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Main - ROM Hacking - Super Metroid: Volta | Discussion Thread New thread | New reply


FirePhoenix0
Posted on 09-24-08 02:18 AM Link | Quote | ID: 91016


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Originally posted on the Metroid 2002 forums:


I would like to proudly present to you all:
Super Metroid: Volta

Let me start off with a screenshot montage of the planet, Volta.


Welcome to Gaia Heights, The Dual-Summit Mountain.


The outer caverns of Volta awaken.


Looks like this tunnel caved in...


High in the sky, Rippers guard their passages using their speed. Too bad Samus is faster.


Secrets are abound in Volta.


These ruin remnants are scattered around Gaia Heights, testament to a long lost civilization.


The mirror-still lakes of Cyclonia are a beautiful contrast to the dark caverns connecting the outdoors.


Inside the darkness, flying creatures abound, preying on anything foolish enough to come their way.


The Kago is a natural barrier, strong enough to repel all but a charged attack.


The caves here may be deadly, but they also hold many a treasure to be uncovered, as well as secrets of their own.


So close, yet so far away.
(I know that in the last shot, I have Supers, Varia, etc., but you won't have much at all the first time you come through here.)

As for a storyline, I have none yet. I'm debating whether or not the game really needs one.

I have no trailer, no release date, nothing, and I'm working at my own pace, which is probably a little slow compared to most. I won't make any predictions because even I don't know when this may come out. it's done when it's done and that's that.

Feel free to comment, discuss, make suggestions, whatever. I'll read all the comments. In fact, I love getting feedback on my projects so feel free to make as many as you want, barring getting too off-topic.



I've got a couple more screens since then and made lots more progress:





And the last screen:


What could this be?

So I'm working on this really enthusiastically when I get the time. As of now, I've return to Gaia Heights (Crateria) to do some more of the rooms in there. Once I get a new tileset, I can begin work on the Norfair-like area, and once I hear back from another person modifying an existing tileset of theirs as per my request, I'll be able to tackle another area in the western half of Cyclonia.

I've set up some progress meters at the bottom of my post so you can keep track of my progress as I work.

Lastly, there's a slightly outdated beta from a couple weeks ago if you're interested. It's for a headered Super Metroid (JU) [!] rom, meaning 3073 KB. You can click this link to download it:
http://forum.metroid2002.com/index.php?action=dlattach;topic=7573.0;attach=5709

Not much else to say. I'll update this thread as I make progress. You'll get new screens every once in a while as well.

Hope I've gotten a couple of you interested in my project and thank you.



Progress meters:

Gaia Heights: ~50% -- Map finished
Cyclonia: 33% -- Map finished
Therma: 0%
Aquatic Rift: 0%
Fifth Area (Name withheld): 0%
Final Boss area (Name withheld): ~50% -- Map finished

Current Bug Count: 0 -- Bug free for at least 5 days!

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Quick Curly
Posted on 09-24-08 02:40 AM Link | Quote | ID: 91018


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Wow! Excellent job, FirePhoenix0! I'm really interested in seeing how this turns out! By all means, take your time with it to perfect it! Best of luck with your awesome project!

Ice Penguin
Posted on 09-24-08 11:54 AM Link | Quote | ID: 91042


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I really like what you've done with the gfx. It reminds me of.....Chrono Trigger.



This one is my favorite!


Xenesis
Posted on 09-24-08 05:29 PM Link | Quote | ID: 91048


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Posted by Ice Penguin
I really like what you've done with the gfx. It reminds me of.....Chrono Trigger.



This one is my favorite!




I swear I've seen that background in another game, but I can't pick it. :/

Also, looks absolutely fantastic. My only comment is that some of the ground graphics look very "flat" while the other half looks more three dimensional which bothers me a tad.

But all in all, I see you've been working hard from when I last saw it ages ago!

Ice Penguin
Posted on 09-24-08 07:00 PM Link | Quote | ID: 91051


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I'm pretty sure it's ALTTP.

Lunaria
Posted on 09-24-08 10:34 PM (rev. 2 of 09-24-08 10:34 PM) Link | Quote | ID: 91064


Deddorokku
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Posted by Xenesis


I swear I've seen that background in another game, but I can't pick it. :/

Also, looks absolutely fantastic. My only comment is that some of the ground graphics look very "flat" while the other half looks more three dimensional which bothers me a tad.

But all in all, I see you've been working hard from when I last saw it ages ago!

If your talking about the pabbles in the ground, don't bother.

Also that back ground is from ALTTP. The title screen.

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The fun has been doubled!

FirePhoenix0
Posted on 09-24-08 11:25 PM Link | Quote | ID: 91066


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You had to get in one last jab at my rocks, didn't you?
For those wondering, GK doesn't like the shading on the rocks in the ground in Cyclonia. At this point I could care because we've had the argument about three times now in IRC and out of it. The rocks stay.

Thanks for the rest of the comments everyone!

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Tyty
Posted on 09-25-08 07:24 AM Link | Quote | ID: 91074


Vire
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The rocks do look a little wonky...
Course, I'm on Wii Internet right now so I can't get a good look. :/

Those still look greath though, and better than anything I could do, I suck at level design.

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Xenesis
Posted on 09-25-08 09:20 AM Link | Quote | ID: 91077


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Nah, I don't care about the rocks in the dirt. More the fact that the grass/dirt/ground to open space barrier on some of those screens looks two dimensional compared to the other ones that look three dimensionalish.

boingboingsplat
Posted on 09-27-08 01:13 PM Link | Quote | ID: 91163


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Posted by Xenesis
Nah, I don't care about the rocks in the dirt. More the fact that the grass/dirt/ground to open space barrier on some of those screens looks two dimensional compared to the other ones that look three dimensionalish.

I agree, it looks more like something you would see in a SMW hack, not a Super Metroid hack.

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