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Main - ROM Hacking Related Releases - Mega Man: The Return of Wily RELEASED New thread | New reply


Jimmy52905
Posted on 08-15-08 06:26 AM (rev. 3 of 08-17-08 03:30 AM) Link | Quote | ID: 88951


Paratroopa
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First of all, I'd like to thank everyone who's supported me while I made this hack.

For those of you who don't know, this is a Mega Man hack that I've been working on for a while, and now it's finally finished! When I first started this hack, I had no idea I would be able to accomplish this much, and I'm proud of the way it turned out.

Here's the story:
Wily has returned to try to achieve World Domination again! He used the same 6 robot masters that he used in his first attempt to destroy Megaman. Only this time, they have no weaknesses! (Or do they?)

This hack features:
-Completely new, redesigned levels
-New graphics, as well as some palette changes
-Some custom music

I would've liked to have finished more, but I kind of lost my motivation after a while. So now I'm releasing it.

SCREENSHOTS:





And here's the patch. - Ignore that link, an easier version of that hack will be posted later.

Be careful when playing this. It's pretty hard, so use savestates.

Good luck and have fun!
Postponed!

____________________
Come join my IRC channel, #Megahax for Mega Man hacking related discussions.

Insectduel
Posted on 08-15-08 08:34 PM Link | Quote | ID: 88983


Hammer Brother
Level: 68

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Since: 02-16-08
From: Insectduel's office

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So it's finally here.

*Downloading*

Besides I need a break for editing so I deserve a little play time.

RetroRain
Posted on 08-15-08 09:58 PM Link | Quote | ID: 88987


Fuzz Ball
Level: 66

Posts: 213/994
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Since: 09-30-07

Last post: 1927 days
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I'm going to play this later. Congratulations on the completion of this hack.

____________________
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Lunaria
Posted on 08-15-08 10:23 PM Link | Quote | ID: 88989


Deddorokku
Princess of the Night
Level: 47

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Since: 02-21-07
From: Equestria

Last post: 3696 days
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I gave this hack a spin.
I'm not a good mega man player thats for sure.
But this hack is so unfair on so many levels that's it's not funny.

It's way, way to hard if you ask me.

____________________
The fun has been doubled!

Googie
Posted on 08-15-08 10:38 PM Link | Quote | ID: 88991


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

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Looks good, I'll play it tonight when it's quiet at my house. Thanks for finishing it... ^^'

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Jimmy52905
Posted on 08-15-08 10:56 PM Link | Quote | ID: 88993


Paratroopa
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Posted by ybriK-neerG
I gave this hack a spin.
I'm not a good mega man player thats for sure.
But this hack is so unfair on so many levels that's it's not funny.

It's way, way to hard if you ask me.


Yeah, I'm sorry about the high difficulty level. Right before releasing it, I was beginning to think it would be way too hard. Should I release an easier version?

____________________
Come join my IRC channel, #Megahax for Mega Man hacking related discussions.

Trax
Posted on 08-16-08 03:13 AM Link | Quote | ID: 89008


Yellow Stalfos
Level: 71

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Since: 07-06-07
From: Québec

Last post: 3619 days
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I gave it a try, although I'm far from a Megaman fan...

First, two levels are blocked from the beginning if you don't have the necessary items. This is rather strange unless there's a way to quit the level, à la SMW. The Lake level has a fatal glitch that makes you go in a infinite loop. The rest is sheer difficulty. Pixel jumping is not something I find entertaining, especially if you die in a hole when you fail. Some enemies move too fast. And being attacked by said enemy while climbing a ladder with no floor underneath is just not fair...

Jimmy52905
Posted on 08-16-08 04:35 PM Link | Quote | ID: 89033


Paratroopa
Level: 29

Posts: 135/152
EXP: 144295
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Since: 01-25-08

Last post: 5097 days
Last view: 4152 days
After reading some of your guys' posts, I must admit that my hack is rather unfair and kaizo-ish. But don't worry, I'm working on a new version, and I'm removing all of the unfair parts.

Posted by Trax
The Lake level has a fatal glitch that makes you go in a infinite loop.


That wasn't a glitch, it's supposed to do that. There's a way out but it's really hard to find so I'm fixing that. If there were any fatal glitches in my hack I would've removed them before posting it here.

____________________
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Insectduel
Posted on 08-16-08 07:48 PM Link | Quote | ID: 89045


Hammer Brother
Level: 68

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Since: 02-16-08
From: Insectduel's office

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I don't think the difficulty matter in your hack. Rockman 2 Minimum and Rockman Deus Ex Machina are pretty hard completed hacks to finish with especially the wily levels. And Rockman No Constancy are medium difficulty.

I feel like I want to break my controller every time I want to play a hard type Rockman 2 hack but I hope Rockman 2 Gensokyo or even Rockman 2 Climax of the Beginning won't be hard when they finish it.

I haven't got a chance of trying it out yesterday due to important things in my life.

NetSplit
Posted on 08-17-08 02:34 AM Link | Quote | ID: 89058


Level: 32

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Since: 02-26-07

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I'm gonna give my honest opinion and say I don't like this hack. While I do think an easytype version would improve it, I don't feel that that would address many of its problems.

I chose Guts Man's stage first, as that's the level I usually play first. The boss select screen was already a little disappointing, since the music freaks out a little when the score roulette is going. What's the deal with that?

The stage started out with a screen that I found a little difficult at first, but it's not unfair, per se. What I found a few screens later is. Your enemy placement is often such that whether you get hit is not up to skill, but rather the frame counter (ie randomness). There are times when you put me up against enemies I can typically kill and dodge with ease, but the level design makes it impossible to dodge them and I can't kill them before they hit me because they now take 3 hits instead of 1. That's bad design. The brick wall that is part solid and part air early in Guts' stage both looks bad and feels bad, as you can't tell what's air and what's not. The platform outlines do much to help, but they're not enough. If Mega Man had platforms that were like the top of ladders but didn't allow you to climb, that would work fine, but it doesn't. You need to work within the limitations of your game, and this certainly doesn't fit with this game's limitations.

Your use of repeated screens is pretty haphazard. I don't know if Rock and Roll allows you to change that, but visine certainly does. If you're going to repeat screens (I actually chose to avoid repeating screens throughout most of my MM1 hack, since I feel that a well-designed stage doesn't benefit from reused screens in most cases). Also, watch your jumps. Jumping from a hole in the wall that's 2 blocks high is bad design because MM is too damn tall. Additionally, 1-block wide holes in the floor should be avoided because Mega Man is exactly 1 block wide, so fitting into those holes can be hard. Furthermore, the game is inconsistent about that; sometimes running over those holes makes you fall into them, and other times you run right over the hole.

You have a lot of enemies in Guts Man's stage that throw their hammers off the top of the screen. If they're not able to attack Mega Man, why the hell are they there? They're just cannon fodder. It's worth it to avoid having much happen at the top of the screen, since projectiles and items fly off the top and die (although sometimes it's worth it to have things happen up there to satisfy good level design). On the subject of enemies, I should point out that your enemy ordering is wrong all over the place. If an enemy appears before another one in the game data, it should also appear to the left of them in the level. Otherwise, enemy ordering is wrong and you'll have enemies popping into existence in the middle of the screen, which is usually undesirable (it's an advanced technique that can achieve interesting and useful effects in special circumstances). I saw lots of misordered enemies in your hack. Visine has an automatic enemy-ordering feature you may want to check out.

And what's with the invincible enemies? If I can shoot an enemy and get a visual or audial response that the enemy is taking damage, they should take damage. Cut Man's level is filled with invincible wall guns, and they suck. I hate them. Those combined with the maze made me abandon that level. I was already pretty pissed about the beginning of that stage; if you don't have Guts' or Elec's weapons, you have to reset the game, which is never, ever an acceptable thing to do. Players should never be forced to abandon progress due to bad design, period.

I tried Ice Man's level and it didn't look like it was beatable. When I finally realized what I had to do, I literally said "That's fucked up." Bad, bad design.

The last straw was Bomb Man. I got to him and tried to shoot him and found that I couldn't hurt him. Great. That's not fun at all. I went through a long, difficult stage for nothing? Not cool.

I guess the main piece of advice I can give is one that every hacker should follow when making a hack: look at every feature in your hack and ask yourself "Would this ever be in a professional game?" If the answer is no, there's usually a good reason for that. Take it to heart and fix the problem.

I hope that wasn't overly negative. I appreciate seeing more hacks and especially more Mega Man hacks, but this one could certainly use some work. I look forward to seeing what else you'll be able to do in the future, especially with what you've learned from this hack.

Jimmy52905
Posted on 08-17-08 03:35 AM Link | Quote | ID: 89062


Paratroopa
Level: 29

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Since: 01-25-08

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Yeah, you're probably right...guess this hack isn't finished after all. Right now I'm working on another hack, so this hack probably isn't going to be finished for a really long time. Sorry to dissapoint everyone who was looking forward to this. This thread can be closed now.

____________________
Come join my IRC channel, #Megahax for Mega Man hacking related discussions.

NetSplit
Posted on 08-17-08 04:08 AM Link | Quote | ID: 89065


Level: 32

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Hey, no problems. Don't worry about it. That's the way fan made games and such go. It's always a learning experience; I definitely think this hack does more right than my early hacks! Criticism is a really great tool, but too many people abuse it; again, it's a tool, useful for learning and improvement. I hope you had fun while making the hack, since that's really what counts. Releasing a hack and having others enjoy it is just icing on the cake; what really matters is that you had fun making it. I hope my criticism didn't come across as a put down or anything, and I made sure to point out things in a lot of detail so you can learn and improve. That, in my opinion, is the best part about a public release.

Keep it up, man. I really love seeing this stuff and am confident your work will get better and better. Again, I'm looking forward to seeing more from you.

Insectduel
Posted on 08-18-08 08:16 PM (rev. 2 of 08-18-08 08:18 PM) Link | Quote | ID: 89131


Hammer Brother
Level: 68

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Since: 02-16-08
From: Insectduel's office

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I really like that review NetSplit. Also done the same thing for me but something else missing too. I hope this hack isn't already sent to RHDN otherwise some bad reviews may be written.

Yeah, you forgot about the door celing part. I can see it when facing Bombman. Unfortunely, only Visine can change TSA for doors that opens and closing. So there's much at work need to look at. By hand, I had no idea where the ROM address come from since I never even look at it yet.

But I can now when I get to it.

Also, Fireman's level is being blocked too. I can't even jump for some reason.

In that case, I should get back with my own MM1 project. It takes time for me to start working on my own levels after the ASM coding features.

Main - ROM Hacking Related Releases - Mega Man: The Return of Wily RELEASED New thread | New reply

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