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Main - ROM Hacking Related Releases - Contra One-Level Demo New thread | New reply

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Trax
Posted on 09-01-08 11:34 AM Link | Quote | ID: 89725


Yellow Stalfos
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Since: 07-06-07
From: Québec

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Yep, it's done, the first level of Contra hacked using Red Falcon...
40 screens of sheer madness...

I'm quite satisfied with my work so far, knowning that it's the result of my work on the editor, and that it could produce something interesting and challenging...

The level is 40 screens long, 209 enemies, for an average of 5.225 enemies per screen...
I threw in a few AI tweaks, many enemies are more agressive than in the original game...
There will be no mercy...

You start with 8 lives, and the first extra life happens at 10,000 instead of 20,000. The following extra lives are earned after 30,000 points, as usual. I just couldn't pinpoint the data to change it. I made some extensive use of the mortar, which was not used in the game, and the triple mortar is equivalent to level 3 and 5 scuba diver's weapon. Oh, and I tampered with the 30-lives code. Sorry...

The difficulty level is above what you'd expect in the original game. I tried to make the level progressively difficult, however it seems like the game engine itself insists to make it harder as you go on, mostly by sending more Running Man and make them shoot bullets all the time...






OriginalDemoRatio
Screens13403
Enemies302097
Data in ROM0x2840x8F23.5


It's quite fun to modify levels and configuring enemies with the editor. I'll continue working on other levels odds and ends, especially indoor level data formats...

Download: Contra One-Level Demo
ROM used to create patch: Contra (U) [!].nes

Comments and questions are welcome!


Raccoon Sam
Posted on 09-01-08 11:39 AM Link | Quote | ID: 89726


Cobrat
Level: 56

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Since: 02-19-07
From: Hi

Last post: 3439 days
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God damnit I want to try this but I'm in school atm.
Downloading this as soon as I can.

____________________


Googie
Posted on 09-01-08 08:40 PM Link | Quote | ID: 89733


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 96 days
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I just played through it, and I love it. The level is designed very well, and it kept me yearning for more. Awesome job Trax... ~_^'

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messiaen
Posted on 09-01-08 09:47 PM Link | Quote | ID: 89734


Cheep-cheep
Level: 32

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Since: 05-26-08
From: Porto Alegre, Brazil

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Wow, that's a pretty intense level. The last 10 screens or so are really hardcore! Asides a few WTF spots, it wasn't unfair and the weapons just came at the right moment.

Congratulations on this , looking forward for more demos!

PSlugworth
Posted on 09-01-08 11:08 PM Link | Quote | ID: 89735


Cheep-cheep
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Since: 02-19-07
From: Brooklyn, NY

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All right, admit it... who tried to use the Konami code?

____________________
andrew sylvester dot com | retrogaming @ robot vaudeville

Legomen
Posted on 09-02-08 10:17 AM (rev. 2 of 09-02-08 11:07 AM) Link | Quote | ID: 89747


Red Koopa
Level: 28

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Since: 05-19-07

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F*** awesome, but firstly I need to download ips patcher for Linux and that rom (I only have jap. version and weird "(KC)" version), I'll comment when I'm done
''

EDIT
I played it and it was awasome

____________________
Sorry for my bad english

The Ubuntu Counter Project - user number # 21914

frantik
Posted on 09-03-08 08:30 AM Link | Quote | ID: 89794


Red Koopa
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Posted by PSlugworth
All right, admit it... who tried to use the Konami code?


well he said it wouldn't work...

the new code only gives u 20 lives though :'(

great job btw

Ice Penguin
Posted on 09-04-08 01:32 AM Link | Quote | ID: 89826


Popo
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Since: 02-20-07
From: Kasuto

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Dude, that was a niGhtMare! A good one, though.

Is this the first-ever hack of Contra?

Trax
Posted on 09-04-08 05:11 AM Link | Quote | ID: 89837


Yellow Stalfos
Level: 71

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Since: 07-06-07
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If you consider Contra 93 a real hack, then this one would be the second one in existence...
Unless there are others that I don't know of...

Mega-Dog
Posted on 09-04-08 12:42 PM Link | Quote | ID: 89851


Red Goomba
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Since: 02-27-08
From: Minnesota

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Very nice. Looking forward to more soon.

____________________

finisher
Posted on 09-18-08 11:34 PM Link | Quote | ID: 90707


Red Goomba
Level: 18

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Since: 06-09-08

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There is also Super Contra 2, though that is just a later release of Contra 93 with some very slight level differences. As well, though they are hacking Contra, they're pirate games.

Say, what are the purpose of the ._.DS_store and .DS_Store?

Trax
Posted on 09-19-08 02:27 AM Link | Quote | ID: 90720


Yellow Stalfos
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Since: 07-06-07
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Those are invisible files used by Mac OS X, you can ignore them...

finisher
Posted on 09-19-08 03:25 AM Link | Quote | ID: 90744


Red Goomba
Level: 18

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A very, very, very, very good hack of Contra. I especially say this because every other hack is a sad excuse. Super Contra 2 and Contra 1993 have extreme graphical mixups that really confuse the player. How does one know where to go? Darkwing Duck 2 merely hacks Super C graphics.

Anyway, I hope a full hack follows. It's very good so far.

Would Super Contra be just as hard to hack?

finisher
Posted on 09-24-08 03:18 AM Link | Quote | ID: 91024


Red Goomba
Level: 18

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Don't mean to double post, but what's the modified code in this?

Trax
Posted on 09-24-08 04:40 AM Link | Quote | ID: 91029


Yellow Stalfos
Level: 71

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Since: 07-06-07
From: Québec

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You mean the "30-lives code" ? Mah, it's been some time, anyways... Here:

B A B A B A B A B A Start

You'll have only 20 lives, though...

I'll integrate a way to change both (code and lives) in my editor eventually, along with many other variables, including some enemy AI...

Kiwi
Posted on 10-07-08 09:13 AM Link | Quote | ID: 91857

Newcomer
Level: 8

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I had fun playing this demo. I hope that the rest of the levels can be completed too.

finisher
Posted on 10-14-08 06:10 AM Link | Quote | ID: 92201


Red Goomba
Level: 18

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Since: 06-09-08

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Good luck with the rest of the game, if you can, Trax. It's been excellent so far...

Trax
Posted on 10-14-08 07:11 AM Link | Quote | ID: 92203


Yellow Stalfos
Level: 71

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Since: 07-06-07
From: Québec

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Klang! Found the data! Now on with the editor...

Indoor levels are quite interesting because they don't take up much space. Screens are reused a lot, so you can just use the same pointer over and over...

CaptainEagle
Posted on 12-11-08 01:02 PM Link | Quote | ID: 96523


Red Paragoomba
Level: 18

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Since: 12-11-08
From: None of your buisness

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ahhh, good old contra. only a bit harder. just the way i like it.

____________________

XTTX
Posted on 12-29-08 08:40 AM Link | Quote | ID: 97788


Flurry
Level: 36

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Since: 04-14-08
From: DTOWN

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any updates trax? been keeping an eye on this thread for a while.

XT-
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