| |||
Views: 88,316,575 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 03-29-24 08:10 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking Related Releases | 1 guest |
Main - ROM Hacking Related Releases - Contra One-Level Demo | New thread | New reply |
Trax |
| ||||||||||||||||
Yellow Stalfos Level: 71 Posts: 473/1145 EXP: 3028847 Next: 138267 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
Yep, it's done, the first level of Contra hacked using Red Falcon...
40 screens of sheer madness... I'm quite satisfied with my work so far, knowning that it's the result of my work on the editor, and that it could produce something interesting and challenging... The level is 40 screens long, 209 enemies, for an average of 5.225 enemies per screen... I threw in a few AI tweaks, many enemies are more agressive than in the original game... There will be no mercy... You start with 8 lives, and the first extra life happens at 10,000 instead of 20,000. The following extra lives are earned after 30,000 points, as usual. I just couldn't pinpoint the data to change it. I made some extensive use of the mortar, which was not used in the game, and the triple mortar is equivalent to level 3 and 5 scuba diver's weapon. Oh, and I tampered with the 30-lives code. Sorry... The difficulty level is above what you'd expect in the original game. I tried to make the level progressively difficult, however it seems like the game engine itself insists to make it harder as you go on, mostly by sending more Running Man and make them shoot bullets all the time...
It's quite fun to modify levels and configuring enemies with the editor. I'll continue working on other levels odds and ends, especially indoor level data formats... Download: Contra One-Level Demo ROM used to create patch: Contra (U) [!].nes Comments and questions are welcome! |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 545/672 EXP: 1376936 Next: 21240 Since: 02-19-07 From: Hi Last post: 3439 days Last view: 2670 days |
God damnit I want to try this but I'm in school atm.
Downloading this as soon as I can. ____________________ |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 328/1405 EXP: 4162844 Next: 28285 Since: 02-19-07 From: Brooklyn, NY Last post: 96 days Last view: 96 days |
I just played through it, and I love it. The level is designed very well, and it kept me yearning for more. Awesome job Trax... ~_^' ____________________ My Linktree |
messiaen |
| ||
Cheep-cheep Level: 32 Posts: 38/193 EXP: 203957 Next: 2485 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4415 days Last view: 4743 days |
Wow, that's a pretty intense level. The last 10 screens or so are really hardcore! Asides a few WTF spots, it wasn't unfair and the weapons just came at the right moment.
Congratulations on this , looking forward for more demos! |
PSlugworth |
| ||
Cheep-cheep Level: 32 Posts: 106/189 EXP: 205378 Next: 1064 Since: 02-19-07 From: Brooklyn, NY Last post: 5005 days Last view: 2632 days |
All right, admit it... who tried to use the Konami code? ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
Legomen |
| ||
Red Koopa Level: 28 Posts: 116/139 EXP: 128606 Next: 2732 Since: 05-19-07 Last post: 5572 days Last view: 5521 days |
F*** awesome, but firstly I need to download ips patcher for Linux and that rom (I only have jap. version and weird "(KC)" version), I'll comment when I'm done
'' EDIT I played it and it was awasome ____________________ Sorry for my bad english |
frantik |
| ||
Red Koopa Level: 28 Posts: 93/139 EXP: 127109 Next: 4229 Since: 10-09-07 Last post: 4461 days Last view: 4454 days |
Posted by PSlugworth well he said it wouldn't work... the new code only gives u 20 lives though :'( great job btw |
Ice Penguin |
| ||
Popo Level: 51 Posts: 403/539 EXP: 989022 Next: 24916 Since: 02-20-07 From: Kasuto Last post: 4760 days Last view: 4760 days |
Dude, that was a niGhtMare! A good one, though.
Is this the first-ever hack of Contra? |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 486/1145 EXP: 3028847 Next: 138267 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
If you consider Contra 93 a real hack, then this one would be the second one in existence...
Unless there are others that I don't know of... |
Mega-Dog |
| |||||||||||||||||||||
Red Goomba Level: 16 Posts: 19/37 EXP: 17250 Next: 3006 Since: 02-27-08 From: Minnesota Last post: 1018 days Last view: 748 days |
|
finisher |
| ||
Red Goomba Level: 18 Posts: 4/48 EXP: 25264 Next: 4633 Since: 06-09-08 Last post: 3928 days Last view: 2469 days |
There is also Super Contra 2, though that is just a later release of Contra 93 with some very slight level differences. As well, though they are hacking Contra, they're pirate games.
Say, what are the purpose of the ._.DS_store and .DS_Store? |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 543/1145 EXP: 3028847 Next: 138267 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
Those are invisible files used by Mac OS X, you can ignore them... |
finisher |
| ||
Red Goomba Level: 18 Posts: 6/48 EXP: 25264 Next: 4633 Since: 06-09-08 Last post: 3928 days Last view: 2469 days |
A very, very, very, very good hack of Contra. I especially say this because every other hack is a sad excuse. Super Contra 2 and Contra 1993 have extreme graphical mixups that really confuse the player. How does one know where to go? Darkwing Duck 2 merely hacks Super C graphics.
Anyway, I hope a full hack follows. It's very good so far. Would Super Contra be just as hard to hack? |
finisher |
| ||
Red Goomba Level: 18 Posts: 8/48 EXP: 25264 Next: 4633 Since: 06-09-08 Last post: 3928 days Last view: 2469 days |
Don't mean to double post, but what's the modified code in this? |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 567/1145 EXP: 3028847 Next: 138267 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
You mean the "30-lives code" ? Mah, it's been some time, anyways... Here:
B A B A B A B A B A Start You'll have only 20 lives, though... I'll integrate a way to change both (code and lives) in my editor eventually, along with many other variables, including some enemy AI... |
Kiwi |
| ||
Newcomer Level: 8 Posts: 8/8 EXP: 1782 Next: 405 Since: 04-02-07 Last post: 5651 days Last view: 5633 days |
I had fun playing this demo. I hope that the rest of the levels can be completed too. |
finisher |
| ||
Red Goomba Level: 18 Posts: 9/48 EXP: 25264 Next: 4633 Since: 06-09-08 Last post: 3928 days Last view: 2469 days |
Good luck with the rest of the game, if you can, Trax. It's been excellent so far... |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 601/1145 EXP: 3028847 Next: 138267 Since: 07-06-07 From: Québec Last post: 3599 days Last view: 2851 days |
Klang! Found the data! Now on with the editor...
Indoor levels are quite interesting because they don't take up much space. Screens are reused a lot, so you can just use the same pointer over and over... |
CaptainEagle |
| ||
Red Paragoomba Level: 18 Posts: 10/50 EXP: 26426 Next: 3471 Since: 12-11-08 From: None of your buisness Last post: 5526 days Last view: 5521 days |
ahhh, good old contra. only a bit harder. just the way i like it. ____________________ |
XTTX |
| ||
Flurry Level: 36 Posts: 69/251 EXP: 303584 Next: 4526 Since: 04-14-08 From: DTOWN Last post: 2363 days Last view: 39 days |
any updates trax? been keeping an eye on this thread for a while.
XT- |
Main - ROM Hacking Related Releases - Contra One-Level Demo | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 162/163, time: 0.020 seconds. |