This area will show the current version of Fraxy and what stuff was added. You can always go to the Fraxy Compendium Redux or the original Fraxy Compendium to find out what the latest update is, although the Redux site is updated more.
If you want to more about Fraxy, go check out What is Fraxy?
For those that don't feel like navigating the Wiki, here is the OLD main site.
As of 10/1/10, there is a new main site, New Fraxy Main Site which seems to have a better structure than the old site but some of the features seem to be missing (BBS I think) and some additions (RSS enabled, in Japanese).
Note that there are two versions. One is a beta and is currently the most updated. The next is the "stable" version, which is quite dated. Until further notice, the latest version is the beta so download that one.
Also, Mon left two previous versions, 20091024beta and 20091115beta, STILL available for download.
Latest Beta Version: v20100819 + v20100822 patch
Very rough (Googlefied) translation:
Well this is a surprise!
New Parts:
-Gravity Bind - Generates a field that is static or can expand and contract. This field can slow you down with various degrees of strength, all the way down to no movement at all. Obviously comes with Extra Parameters.
-Thunder-Diffuse and Thunder-Gather - Effector parts that act similar to Thunder-Stream except that the lightning goes out in random directions instead of circling around.
Part Modifications:
-The Remote Blast now has Extra Parameters and they are similar to the Missiles and Energy Egg... i.e. Shrapnel
-Fixed a bug for Missile Extra Parameters - I think that it was that putting values into Extra Parameter 13 would cause errors so it was fixed to prevent that.
Just to keep the record, here is the process to generate Extra Parameters on the shrapnel of Energy Eggs and Missiles:
In order to do this, you need two parts. One is either Energy Egg or Missiles, obviously. The second is another part, one that doesn't normally have Extra Parameters (eg. Wings, Decorations, Block, Tank).
Step 1 - Make the EE/Missile Extra Parameters as normal.
Step 2 - Create a "Set Up Pair Parts" and link it to the second part.
Step 3 - Make the Extra Parameters for the shrapnel of your choice and put those on the second part.
Now, Mon says it's not 100% but it still works. YAY!
Note: The following combinations will have very unusual results, use at your own risk!
1: Missile with Missile shrapnel that uses Missiles as shrapnel - This will essentially create an infinite stream of Missiles from one single shot.
2: Energy Egg/Missile with Homing Laser modified shrapnel - The shots act very unusual and "stick", causing the bullet limit to gradually rise.
Events:
-New variable calculation functions added: Mod, And, Or, Xor (yes!)
-Easier looping, now it can be done in 1 Event instead of 2 or more.
Misc:
-Sprites can be grouped together and chosen at random for generation.
-"You can change the size of a small explosion was the decision of the fraud decision rather slight, You can add effects during contact, Chajiburasuta larger or overall player. Various conservative adjustment."
Patch Fixes:
-Fixed error with Tail connection type.
Updated info pending. See the thread for additional info. Thanks Oneshiningstar and NightKev.
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Latest Official Stable Version: 20090204d (Yes, it still hasn't changed.)
New Parts:
-Missile
-Search Light
-Panel-Aim Fixed Angle
Edit Interface:
-Buttons to show 1% damage, 10% damage, and Repair
-Edit Window settings are saved.
-The "target" that represents the player in the editor now has impact animations to see how weapons react to the player.
-2 new part settings, Player and Player(pos). Player sticks said part a certain distance always facing the same direction as the player. Player(pos) is similar except the part changes direction to match the Core.
Misc:
-Additional Style: Danmaku (changes player's hitbox to 1 pixel, may slow movement and boosting down)
*a version fixes:
-Fixed an Energy Egg and Missile issue.
*b version fixes:
-Fixed errors button recovery and damage in all parts that are not selected
-To set the system to monochromatic alpha searchlight Fix and go on the drawing to enable the
-Fixed an error that occurs when the destructive events. I get the errors when the suicide bomber and other parts of recovery.
-Fixed collision detection on blade. (Will not auto-kill when activated.)
*c version fixes:
-Shield graphic mapped correctly.
*d version fixes:
-Fix errors and will be destroyed in that hit the searchlight searchlight
-Fixed a bug tentative event does not work when the enemy of Rhodes. If it is not completely correct.
-Did not convert correctly when loading parts specified index. Try occurring as a side effect (like it) I hope when I can update the event-related failures. --> Fixed issue with part events not working in Try files.
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RX-12 - Bydo Coefficient Test Unit
"No, don't try and pull any fast ones. There's nothing illegal on the Internet."
"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"
Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.