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Main - ROM Hacking - Quick Bros. 2 Hack Pack (SMB3 Hacks) v1.00 Released! New thread | New reply

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Quick Curly
Posted on 09-23-08 06:35 PM (rev. 2 of 06-17-15 07:09 PM) Link | Quote | ID: 90997


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After nearly 7 long years since its initial introduction of intended existence, the SMB3 hack known as Quick Bros. 2 has finally been completed and released!

However, since the last news update concerning the status of the project as a whole, there have been some major changes to the Quick Bros. 2 hack, as well as the release overall, as this release is now a collection of multiple, individual hacks: the Quick Bros. 2 Hack Pack!

The hacks included in this collective release are as follows:

1. Quick Bros. 2 (2008)
The first of the two main feature hacks. This is the introductory adventure which actually leads into the 2015 edition of Quick Bros. 2.
More information concerning the history of the hack's development can be found in the included readme/text file.
Long story short, I started Quick Bros. 2 from scratch multiple times over the years after working on it on and off, which produced two collections of edited levels, which I connected together through a little story which is revealed from playing the 2008 version, followed by the 2015 version.
In a way, you can piece together what you think every little thing means, and why Mario and Luigi do what they do.

2a. Quick Bros. 2 (2015) Easy Version
2b. Quick Bros. 2 (2015) Normal Version
2c. Quick Bros. 2 (2015) Hard Version
The second of the two main feature hacks. You can choose which patch to play. The levels are exactly the same in all three versions. The difference between them is the map designs, which are set up to allow you to select which level(s) you play, depending on the version you choose. More information can be found in the included readme/text file.

3. SMB3 QCZY
A short, "bonus" 1-world hack that I made with the intention of trying to be a little easier when it comes to my usual level designs.

4. Chelsea's SMB3 Hack
A hack that was made by YouTube user chelsbaby96 in July 2010 that was never publicly released that I helped out with.
It's a 3-level demo.

5. SMB3 Krunk Edition
A hack started by previous YouTube user dbzisdakrunk, originally released on Board 2 in January 2011 as a 1-world demo.

6. Static's Sky Challenge Level
One of two levels created by my brother, Static, that aims to be a tricky challenge level like the Root series for SMB3.

7. Static's Ice Challenge Level
The second tricky challenge level by my brother, Static.











You can download all of the IPS patches and readme file in this hack pack from Romhacking.net!
Link: http://www.romhacking.net/hacks/2448/

As the levels in the main feature hacks can be extremely tricky and difficult (they require dedication and memory, similar to any unfamiliar games when people are playing them for the first time), by all means, feel free to ask about puzzling levels, and I'll try to see if I can come up with a helpful hint without just giving away the solution.
If nothing else, similar to how there have been YouTube play-through series of Luigi's Chronicles 2, it's possible that there might be play-through series of these hacks that can be referred to as well.
There’s something for everybody in this collective release; for general, expert, and masochistic players alike!


Original post - Posted on 09-23-08 06:35 PM:

As some of you have probably heard (I couldn't keep this a secret for very long) I am working on a second SMB3 hack. The difference this time around is that I actually know what I'm doing! The problem though is a lack of time - expect changes with what you see right now.

Also - do you notice anything weird that I implemented?

Comments and food will be very much appreciated. Thanks for watching!


Googie
Posted on 09-23-08 06:52 PM Link | Quote | ID: 90999


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I like what you chefed up, it's pretty hot QC! Seeing this makes me wanna hack SMB3 again.

I enjoyed part one, so this'll be a real treat.

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Insectduel
Posted on 09-23-08 08:16 PM Link | Quote | ID: 91008


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That was so awesome. I thought you're hacking SMAS for SMB3. Anyway, I didn't find enough data for the complete graphics dump or others and I never will.

It makes me wan't to hack SMB3 again. Someday, but not right now.

Looking foward to play this soon.

Quick Curly
Posted on 09-24-08 02:31 AM Link | Quote | ID: 91017


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Thanks a lot for the great compliments, Googie and Insectduel!

As I always say, your encouragement always helps to keep me going, Googie. Thank you very much.

I also really appreciate your support too, Insectduel. Thank you very much.

Hacking the SMAS version of SMB3 is an idea for the future, but for right now I'm still in NES hacking mode. I predict that hacking that version will be more difficult, so for right now I am cool with the NES SMB3. It is the one I played all weekend, every weekend growing up, after all.

I'm really happy and excited to hear that you guys are interested in playing it! Unfortunately, similar to some other things in development that we are looking forward to, I am unsure when I will have Quick Bros. 2 completed. If I was still on vacation, finishing it off would be a lot easier. School has been taking up all of my time. So I apologize for not having a planned release date. At this point in time, I have about 1.5 Realms worth of Zones completed. I'm not saying I have any specific Realms completed because this time around, I'm actually editing the Zones out of order. I'm crazy, I know.

Unlike with the original Quick Bros. though, I plan to not rush through editing this hack too quickly so I am able to change all of the Realms and most to all of their Zones. Or another idea I had was, since Quick Bros. was basically four-and-a-half Realms, that I could make Quick Bros. 2 four Realms as well. However, with the way my Zones are turning out, each Zone actually uses more than one area, so it may work out that I edit all the areas and they can all fit into four Realms. So it would sort of be like the conclusion to Quick Bros. since I was too impatient to complete it correctly. What do the rest of you think I should do about that?

It's easier for me to manage editing the Zones this time around as I mentioned, and it actually has to do with the SMB3 document that I made. Ironic?

Ice Penguin
Posted on 09-24-08 12:05 PM Link | Quote | ID: 91044


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Wow, I like how you have to go to different parts of the level to beat it! (Instead of just going straight to the goal)

I have to be honest, though, the first level was a turn off. It seemed way too confusing.

Quick Curly
Posted on 09-24-08 02:02 PM Link | Quote | ID: 91047


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Thanks for the comment! That's cool. It helps if the rest of you provide your input and ideas. I will be able to incorporate them and I theorize that I will actually complete Quick Bros. 2 sooner that way.

But whoops - I forgot to mention this in my last chapter of a post. The order that you see the Zones in the video is NOT the planned order. As I mentioned, I'm jumping between random Zones in the editing process. I only played through the Zones in that order for the preview.

In fact, the Zone that WILL be the first Zone was not even in that preview.

Bregalad
Posted on 09-25-08 06:16 PM Link | Quote | ID: 91080

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Oh it looks great, and looks challenging, but what is the weird thing you implemented ? Levels termintating withtout mario hitting the target ?

Quick Curly
Posted on 09-26-08 03:26 AM Link | Quote | ID: 91112


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Thanks for the comment, Bregalad! I'm glad you like it.

While that is sort of a "weird" thing (since the enemy object used to clear the stage automatically is represented by that "weird" blue question mark), that actually isn't what I meant. Though it was a great guess.

I was actually referring to 0:24 and 0:35. The same door sends Mario to one of two different locations each time Mario enters it.

Onyxyte
Posted on 09-28-08 03:50 AM Link | Quote | ID: 91205


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Looks like you put some thought into your level design. Nice job.

Quick Curly
Posted on 11-01-08 06:13 AM Link | Quote | ID: 93186


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Thanks for the comment, Onyxyte!

A second preview video is ready!

It just shows one of the planned Zones. Note that it goes through more than a couple areas for that awesomeness factor I like.

As for other minor changes (i.e. graphics, palettes, music, etc.) I plan on doing those changes after I finish editing all of the Realms and Zones. The minor changes I did for this video were just to show you that I definitely plan on changing them once that stage is reached.

I hope I don't lose motivation to finish this hack before then.

At this point in time, I have three Realms worth of Zones completed. Of course, since this SMB3 hack is as it has been described by others - "pointer heavy" - the quantity of Zones might fill up only one Realm Map.

Thank you for watching! If you have any questions and/or suggestions, I'm interested in hearing them! Take care and Happy Halloween!


Levesque
Posted on 11-01-08 02:02 PM Link | Quote | ID: 93208


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This looks awesome.

Good job so far, Quick Curly.

Mr Type 4
Posted on 11-08-08 07:35 PM Link | Quote | ID: 93892

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I think it looks pretty sweet. i like side scrolling levels, although I'm not a huge fan of those stupid note blocks.

You should definitly include a nice impossible level with the fish guy that eats you. He's always a good time.

Quick Curly
Posted on 06-17-15 07:17 PM Link | Quote | ID: 160324


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6 years, 7 months, and 9 days later (or 2,412 days)... and a big bump!

The first post has been updated to finally announce the official release of Quick Bros. 2! Yes, it took a very long time, and there was even uncertainty for the longest time when I even announced its cancellation on a YouTube video back in 2009.

Since then, this project as a whole has grown and become a collection of hacks. More information can be found in the first post, as well as in the readme included in the download, available on Romhacking.net.

You can download all of the IPS patches and readme file in this hack pack from Romhacking.net!
Link: http://www.romhacking.net/hacks/2448/

Googie
Posted on 06-22-15 09:43 PM Link | Quote | ID: 160344


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I can't wait to try 'em all! Thanks for the heads up, QC!

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Termingamer2-JD
Posted on 10-09-15 08:59 AM Link | Quote | ID: 161394


Ropa
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Just looking at the first few levels of the demo, really nice work Quick Curly, I especially like the palette used in the first castle and the way you have to beat the first two levels.

Once I have all my ROMs on my external hard drive, I'll grab this patch and download it - looks pretty hard for me though, but I'm still rubbish at SMB3 even with savestates...

(I'll watch the rest later, I wanted to make a reply quickly and judge it)

Also: what emulator have you used to record this video? Hopefully it's FCEUX...

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Jamie Dignam

Quick Curly
Posted on 10-10-15 03:01 AM Link | Quote | ID: 161405


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Thanks, T! I appreciate the comment!

Just to note, the videos are from 2008. Some of the levels shown were revised in the released versions, and other levels were eliminated.

The emulator that I used to record the videos was Nestopia. I used to play everything in that emulator back in the day. I still use it nowadays as well, as you'll notice in the readme file.

I hope that you'll enjoy the hacks. Please feel free to comment some more as you're playing through them. English1stud made YouTube video series for all of the hacks in the pack, though for World 8 in the Quick Bros. 2 (2015) versions, the extremely difficult maze levels weren't exactly completed as intended. However, the videos can still be referred to for any levels that you get stuck in.

Termingamer2-JD
Posted on 10-10-15 11:50 AM Link | Quote | ID: 161406


Ropa
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Definitely not using Nestopia 1.40!

That thing messes up AVI recordings and somehow desyncs the controls, and yeah hopefully I enjoy it.

Now I have the GoodNES 3.23b full set on my external hard drive, what would the ROM name be? There's PRG0 and PRG1, both have a good US dump, which one is the version to use?

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Jamie Dignam

Quick Curly
Posted on 10-10-15 06:28 PM Link | Quote | ID: 161414


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I've never had any problem with Nestopia. For general playing outside of hacking, it's always been my personal favourite emulator. In fact, what you described has happened to me with VirtuaNES, but never Nestopia.

Either way, I didn't say that you had to use Nestopia. I simply stated that those videos were recorded with Nestopia, which shouldn't make any difference with watching them. Though, again, the videos are of the first version of this hack from years ago before I started completely over (full story/history is covered in the readme).

The information is provided in the readme, as well as the hack page on Romhacking.net. Even though the file name should be "Super Mario Bros. 3 (U) (PRG1) [!].nes", make sure the checksums match before you apply the patch(es) to copies of the ROM.

While I can't help you with hacking Super Mario World, I can definitely help you with hacking Super Mario Bros. 3. So, if these hacks, or even just playing the original SMB3 motivates you to consider a potential SMB3 hacking project, feel free to let me know. I'm generally always around here.

Termingamer2-JD
Posted on 10-14-15 08:34 AM (rev. 2 of 10-14-15 08:36 AM) Link | Quote | ID: 161448


Ropa
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How can I check my ROM is the correct checksum using MD5 or other method? I don't have a list with the GoodSet that contains them or anything.

Also, I think you're from the UK, because you said 'favourite'.

And no, I know I don't have to use Nestopia. It's funny though how you describe the gameplay going out of sync on VirtuaNES, though - what version of nestopia are you using? I heard the issue happens with 1.40 (http://atariage.com/forums/topic/235026-nestopia-140-recording-video/).

I use FCEUX almost exclusively.

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Quick Curly
Posted on 10-14-15 07:29 PM Link | Quote | ID: 161462


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You can check your ROM's checksums in the HxD hex editor. It's a free program, and you do have to install it, but it's safe, and it has so many awesome features that I highly recommend it whenever I can. In fact, I mention it in the readme. Have you checked that yet?

The following instructions are taken from my Balloon Fight Level Hacking documentation.

After downloading the HxD hex editor:

- Open your ROM in the program.
- Under the Analysis menu, select Checksums.
- Under "Available algorithms", highlight all the checksums that you want to display. Hold down the left CTRL key to make single selections, or hold down the right SHIFT key to select a range.
- Select OK.

The correct checksums for the "Super Mario Bros. 3 (U) (PRG1) [!].nes" ROM are available on the hack's page and in the readme. Please refer to the information that's already available. If I can still help you with anything else that isn't already covered, please feel free to ask.

I'm not necessarily from the UK, but I've had other online friends from there.

I do have Nestopia v1.40, but again, I've never encountered that issue, thankfully.

May I ask, why don't you like Nestopia? Even Disch has commented on how accurate the emulator is.
Posted by "Disch"
Fortunately, emu devs realize the significance of accuracy, and as a result, we have emulators like NEStopia which are damn near flawless.
I've had a few homebrew ROMs and ROM hacks that haven't run in Nestopia over the years, but it pretty much comes down to the ROM files themselves, and not the emulator.
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Main - ROM Hacking - Quick Bros. 2 Hack Pack (SMB3 Hacks) v1.00 Released! New thread | New reply

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