Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,472,121
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-23-24 03:39 PM
Guest: Register | Login

0 users currently in ROM Hacking Related Releases | 1 guest

Main - ROM Hacking Related Releases - SMB Graphics Workshop New thread | New reply

Pages: 1 2

frantik
Posted on 09-10-08 02:48 AM (rev. 2 of 09-10-08 03:29 AM) Link | Quote | ID: 90220


Red Koopa
Level: 28

Posts: 95/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days


Download SMB Graphics Workshop v0.1.1

Still pretty simplistic but you can edit the 3 major graphics tables. Some of the sprites look funky since the game mirrors some of the tiles. Perhaps I will add an option to enable default mirroring for those tiles.

Next up I want to add palette editing and also load custom palettes from the rom instead of using the hardcoded palettes i'm using now.

other planned features:

* misc sprite editing
* modify all palettes
* edit backgrounds
* edit castle object
* edit shape of staircase object
* edit pipe objects
* more...

The app is written in PHP using the WinBinder extension and compiled with phc-win.

Levesque
Posted on 09-10-08 03:23 AM Link | Quote | ID: 90222


Red Cheep-cheep
Account taken over, please contact admins to reclaim
Level: 34

Posts: 76/217
EXP: 242644
Next: 11007

Since: 07-14-08

Last post: 3027 days
Last view: 3027 days
Nice job, it's pretty good.

koala_knight
Posted on 09-10-08 04:22 AM Link | Quote | ID: 90232


Buzzy Beetle
Level: 44

Posts: 130/384
EXP: 591105
Next: 20180

Since: 06-01-07
From: Miami

Last post: 4123 days
Last view: 4110 days
Excellent. I believe this could be just the thing needed to make some truely impressive graphical hacks of SMB1! =)

Trax
Posted on 09-10-08 04:52 AM Link | Quote | ID: 90243


Yellow Stalfos
Level: 71

Posts: 520/1145
EXP: 3035103
Next: 132011

Since: 07-06-07
From: Québec

Last post: 3624 days
Last view: 2876 days
It's good, but the NES PPU has only 2 tables of 0x1000 bytes each, not 3...
Where does the third one come from?

frantik
Posted on 09-10-08 05:48 AM (rev. 2 of 09-10-08 05:53 AM) Link | Quote | ID: 90265


Red Koopa
Level: 28

Posts: 96/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days
the mario and enemy sprite editors use the same PPU bank... the tables defining the different sprites exist in the code at different places and mario is 8 tiles while enemies are 6, so i made a different window for each

CKY-9K
Posted on 09-10-08 01:57 PM Link | Quote | ID: 90274


Pokey
Level: 57

Posts: 441/693
EXP: 1430143
Next: 55785

Since: 06-27-07
From: cKy

Last post: 207 days
Last view: 115 days
Thanks now I don't have to jack around searching matching lines of hex to find and edit graphics.

____________________








Insectduel
Posted on 09-10-08 07:48 PM Link | Quote | ID: 90277


Hammer Brother
Level: 68

Posts: 131/1069
EXP: 2687131
Next: 41669

Since: 02-16-08
From: Insectduel's office

Last post: 1254 days
Last view: 1253 days
Nice job. I can construct graphics much more easier.

interdpth
Posted on 09-10-08 08:34 PM Link | Quote | ID: 90279


Buzzy Beetle
Level: 44

Posts: 265/383
EXP: 593533
Next: 17752

Since: 02-22-07

Last post: 4096 days
Last view: 4069 days
cool

BUT JESUS CHRIST IT'S BIGGER THAN A LION GET IN THE CAR!

____________________
lawl blog

http://interdpths.blogspot.com/

Googie
Posted on 09-11-08 02:24 AM Link | Quote | ID: 90302


Giant Red Paratroopa
Level: 77

Posts: 329/1407
EXP: 4180164
Next: 10965

Since: 02-19-07
From: Brooklyn, NY

Last post: 6 days
Last view: 6 days
frantik my man, this is hot! Thanks for making this program, now sprite editing will be no prollem at all. I wish this program was around when I hacked Luigi's Chronicles lol!

____________________
My Linktree

Levesque
Posted on 09-12-08 01:55 AM Link | Quote | ID: 90364


Red Cheep-cheep
Account taken over, please contact admins to reclaim
Level: 34

Posts: 88/217
EXP: 242644
Next: 11007

Since: 07-14-08

Last post: 3027 days
Last view: 3027 days
Yes, thanks.

I tried this out, makes life SO much easier.

Quick Curly
Posted on 09-23-08 06:40 PM Link | Quote | ID: 90998


Giant Red Paratroopa
Level: 77

Posts: 10/1443
EXP: 4171344
Next: 19785

Since: 06-15-08
From: Earth

Last post: 18 days
Last view: 18 days
This is the awesome. Excellent job!

Googie
Posted on 09-23-08 06:53 PM Link | Quote | ID: 91000


Giant Red Paratroopa
Level: 77

Posts: 332/1407
EXP: 4180164
Next: 10965

Since: 02-19-07
From: Brooklyn, NY

Last post: 6 days
Last view: 6 days
I used to get alotta questions on how I did SMAS Luigi in Luigi's Chronicles, when you open up my hack you'll see the offsets right on the fly. I'm sure that the Japanese SMB hackers will love this program...

____________________
My Linktree

Insectduel
Posted on 09-23-08 08:02 PM Link | Quote | ID: 91006


Hammer Brother
Level: 68

Posts: 137/1069
EXP: 2687131
Next: 41669

Since: 02-16-08
From: Insectduel's office

Last post: 1254 days
Last view: 1253 days
Posted by Googie
I used to get alotta questions on how I did SMAS Luigi in Luigi's Chronicles, when you open up my hack you'll see the offsets right on the fly. I'm sure that the Japanese SMB hackers will love this program...


I think so too. But I don't know if there are any existing Japanese editors exists besides TSA structures for objects and backgrounds and I'm not sure if SMB Remodler has that same feature as SMBGWS.

frantik
Posted on 09-26-08 01:54 AM (rev. 2 of 09-28-08 10:51 AM) Link | Quote | ID: 91105


Red Koopa
Level: 28

Posts: 98/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days

(Click for bigger pic)


Download SMB Graphics Workshop 0.2.0

Now with color support for all tiles. Loads color info directly from the ROM. Background tiles and enemy sprites automatically switch color when you choose them, and mario sprites have a drop down for you to select between mario/luigi and fire flower colors

frantik
Posted on 09-27-08 11:40 AM Link | Quote | ID: 91162


Red Koopa
Level: 28

Posts: 99/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days


w00t got a working color editor.. just need to make it update the other graphics on the fly and i'll release a new version

then onto stuff concerning metatiles (background objects, etc)

CKY-9K
Posted on 09-28-08 09:12 AM Link | Quote | ID: 91248


Pokey
Level: 57

Posts: 452/693
EXP: 1430143
Next: 55785

Since: 06-27-07
From: cKy

Last post: 207 days
Last view: 115 days
Nice broken link

____________________








frantik
Posted on 09-28-08 10:52 AM Link | Quote | ID: 91257


Red Koopa
Level: 28

Posts: 100/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days
lulz.. fixed

frantik
Posted on 10-01-08 08:25 PM Link | Quote | ID: 91498


Red Koopa
Level: 28

Posts: 101/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days


Download SMB Workshop v0.3.0

New in this version

* Edit all color values
* Color changes are applied immediately to other windows
* Optimized some code

Insectduel
Posted on 10-04-08 07:53 PM Link | Quote | ID: 91693


Hammer Brother
Level: 68

Posts: 157/1069
EXP: 2687131
Next: 41669

Since: 02-16-08
From: Insectduel's office

Last post: 1254 days
Last view: 1253 days
I was thinking. For future references, what about editing the Title Screen using tilesets.

frantik
Posted on 10-04-08 08:03 PM Link | Quote | ID: 91694


Red Koopa
Level: 28

Posts: 102/139
EXP: 127376
Next: 3962

Since: 10-09-07

Last post: 4486 days
Last view: 4480 days
title screen editor is on my "maybe" list by tile sets do you mean using the metatiles? the title screen info isn't stored like that so it wouldn't be very efficient
Pages: 1 2


Main - ROM Hacking Related Releases - SMB Graphics Workshop New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.028 seconds. (325KB of memory used)
MySQL - queries: 132, rows: 162/163, time: 0.018 seconds.