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Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
Mineyl |
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Ninji Level: 35 Posts: 141/243 EXP: 276128 Next: 3808 Since: 09-10-09 From: World 5 Last post: 4250 days Last view: 434 days |
On the gameplay side, Mega Man 6 had a couple of unfortunate nuances that should not have even existed in it, honestly.
Nuance one is the slow screen transitions. They had this fixed in 3, slowed it down in 4, sped it back up in 5, and slowed it down again in 6. I'll never understand what was up with this inexplicable weirdness. Nuance two is the fact that Mega Man cannot jump out of slides in 6. It might be water under the bridge to the everyday passerby, but to a seasoned veteran, it is extremely debilitating and can cause needless death. I'm sure both of these problems are easily fixed by someone familiar with the games' coding, though. :3 ____________________ Back from the beyond. |
kuja killer |
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Level: 55 Posts: 148/628 EXP: 1241033 Next: 73156 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 253 days Last view: 1 day |
Yeah i hate that. It actually happens in mm4, 5 and 6. About how you can't ever slide-jump .. jump out of a slide. Only mm3 allows it. It's very useful for crossing 2-block wide gaps that are difficult to jump over normally .. slide-jumping makes it a little easier. |
Trelior |
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Level: 99 Posts: 1472/2602 EXP: 9729754 Next: 270246 Since: 07-12-09 Last post: 4469 days Last view: 4455 days |
I like to consider myself a master of Mega Man 4-6, and I've never had problems with falling into pits because of sliding, granted the only time I ever used the slide in any of those three games was when it was absolutely necessary. I've never played any Mega Man hacks before, and honestly, I don't have much of a want or need to. :| |
Mineyl |
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Ninji Level: 35 Posts: 142/243 EXP: 276128 Next: 3808 Since: 09-10-09 From: World 5 Last post: 4250 days Last view: 434 days |
Posted by kuja killerActually Kuja, you can still jump out of slides in MM4 and MM5; you simply have to let go of the down button, as well (MM3 allows you to jump out of a slide while still pressing down, though). MM6 does not do either of these things, however. Trelior: it's not really something I noticed until someone pointed it out to me one day. Nowadays, I tend to try to speed through levels as fast as I can and I heavily abuse sliding since it's faster, so if you slide everywhere you go...it'll eventually make itself apparent. ____________________ Back from the beyond. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 333/384 EXP: 589872 Next: 21413 Since: 06-01-07 From: Miami Last post: 4097 days Last view: 4085 days |
I'm not too concerned with the slide thing, which honestly I never noticed, because the slide is only going to be present as a hidden upgrade and only as a prototype at that. I think, then, that it would make sense that it not allow slide-jumps in this case.
However, I will have a look at the screen transition speed. If possible, I'll try to modify the code. Are there any other short comings I should be aware of? |
Mineyl |
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Ninji Level: 35 Posts: 143/243 EXP: 276128 Next: 3808 Since: 09-10-09 From: World 5 Last post: 4250 days Last view: 434 days |
Nah, that's all I can think of...unless you count the grievous lack of sound effects for Mega's weaponry. I don't know anything about music/SFX hacking, though, so I'm not sure if that's easily remedied. ____________________ Back from the beyond. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 334/384 EXP: 589872 Next: 21413 Since: 06-01-07 From: Miami Last post: 4097 days Last view: 4085 days |
Indeed, I believe it'll be fairly easy to fix. |
hackfanatic |
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Newcomer Level: 4 Posts: 2/2 EXP: 207 Next: 72 Since: 07-13-09 Last post: 5198 days Last view: 5007 days |
Rock5easily made a patch which fixes the slide-jump issue in Rockman 6:
http://www.geocities.jp/rock5easily/archive/rock6_slidingjump.zip Puresabe also released some patches to enhance RM6: http://sldnoonmoon.hp.infoseek.co.jp/cgi-bin/dcnt/dcnt.cgi?down=neo/rockman6/090627_rock6kibikibi.zip&id=ROCKMAN6_KIBIKIBI The zip from Puresabe contains the following: - r6kk_fade.ips - Increases the speed of the fade which occurs when opening/closing the weapon menu, selecting a robot master etc. - r6kk_rush.ips - Removes the animation which plays when you select the Jet or Power adaptor. - r6kk_scroll.ips - Increases the speed of the scroll transition between screens. - rock6kibikibi.ips - Applies all of the above. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 335/384 EXP: 589872 Next: 21413 Since: 06-01-07 From: Miami Last post: 4097 days Last view: 4085 days |
Sweet! I should be able to use those to accomplish the same thing in the US version.
Thanks for posting those! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 355/384 EXP: 589872 Next: 21413 Since: 06-01-07 From: Miami Last post: 4097 days Last view: 4085 days |
Megaman Powered Down the ROM hack is officially canceled.
I no longer have the time needed to reverse engineer the ROM, so I'm moving the project to GameMaker8. The bad news is that it will be impossible to play this on a real NES cart. The good news is that anyone will be able to enjoy the game much sooner since I can code much faster in C-type languages than in ASM. Also, there will now be much more content from the PSP version and some new game modes modeled after the recent MM9 & 10 content. So I will leave you all now with a tidbit from the new project... New Title Screen! New Stage Select! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 503/994 EXP: 2432439 Next: 29412 Since: 09-30-07 Last post: 1906 days Last view: 929 days |
It looks good. Good luck with it. ____________________ My YouTube Channel |
Insectduel |
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Hammer Brother Level: 68 Posts: 512/1069 EXP: 2681280 Next: 47520 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1228 days |
Same reasons with my MegaGirl. I had to move it to MultiMediaFusion2 and N64 Mario's Megaman Engine. The sprites are too impossible for me to create in a NES cart and is too much time to waste.
Sorry that your hack is over but wish you a best of luck. |
mickevincent |
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Leever Level: 32 Posts: 50/193 EXP: 205513 Next: 929 Since: 02-26-08 Last post: 3329 days Last view: 942 days |
i suppose there would have been alot of work to make it by romhack, sadly its over though .. but yet, good luck with the gm mega man instead! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 356/384 EXP: 589872 Next: 21413 Since: 06-01-07 From: Miami Last post: 4097 days Last view: 4085 days |
Thanks. I'm almost done re-implementing all the stuff I it took me weeks to do in the ROM hack and I've even made significant improvements. |
Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
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