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Main - ROM Hacking Related Releases - SMB Graphics Workshop | New thread | New reply |
frantik |
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Red Koopa Level: 28 Posts: 95/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
Download SMB Graphics Workshop v0.1.1 Still pretty simplistic but you can edit the 3 major graphics tables. Some of the sprites look funky since the game mirrors some of the tiles. Perhaps I will add an option to enable default mirroring for those tiles. Next up I want to add palette editing and also load custom palettes from the rom instead of using the hardcoded palettes i'm using now. other planned features: * misc sprite editing * modify all palettes * edit backgrounds * edit castle object * edit shape of staircase object * edit pipe objects * more... The app is written in PHP using the WinBinder extension and compiled with phc-win. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 76/217 EXP: 242644 Next: 11007 Since: 07-14-08 Last post: 3027 days Last view: 3027 days |
Nice job, it's pretty good. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 130/384 EXP: 591105 Next: 20180 Since: 06-01-07 From: Miami Last post: 4123 days Last view: 4110 days |
Excellent. I believe this could be just the thing needed to make some truely impressive graphical hacks of SMB1! =) |
Trax |
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Yellow Stalfos Level: 71 Posts: 520/1145 EXP: 3035103 Next: 132011 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
It's good, but the NES PPU has only 2 tables of 0x1000 bytes each, not 3...
Where does the third one come from? |
frantik |
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Red Koopa Level: 28 Posts: 96/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
the mario and enemy sprite editors use the same PPU bank... the tables defining the different sprites exist in the code at different places and mario is 8 tiles while enemies are 6, so i made a different window for each |
CKY-9K |
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Pokey Level: 57 Posts: 441/693 EXP: 1430143 Next: 55785 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
Thanks now I don't have to jack around searching matching lines of hex to find and edit graphics. ____________________ |
Insectduel |
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Hammer Brother Level: 68 Posts: 131/1069 EXP: 2687131 Next: 41669 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
Nice job. I can construct graphics much more easier. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 265/383 EXP: 593533 Next: 17752 Since: 02-22-07 Last post: 4096 days Last view: 4069 days |
cool
BUT JESUS CHRIST IT'S BIGGER THAN A LION GET IN THE CAR! ____________________ lawl blog http://interdpths.blogspot.com/ |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 329/1407 EXP: 4180164 Next: 10965 Since: 02-19-07 From: Brooklyn, NY Last post: 6 days Last view: 6 days |
frantik my man, this is hot! Thanks for making this program, now sprite editing will be no prollem at all. I wish this program was around when I hacked Luigi's Chronicles lol! ____________________ My Linktree |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 88/217 EXP: 242644 Next: 11007 Since: 07-14-08 Last post: 3027 days Last view: 3027 days |
Yes, thanks.
I tried this out, makes life SO much easier. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 10/1443 EXP: 4171344 Next: 19785 Since: 06-15-08 From: Earth Last post: 18 days Last view: 18 days |
This is the awesome. Excellent job! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 332/1407 EXP: 4180164 Next: 10965 Since: 02-19-07 From: Brooklyn, NY Last post: 6 days Last view: 6 days |
I used to get alotta questions on how I did SMAS Luigi in Luigi's Chronicles, when you open up my hack you'll see the offsets right on the fly. I'm sure that the Japanese SMB hackers will love this program... ____________________ My Linktree |
Insectduel |
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Hammer Brother Level: 68 Posts: 137/1069 EXP: 2687131 Next: 41669 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
Posted by Googie I think so too. But I don't know if there are any existing Japanese editors exists besides TSA structures for objects and backgrounds and I'm not sure if SMB Remodler has that same feature as SMBGWS. |
frantik |
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Red Koopa Level: 28 Posts: 98/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
(Click for bigger pic) Download SMB Graphics Workshop 0.2.0 Now with color support for all tiles. Loads color info directly from the ROM. Background tiles and enemy sprites automatically switch color when you choose them, and mario sprites have a drop down for you to select between mario/luigi and fire flower colors |
frantik |
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Red Koopa Level: 28 Posts: 99/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
w00t got a working color editor.. just need to make it update the other graphics on the fly and i'll release a new version then onto stuff concerning metatiles (background objects, etc) |
CKY-9K |
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Pokey Level: 57 Posts: 452/693 EXP: 1430143 Next: 55785 Since: 06-27-07 From: cKy Last post: 207 days Last view: 115 days |
Nice broken link ____________________ |
frantik |
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Red Koopa Level: 28 Posts: 100/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
lulz.. fixed |
frantik |
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Red Koopa Level: 28 Posts: 101/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
Download SMB Workshop v0.3.0 New in this version * Edit all color values * Color changes are applied immediately to other windows * Optimized some code |
Insectduel |
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Hammer Brother Level: 68 Posts: 157/1069 EXP: 2687131 Next: 41669 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
I was thinking. For future references, what about editing the Title Screen using tilesets. |
frantik |
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Red Koopa Level: 28 Posts: 102/139 EXP: 127376 Next: 3962 Since: 10-09-07 Last post: 4486 days Last view: 4480 days |
title screen editor is on my "maybe" list by tile sets do you mean using the metatiles? the title screen info isn't stored like that so it wouldn't be very efficient |
Main - ROM Hacking Related Releases - SMB Graphics Workshop | New thread | New reply |
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