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0 users currently in Super Mario RPG Hacking | 1 guest |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
Mecakoto |
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Shyguy Level: 23 Posts: 55/93 EXP: 66749 Next: 974 Since: 01-28-09 From: A computer. Last post: 3433 days Last view: 3328 days |
I've been having an issue with battle formations lately. When I create a battle formation with more then 3 enemies, most of the time enemies 4-8 are glitched. For some others, however, I can have as many as I want. Any way to fix this or bypass it? I've tried summoning some of the enemies that glitch up, but they glitch up as soon as they appear. Any advice? ____________________ http://www.youtube.com/user/mecakoto |
al2fenrir |
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Panser Level: 41 Posts: 109/333 EXP: 442549 Next: 37596 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Yeah, do not attempt to mix large enemies with large enemies. The reason why they glitch is because of the VRAM. Some huge monsters consumes large VRAMs and uses a different VRAM index. If there are too many, they may also glitch.
I've learned this from experience. I'm going to add a SMRPG hack tutorial on my blog soon. This should help you guys out. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
Mecakoto |
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Shyguy Level: 23 Posts: 56/93 EXP: 66749 Next: 974 Since: 01-28-09 From: A computer. Last post: 3433 days Last view: 3328 days |
Posted by al2fenrir Ah. That explains why you can have 8 Jinx but no more then 3 Cannon Enemies. I guess I'll just have to mix and match to see if I can manipulate the system to my will. =p Thanks. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 57/93 EXP: 66749 Next: 974 Since: 01-28-09 From: A computer. Last post: 3433 days Last view: 3328 days |
I have a new question:
Is there any way to add music to a SMRPG Rom? Be it through Lazy Shell or other methods? I'm working on something and a certain song would work perfectly. ____________________ http://www.youtube.com/user/mecakoto |
al2fenrir |
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Panser Level: 41 Posts: 117/333 EXP: 442549 Next: 37596 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
You need a compression/decompression software to do that. Unfortunately, I can't find any software that can read SMRPG except for LS, and our guys had announced that this will not happen. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
Mecakoto |
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Shyguy Level: 23 Posts: 59/93 EXP: 66749 Next: 974 Since: 01-28-09 From: A computer. Last post: 3433 days Last view: 3328 days |
Can you tell I just activated my activity button? Question after question? Someone ask something to make me look less needy. XD
I just want to know if anyone else has an issue with bonus stats on level up. (Just to clarify, stats gained on level up work perfectly fine. It's the bonus stats you can choose from after the level up that I'm having an issue with.) When I make a character, such as Peach, level 1, for levels 2-9, regardless of what I make the bonus, Magic Attack and Defence will not provide anything other then 0. This also effects Bowser (2-8), Geno (2-5), and Mallow (2 only). Oddly enough, all of the other stat bonuses (Hp and Physical) work fine. ____________________ http://www.youtube.com/user/mecakoto |
Zealous98 |
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Red Goomba Level: 16 Posts: 3/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
How do you edit Mario's overworld sprite? It's not apparently possible with LS, because I can't find it anywhere in the sprites editor. |
al2fenrir |
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Panser Level: 41 Posts: 126/333 EXP: 442549 Next: 37596 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Posted by Zealous98 I don't think it's possible ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 158/333 EXP: 442549 Next: 37596 Since: 09-20-09 Last post: 4929 days Last view: 4935 days |
Anybody knows what "Run action queue @ x, packet = AMEM $60, animation y" means?
Where x=ROM address y=Animation sub-packet I am using giangurgolo's custom item hack as reference. I manage to reverse engineer their hack to save up space, however, I just can't figure out how they manage to create the red aurora flash effect. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
SMRPG HACKER |
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Koopa Level: 25 Posts: 13/107 EXP: 79090 Next: 10530 Since: 04-06-10 From: On mars Last post: 3202 days Last view: 3202 days |
I have a question about how to make spell boosting equips not weapons e.g. Gaingurgolo's pyro gloves but instead jumping i made a theard about it and pmed Gaingurgolo im about ok With LS Can someone please tell me
i just need help |
BowserMan |
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Newcomer Level: 7 Posts: 7/7 EXP: 1319 Next: 129 Since: 05-09-10 From: Sugar Land, Texas Last post: 5072 days Last view: 5017 days |
WHAT KIND OF QUESTION IS THIS? I CANNOT UNDERSTAND! |
SMRPG HACKER |
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Koopa Level: 25 Posts: 14/107 EXP: 79090 Next: 10530 Since: 04-06-10 From: On mars Last post: 3202 days Last view: 3202 days |
Posted by BowserManLet me Say it again you Probably know of Gaingurgolo's Custom Items patch well i want to remake the pyro gloves to make to deal more damage with Jumping, Super and ultra |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 71/155 EXP: 144009 Next: 3876 Since: 12-29-08 From: --- Last post: 3769 days Last view: 3662 days |
In the new version, 2.5b, it lets user make their own Title Screen stuff, however, I do not know how to do this, or rather, what to import and export. Can anyone clarify this?
Edit: I feel like an idiot, you have to right click the image to export, and import it. While this is a little obvious, it should have been clarified in the tip shower or something. Edit 2: Alright, now I have a question that is probably also obvious. I keep getting an "Out of Memory" error when I import the title .bin. I assume that this means that my computer LITERALLY doesn't have enough RAM to do that? ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
giangurgolo |
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Level: 34 Posts: 38/219 EXP: 248948 Next: 4703 Since: 02-01-08 Last post: 3219 days Last view: 3219 days |
You can only import images (.jpg, .gif, .png) for now. You can save the title logo as an image and edit in a paint program and import it later. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 72/155 EXP: 144009 Next: 3876 Since: 12-29-08 From: --- Last post: 3769 days Last view: 3662 days |
Thank you, Giangurglo. It worked well. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 80/155 EXP: 144009 Next: 3876 Since: 12-29-08 From: --- Last post: 3769 days Last view: 3662 days |
Apologies for the double post combo.
I'm having a really difficult time finding some of the spell effects, namely on Geno Beam, and Willy Wisp's BG, i'm sure there are other spells that I'm going to find troubles with. Can anyone shed some light on my problem...? ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Zealous98 |
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Red Goomba Level: 16 Posts: 8/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
I'm hacking the molds in Mario's sprites, and I need his 24x32 tiles to be all sorts of different values. The problem there is that I can't fluently switch between 1-255 value tiles and 256-whatever tiles. doc_spriteMolds.txt doesn't cover this, unfortunately.
In the hex, right before molds with 256+ values, there is a 3-bit string (instead of a single bit) which, I imagine, determines which of the following 12 values will have a 255-decimal addition placed on them. For example, [000] Mold 6 (in LS), from 27E729: 09 FB 01 ... and then following are twelve values for drawing this mold's tiles. The first 9 tiles have the 255-decimal addition (except for the empty 00 in the upper-right). Directly after, for Mold 7, there is another: from 27E738: 09 FF 00, where the first eight have the addition. My question is, what's the math behind those three bits? Can I do it myself instead of hoping I can find a mold with an identical grid to reference? |
giangurgolo |
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Level: 34 Posts: 40/219 EXP: 248948 Next: 4703 Since: 02-01-08 Last post: 3219 days Last view: 3219 days |
They're 16-bits actually. 8 bits for each byte. Thus 0x01FB is:
00000001 11111011 Each bit is for a tile, totaling a max of 16 tiles. Here the first 7 bits are 0's because the sprite only has 9 tiles and thus only uses the last 9 bits. In this case all the tiles have 0x100 added except for the third to last one where it is not set. |
Zealous98 |
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Red Goomba Level: 16 Posts: 9/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Thanks. I have practically no coding experience, so I was probably just confusing my terminology, bits with bytes.
So then, binary is important. I'll see what I can do. |
deshaun182 |
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Red Koopa Level: 27 Posts: 25/131 EXP: 106334 Next: 9825 Since: 06-21-10 Last post: 2271 days Last view: 2271 days |
Im having spell issues. I cannot figure out how to add things to an weapon script or spell script. Is that possible? Or do i have to work with what is in the game? ____________________ --The Disappeared-- God Bless |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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