Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,472,276
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-23-24 05:14 PM
Guest: Register | Login

0 users currently in ROM Hacking | 1 guest

Main - ROM Hacking - Announcing new SMB3 hack + opinion required New thread | New reply

Pages: 1 2 3 4

JaSp
Posted on 03-26-07 12:42 AM Link | Quote | ID: 19216


Shyguy
Level: 24

Posts: 7/95
EXP: 73272
Next: 4853

Since: 03-02-07
From: Paris, France

Last post: 4347 days
Last view: 4143 days
Update!
I've been working slowly on this hack, but it's going along nicely.
Here is the new feature I just finished, the new pause mode :
- if you haven't collected any star in the level, or you're not standing on the ground (to avoid exiting before falling in a hole or while actually dying), you can't exit


- if you have at least one star, and you're standing on the ground, you can exit :


- pressing a special combination of keys, you enter the cheat input mode; press up and down to change the letters, press left and right to switch between the letters' position :

I think this code will be used to exit level with all stars or to kill all enemies on screen

By the way, cheat codes will include palette tweaking, just for the fun :


TheGreatGuy
Posted on 03-26-07 12:56 AM Link | Quote | ID: 19226


Beezo
Level: 49

Posts: 14/480
EXP: 831300
Next: 52583

Since: 03-15-07

Last post: 5765 days
Last view: 5630 days
Wow, this hack looks great. The Exit from a level feature is nice, and I like the idea of the cheat feature. How will the player get codes though? Will they be prizes for beating the game/getting a certain # of stars/ etc. Or will they(and how to get into the cheat menu) need to be found elsewhere? And, by the way, since I didn't post here before, the NES remix of Dire Dire Docks is awesome.

____________________
There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy.

Higsby
Posted on 03-26-07 03:31 AM Link | Quote | ID: 19271


Pokey
Level: 57

Posts: 243/681
EXP: 1407510
Next: 78418

Since: 02-19-07
From: Canada

Last post: 6116 days
Last view: 5911 days
Those screen shots look great. Cheats that change the palette are interesting but will there be other ones as well?

Pac
Posted on 03-30-07 10:51 AM Link | Quote | ID: 21030


Flurry
Level: 37

Posts: 25/262
EXP: 335888
Next: 2365

Since: 02-19-07
From: Japan

Last post: 4471 days
Last view: 2873 days
The screens of the palette tweaking actually made me say "Whoa"

This hack is looking very promising! I can't wait to see more

A Yoshi
Posted on 04-04-07 12:48 AM Link | Quote | ID: 22944


Micro-Goomba
Level: 10

Posts: 7/12
EXP: 3286
Next: 1128

Since: 03-13-07
From: Yoshi's Island

Last post: 6178 days
Last view: 4898 days
I added the NES Dire Dire Docks music to my playlist! I love it so much!

Keep up the good work!

KawaiiImoto-e
Posted on 06-08-07 01:01 AM Link | Quote | ID: 43407


Shyguy
Level: 24

Posts: 27/98
EXP: 76830
Next: 1295

Since: 02-20-07
From: RĂ¼ti ZH

Last post: 5173 days
Last view: 2013 days

____
Nice work there!

I think Acmlm had a good Idea on the first page (standard ppp).

I too, love the Dire Dire Docks NES Rendition. Other Mario 64 Tunes would be nice, or New Super Mario Bros.

Else, I can't say much, but will the Statusbar change visually? Like DD did?

____________________

Comedy in the Wrong Hands
A Dangerous Weapon



Shadic
Posted on 06-08-07 01:17 AM Link | Quote | ID: 43427


Buzzy Beetle
Level: 44

Posts: 193/376
EXP: 577474
Next: 33811

Since: 02-19-07
From: Washington

Last post: 5949 days
Last view: 5740 days

Tyty
Posted on 06-08-07 01:33 AM Link | Quote | ID: 43433


Vire
Jizz Danmaku
Level: 77

Posts: 123/1381
EXP: 4045127
Next: 146002

Since: 04-20-07
From: Canada

Last post: 4444 days
Last view: 3716 days
lol NSMB used the SMW ghost house theme for it's ghost houses, and the classic underground for caves...

I think using the above ground level or one of the vs songs from NSMB would be good

another cheat would be cool to replace mario with something

anyways, these are looking awesome!, I can't wait until this is done, SM64 and SMB3 were some of my favorite games!

____________________

TheLesserBlackDope6x
Posted on 06-08-07 01:44 AM Link | Quote | ID: 43441


Flurry
Level: 37

Posts: 249/260
EXP: 330389
Next: 7864

Since: 04-23-07
From: AIDS

Last post: 6145 days
Last view: 5927 days
Wonderful ideas. If you can get the cheat feature working well, that will be something people will truly look forward to.

Also, I can write Mids for you. Take a look at my CoH midis thread I made in Gaming for a taste of some of my gaming music. If you aren't satisfied with that, I can send you some original music that I composed for my bands / for fun, so therefore I wasn't limited to keeping it sounding game-like.

Too bad Super Mario All-Stars would be too much of a bother to hack with the 3 other Mario games in it. It would be nice to see an SMB3 hack with graphics up to par with that of All-Star's graphics.

____________________


Raccoon Sam
Posted on 06-08-07 02:36 AM Link | Quote | ID: 43460


Cobrat
Level: 56

Posts: 214/672
EXP: 1379725
Next: 18451

Since: 02-19-07
From: Hi

Last post: 3465 days
Last view: 2696 days
Posted by tyty210
lol NSMB used the SMW ghost house theme for it's ghost houses

Whaaaat.
It did?

____________________


1337_Ac3
Posted on 06-08-07 10:04 PM (rev. 2 of 06-09-07 12:24 AM) Link | Quote | ID: 43665


Paragoomba
Level: 21

Posts: 8/72
EXP: 48031
Next: 1912

Since: 05-22-07
From: swedun

Last post: 6119 days
Last view: 6097 days
lol blanked, 'cus mr stiffy seems to have problems with new ideas.

____________________
Python Powered

Stifu
Posted on 06-08-07 10:16 PM Link | Quote | ID: 43666


Cobrat
Level: 56

Posts: 139/666
EXP: 1360996
Next: 37180

Since: 02-22-07

Last post: 683 days
Last view: 305 days
Posted by 1337_Ac3
Dude, that just made some crazy ideas pop up in my head..... Day/night system anyone!?

Man, what a fucking crazy idea. It's not like it's already been done before, no. Not at all.
Doesn't mean it'd be bad to implement it, though.

Xkeeper
Posted on 06-08-07 10:25 PM Link | Quote | ID: 43671


Level: 105

Posts: 2052/2846
EXP: 12025619
Next: 236641

Since: 02-19-07

Last post: 6057 days
Last view: 2794 days
Posted by Stifu
Posted by 1337_Ac3
Dude, that just made some crazy ideas pop up in my head..... Day/night system anyone!?

Man, what a fucking crazy idea. It's not like it's already been done before, no. Not at all.
Doesn't mean it'd be bad to implement it, though.
Real-time day/night (with palette changes mid-level if there must be?)

That hasn't been done. The closest was a kind of random weather system in Mario Adventure

____________________
I dealt with it.

DahrkDaiz
Posted on 06-08-07 10:35 PM Link | Quote | ID: 43674


Nipper Plant
Sandwich Artist
Level: 46

Posts: 57/417
EXP: 674304
Next: 37470

Since: 02-22-07

Last post: 3484 days
Last view: 3404 days
Look at World 4 in Mario vs Luigi, Luigi's side, Fortress level. Real time light-up/dimming. It wouldn't be that hard to do a real-time day-night system. I think it would neat to see, though I won't do it.

Xkeeper
Posted on 06-08-07 10:35 PM Link | Quote | ID: 43676


Level: 105

Posts: 2053/2846
EXP: 12025619
Next: 236641

Since: 02-19-07

Last post: 6057 days
Last view: 2794 days
I would, but random crashes every three seconds kind of removes the fun

____________________
I dealt with it.

Stifu
Posted on 06-08-07 10:52 PM (rev. 3 of 06-09-07 10:31 AM) Link | Quote | ID: 43687


Cobrat
Level: 56

Posts: 140/666
EXP: 1360996
Next: 37180

Since: 02-22-07

Last post: 683 days
Last view: 305 days
If memory serves, Bio did it too. Besides, even if it hadn't been done in any SMB3 hack so far, a day/night system is hardly a revolutionary idea, as that guy made it sound like.

Anyway, yeah, DahrkDaiz does great things with his hacks... but they're all insanely buggy.

DahrkDaiz
Posted on 06-08-07 10:59 PM Link | Quote | ID: 43692


Nipper Plant
Sandwich Artist
Level: 46

Posts: 58/417
EXP: 674304
Next: 37470

Since: 02-22-07

Last post: 3484 days
Last view: 3404 days
they're not that buggy. The only bugs in my hacks is the bank swapping bugs. I do too much bank swapping

Stifu
Posted on 06-08-07 11:06 PM Link | Quote | ID: 43696


Cobrat
Level: 56

Posts: 141/666
EXP: 1360996
Next: 37180

Since: 02-22-07

Last post: 683 days
Last view: 305 days
Posted by DahrkDaiz
they're not that buggy. The only bugs in my hacks is the bank swapping bugs. I do too much bank swapping

I remember the last castle in the next to last world (Was it ? The rectangle shaped world) of your Mario Adventure hack. If you started that level while holding left, you'd appear in a place that'd make you finish the castle much faster and more easily.
That's the one bug I remember the most.

DahrkDaiz
Posted on 06-08-07 11:21 PM Link | Quote | ID: 43704


Nipper Plant
Sandwich Artist
Level: 46

Posts: 59/417
EXP: 674304
Next: 37470

Since: 02-22-07

Last post: 3484 days
Last view: 3404 days
That wasn't my bug, that was in the original game silly Anywho, I love the new stuff everyone is doing with SMB3. It inspires me to hack more. This way, we might get more Mario Adventure-esque (as in popularity since the hack itself isn't THAT great) hacks.

Stifu
Posted on 06-08-07 11:59 PM (rev. 2 of 06-09-07 12:00 AM) Link | Quote | ID: 43723


Cobrat
Level: 56

Posts: 142/666
EXP: 1360996
Next: 37180

Since: 02-22-07

Last post: 683 days
Last view: 305 days
Never noticed that glitch in the original game, but I doubt it was quite as... exploitable.
Pages: 1 2 3 4


Main - ROM Hacking - Announcing new SMB3 hack + opinion required New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.029 seconds. (340KB of memory used)
MySQL - queries: 122, rows: 161/162, time: 0.019 seconds.