (rev. 4 of 02-12-09 10:37 AM) Link | Quote | ID: 100817


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Something is still wrong, I noticed that after a while in actual game play(as well as during in-editor testing) it crashes, and every time it's happened while hitting the player.

NightKev
Posted on 03-31-09 12:58 AM (rev. 4 of 04-01-09 08:16 AM) Link | Quote | ID: 104297


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A huge update to Fraxy has been posted at the Fraxy homepage, however it's a beta update (apparently there are quite a few bugs with it still that he's trying to work out).
A sample of the added content:
* 10 new try commands (you have blackhole89 to thank for the BG-related ones )
* Event Templates in the editor (it has 3 built-ins already for the 12 ex-params)
** You can create temporary templates or save permanent templates
* Some new effectors (one of which creates the "booster" effect, the rest of which are whole-screen effectors)
* 24 new decorative parts

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blackhole89
Posted on 03-31-09 09:50 AM Link | Quote | ID: 104314


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I don't have much time now, but some more details that caught my eye...

* BG number upgraded to 3.
* EXITLOOP command for tries, breaks out of the loop like C's break
* fixed a bug in the try calculation processing where it would (that's my own conjecture here) eat the character after the =, thus parsing something like ((xx)=50) as ((xx) = 0)
* ITEMSCROLL. As it says on the tin, it scrolls items' positions. I smell Touhouesqueness potential.
* BUFFER/LOAD to allow preloading enemies for tries. The changelog doesn't say what BUFFER's two parameters do (it might be in some readme file though), but in the grand picture, the command allocates an amount of memory (so I'd presume the two most likely modes of operation, judging from it being two parameters, are that you allocate a max. number of bytes per slot and a max. number of slots, or allocate a max. number of bytes for a given slot), and LOAD preloads a file into one such slot. If you have thus loaded "lol.fed" into slot 123 by passing LOAD "lol.fed",123, you can later reference the preloaded slot in a CREATE/CREATE2 command by passing "*123" as a filename.
* New "screen effector" part family. Variations are "Screen effector (flash)", "...(quake)","...(oscillate)" and "...(blur)".
* A new rotating panel which rotates to a fixed angle relative to its start angle according to a parameter.
* Rotating panels all have rotation speed and style parameters now, some of them are flagged "subject to change" though.


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Venerax
Posted on 04-01-09 05:27 AM (rev. 3 of 04-01-09 05:40 AM) Link | Quote | ID: 104348


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OH MY GOD, EVENT TEMPLATES! *Faints*

These'll be incredible for the monotonous task of changing parameters, etc...
And, 'Graxy'. Select 'no' when you open the game; judging by how the enemy looks, this may become editable in time (yay).

EDIT: Those are some sexy wings. Exams now, yay. Wonderful time for an awesome update

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OH NO, IT'S SIGNATURE MAN!

Perfect Infinity
Posted on 04-01-09 07:09 PM Link | Quote | ID: 104366


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Posted by Venerax
OH MY GOD, EVENT TEMPLATES! *Faints*

These'll be incredible for the monotonous task of changing parameters, etc...
And, 'Graxy'. Select 'no' when you open the game; judging by how the enemy looks, this may become editable in time (yay).

EDIT: Those are some sexy wings. Exams now, yay. Wonderful time for an awesome update


GRAXY only works on April 1st, its an April fools joke.

Aquamancia
Posted on 04-01-09 10:18 PM Link | Quote | ID: 104382


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Posted by Perfect Infinity
Posted by Venerax
OH MY GOD, EVENT TEMPLATES! *Faints*

These'll be incredible for the monotonous task of changing parameters, etc...
And, 'Graxy'. Select 'no' when you open the game; judging by how the enemy looks, this may become editable in time (yay).

EDIT: Those are some sexy wings. Exams now, yay. Wonderful time for an awesome update


GRAXY only works on April 1st, its an April fools joke.

And it's fun. Really fun.

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Venerax
Posted on 04-02-09 02:24 AM Link | Quote | ID: 104423


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Posted by Perfect Infinity
Posted by Venerax
OH MY GOD, EVENT TEMPLATES! *Faints*

These'll be incredible for the monotonous task of changing parameters, etc...
And, 'Graxy'. Select 'no' when you open the game; judging by how the enemy looks, this may become editable in time (yay).

EDIT: Those are some sexy wings. Exams now, yay. Wonderful time for an awesome update


GRAXY only works on April 1st, its an April fools joke.


*Dies*

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OH NO, IT'S SIGNATURE MAN!

NightKev
Posted on 04-02-09 02:37 AM Link | Quote | ID: 104429


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It's not a joke so much as an awesome preview of things to come (well, hopefully...).

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Burg Hammer Achtzehn
Posted on 04-03-09 02:39 AM Link | Quote | ID: 104482


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The additions to everything are great.
I love the added versatility. It would be lovely if the calc setting was available on extra params; but I'm certain that the new things added in this version will be more than enough to create some unique new bosses.

As for the April Fool's thing, this wouldn't be the first time an April fool's joke of this sort came out of Japan. Case in point.
But, hopefully, this Graxy thing will be continued.

Bukkarooo
Posted on 04-03-09 07:08 AM Link | Quote | ID: 104492


Fuzzy
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what was the whole graxy thing? I didn't have internet april 1st, so I didn't get this until the day after

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CrossTheRubicon
Posted on 04-03-09 07:21 AM (rev. 2 of 04-03-09 11:24 PM) Link | Quote | ID: 104494


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Graxy was an April Fools joke only playable using the "beta" and only on April 1. It's a giant Try that recreated most of Gradius V stage 1.

A vid here (by Aquamancia): Graxy

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NightKev
Posted on 04-03-09 07:42 AM Link | Quote | ID: 104495


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It's not just a try. If you go to "Free Play" and fight any boss, you're still stuck in "vertical shooter mode" and can't turn or get out of the corridor.

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blackhole89
Posted on 04-03-09 08:49 AM (rev. 2 of 04-03-09 08:52 AM) Link | Quote | ID: 104498


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Posted by CrossTheRubicon
Graxy was an April Fools joke only playable using the "beta" and only on April 1. It's a giant Try that recreated most of Gradius V stage 1.

Vid here: Graxy

I presume the remix of that Zelda 2 song was added in by yourself? (edit: disregard that, I should actually watch until the end of the video before posting...)

Either way, that looks quite awesome. I need to adjust my system clock and test it later...

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Aquamancia
Posted on 04-03-09 09:21 PM (rev. 4 of 04-03-09 10:53 PM) Link | Quote | ID: 104514


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Posted by blackhole89
Posted by CrossTheRubicon
Graxy was an April Fools joke only playable using the "beta" and only on April 1. It's a giant Try that recreated most of Gradius V stage 1.

Vid here: Graxy

I presume the remix of that Zelda 2 song was added in by yourself? (edit: disregard that, I should actually watch until the end of the video before posting...)

Either way, that looks quite awesome. I need to adjust my system clock and test it later...

Hmmm... that video looks oddly familiar...
Spoiler:
Oh wait, it's mine. And thanks for the feedback.


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Fraxy Creations
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