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Main - ROM Hacking - How to Get Music on SMB1 Title Screen? New thread | New reply


GameGenie81
Posted on 09-12-08 03:01 AM Link | Quote | ID: 90367


Koopa
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Are there any GG codes which will enable background music to play on the title screen, before you start your game? If so, what instructions do I change in the game's ROM contents to achieve this?

$0770 is the RAM address for OperMode. Its default value is $01, which will not allow any background music to play until you hit Start. Changing the value to $00 (by way of Pro Action Replay) will allow the game to start immediately, music and all.

But what I want to do is allow the BGM to play while SMB1 is in demo mode. On YouTube, one of the SMB1 hacks submitted there by user SisterMind has BGM at the title screen. For those in the know, here's the video:
http://www.youtube.com/watch?v=W7hWxZL1XZw

And also, I'd like to select between all six pieces of area BGM (00 = water; 01 = ground; 02 = underground; et al).

Thank you,
Ben


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frantik
Posted on 09-12-08 07:30 AM (rev. 5 of 09-12-08 11:12 AM) Link | Quote | ID: 90393


Red Koopa
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XVINAX gets you some glitchy "pong-like" sound effects in demo mode.. seems like the sound engine needs something else to tell it to play some sound effects longer

it would be cool to get the patch for that hack though.. it can't be hard to enable the music

edit: this makes the sound effects load correctly: AOIYLZ

you're gonna have a tough time loading the music though with only two op code changes cause you have to have that one to enable sound on the title screen. wouldnt be that hard with asm but game genie not so much. you need to load something into 0xfb to get a song to play

edit2: ok AOIYLZ + AUYPAA will load the music from level 1-1 (or whatever level is showing on the title screen if you've hacked it)

Main - ROM Hacking - How to Get Music on SMB1 Title Screen? New thread | New reply

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