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Main - ROM Hacking - Balancing the difficulty! | New thread | New reply |
Ice Penguin |
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Popo Level: 51 Posts: 415/539 EXP: 991205 Next: 22733 Since: 02-20-07 From: Kasuto Last post: 4788 days Last view: 4788 days |
I'm nearing the completion of my new Zelda II hack, and I wanted to get some pointers on difficulty. I really don't want to butcher this
hack with the extreme, but I also don't want to make it a breeze. Hmm. If you know anything about my last two hacks, you'll understand my reason for posting this. |
Xenesis |
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Level: 46 Posts: 162/416 EXP: 672090 Next: 39684 Since: 02-20-07 Last post: 4384 days Last view: 3092 days |
Well, as far as general difficulty tuning goes, here's my small pieces of advice.
-If you can't finish it yourself without freeze states without dying it's probably too hard (As you know your levels, areas, changes better than anyone else possibly can at this stage). If you're struggling through with game overs it's way too hard. -Get a sibling/friend/acmlmer/etc. who isn't good at the game you've based it upon or is just generally not that good at games. See how effective they are - that should give you an idea about the top end of the difficulty and other things like whether they need an unintentionally large amount of prior knowledge to even pass the game. -It's probably easier to start with a base level of easiness and make it harder rather than having something hard and making it easier. -More people will play a game that's too easy than one that's too hard. |
Ice Penguin |
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Popo Level: 51 Posts: 416/539 EXP: 991205 Next: 22733 Since: 02-20-07 From: Kasuto Last post: 4788 days Last view: 4788 days |
Ah, thank you!
I never thought about having someone else play it. I would say I'm a Zelda II expert, and rarely die, so this is a great idea! It will give me a better view on the challenge. |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 108/442 EXP: 736010 Next: 30193 Since: 02-21-07 From: Equestria Last post: 3703 days Last view: 2066 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1958/4196 EXP: 21532141 Next: 304460 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 83 days |
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Ice Penguin |
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Popo Level: 51 Posts: 417/539 EXP: 991205 Next: 22733 Since: 02-20-07 From: Kasuto Last post: 4788 days Last view: 4788 days |
That was like......20 sentences in one.
But it made sense! I've spent a great deal of time on level design, and hopefully it shows. |
Trax |
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Yellow Stalfos Level: 71 Posts: 565/1145 EXP: 3035680 Next: 131434 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
If you can avoid pixel jumping, I'll be happy... See what I mean? |
Ice Penguin |
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Popo Level: 51 Posts: 418/539 EXP: 991205 Next: 22733 Since: 02-20-07 From: Kasuto Last post: 4788 days Last view: 4788 days |
There will be none of that this time, promise. |
Xenesis |
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Level: 46 Posts: 164/416 EXP: 672090 Next: 39684 Since: 02-20-07 Last post: 4384 days Last view: 3092 days |
Posted by blackhole89Posted by Xenesis Mm, indeed. To design interesting things there will always be a degree of complexity that is required and adds natural difficulty regardless of any other factors. I was just speaking from a pure difficulty, rather than quality standpoint. |
Ice Penguin |
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Popo Level: 51 Posts: 419/539 EXP: 991205 Next: 22733 Since: 02-20-07 From: Kasuto Last post: 4788 days Last view: 4788 days |
Posted by Xenesis There can only be so much complexity, though. It's an NES game, but most importantly, my skills are seriously undeveloped. |
RT-55J |
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Armor Guardian Level: 81 Posts: 599/1562 EXP: 4889019 Next: 103830 Since: 02-23-07 From: Wild Side Arcade Last post: 313 days Last view: 54 days |
You should also keep your target audience in mind. Are you making the hack for gamers who've played the game to death, gamers in general, or sadomasochists? |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 7/1443 EXP: 4172185 Next: 18944 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
It might be true that most people prefer an easy game to a difficult one, but then you have to ask yourself - what is the fun in that? Myself, I prefer a challenge.
If anything, you should have a fair balance of difficulty (as the topic title is rightfully named). Perhaps make it easy to begin with and then increase the difficulty as the game progresses. In contrast to ybriK-neerG not playing it if it's not easier than the original Zelda 2, I find that if a hack doesn't pose some form of new challenge aspect to it, I would still likely play it but I am not sure how far I would go with it. Either way, it is just my view on the difficulty of video games and their respective hacks. Others will probably have different views on the matter, and that's cool. All in all, best of luck with your hack. |
Ice Penguin |
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Popo Level: 51 Posts: 421/539 EXP: 991205 Next: 22733 Since: 02-20-07 From: Kasuto Last post: 4788 days Last view: 4788 days |
I suppose I could just make an "Easy" and "Hard" version, like before. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 13/1443 EXP: 4172185 Next: 18944 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
That sounds like a neat idea. Whatever works out best for you. |
Main - ROM Hacking - Balancing the difficulty! | New thread | New reply |
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