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Main - ROM Hacking - ASM for Super Mario All-Stars New thread | New reply


GameGenie81
Posted on 09-29-08 01:15 AM (rev. 2 of 09-29-08 01:18 AM) Link | Quote | ID: 91300


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Could anyone please give me the ASM file for Super Mario All-Stars?

But, on one condition, though: I want an abridged version of this ASM which will cover only the first two SMB legacy titles represented on it, Super Mario Bros. (1985) and the Japanese version of Super Mario Bros. 2 (1986) (that's Super Mario Bros.: The Lost Levels to us).

The area music selection data for both games is as follows (please provide the constants):
*Water Music (except in water stages which are in castle levels; World 8-4 in both SMB and SMB2J) (is constant %00000010 in 8-bit NES SMB1/2J ASM)
*Ground Music (is constant %00000001 in 8-bit NES SMB1/2J ASM)
*Underground Music (is constant %00000100 in 8-bit NES SMB1/2J ASM)
*Castle Music (no interruption of music from pipe to pipe; except, however, in SMB2J, if the pipe leads to a ground level scene, such as in Worlds B-4 and D-4) (is constant %00001000 in 8-bit NES SMB1/2J ASM)
*Bonus Stage Music (used in both underground and cloud bonus stages) (fill in constant here - might be %00010000)
*Pipe Intro Music (is constant %00100000 in 8-bit NES SMB1/2J ASM)

Thank you,
Ben (SMB2J-2Q)

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Insectduel
Posted on 09-30-08 08:42 PM Link | Quote | ID: 91447


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I don't have ASM for Super Mario All-Stars but I have the infomation I have in one in my documents. SWR most likely took all the credit but I added some additional ones myself.

Also, be aware that SNES assembly is different than the NES and it uses 65816. This thread will cover SNES Assembly. And you should need either vSNES or SNES professional ASM kit.

I haven't work with SMAS in a LONG while but I don't think I should get with it right now.

Dan
Posted on 09-30-08 09:39 PM Link | Quote | ID: 91453


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http://www.romhacking.net/forum/index.php/topic,7226.msg112822.html#new

Same applies here.

Main - ROM Hacking - ASM for Super Mario All-Stars New thread | New reply

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