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Main - ROM Hacking - Vs. Super Mario Bros. New thread | New reply


GameGenie81
Posted on 08-05-08 07:05 AM Link | Quote | ID: 88569


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Would any of you be interested in a version of Vs. Super Mario Bros. without the "INSERT COIN" text at the beginning (be able to select your player at the title screen)? And also one that starts off easy like the home versions of SMB1 (with the game's hard mode on starting with World 5-3 as usual)?

It would not be too hard to port, as all you do is to alter the ground attributes (more holes and different jump zones; and different maze paths for Worlds 5-4 and 7-4) for the original SMB1 levels. But there are some totally new levels in this version that would later appear in the Japanese version of SMB2.

SMB = Super Mario Bros.
SMB2(J) = Super Mario Bros. 2 (Japanese), aka Super Mario Bros.: The Lost Levels and Super Mario Bros. for Super Players

LEVEL LAYOUT (from StrategyWiki.com):
WORLD 1
1-1 - SMB 1-1
1-2 - SMB 1-2
1-3 - SMB 1-3
1-4 - SMB2(J) 1-4

WORLD 2
2-1 - SMB 2-1
2-2 - SMB 7-2
2-3 - SMB 7-3
2-4 - SMB 6-4

WORLD 3
3-1 - SMB 3-1
3-2 - SMB2(J) 2-2
3-3 - SMB 3-3
3-4 - SMB 3-4

WORLD 4
4-1 - SMB 4-1
4-2 - SMB 4-2
4-3 - SMB 4-3
4-4 - SMB 2-4

WORLD 5
5-1 - SMB 5-1
5-2 - SMB 5-2
5-3 - SMB 6-3 (palette swap)
5-4 - SMB 4-4

WORLD 6
6-1 - SMB 6-1
6-2 - SMB 6-2
6-3 - SMB2(J) 4-3 (palette swap)
6-4 - SMB 5-4

WORLD 7
7-1 - SMB 7-1
7-2 - SMB2(J) 6-2
7-3 - SMB2(J) 6-3
7-4 - SMB 7-4

WORLD 8
8-1 - SMB 8-1
8-2 - SMB 8-2
8-3 - SMB 8-3
8-4 - SMB2(J) 8-4 (yeah, I know, the original VsSMB version of World 8-4 was similar to the SMB W8-4 except for more holes; the SMB2(J) version is substituted to make it a little more difficult; and the SMB2(J) version of W8-4 is the one used for All Night Nippon SMB)

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Hamtaro126
Posted on 08-05-08 07:52 AM Link | Quote | ID: 88570


Cheep-cheep
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Since: 05-02-07
From: Shelton, WA

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Yes. I am interested in this. Can you post it here?

Unless I can have a disassembly of it's ending.

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I wonder what's for dinner?

frantik
Posted on 08-06-08 07:23 AM Link | Quote | ID: 88597


Red Koopa
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would be relatively straight forward to port to the SMB rom which is i assume what you would like to do. you might even be able to just copy the level data and set up new pointers, though i suspect you will run into space issues and will have to use a mapper to fit all of the levels in like in the SMB Special port

Dan
Posted on 08-06-08 06:28 PM Link | Quote | ID: 88612


Goomba
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Posted by GameGenie81
Would any of you be interested in a version of Vs. Super Mario Bros. without the "INSERT COIN" text at the beginning (be able to select your player at the title screen)? And also one that starts off easy like the home versions of SMB1 (with the game's hard mode on starting with World 5-3 as usual)?



Yes.

Posted by GameGenie81
It would not be too hard to port, as all you do


No.

Do your own hacking.

Insectduel
Posted on 08-06-08 07:20 PM Link | Quote | ID: 88613


Hammer Brother
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I can understand that you can port SMB Special to NES but why VS. SMB.

I would like to port VS. SMB only to the US Version Super Mario All-Stars. Except no expansion levels for the first 8 worlds.

In order words, NO. But taking levels from VS. SMB to any SMB related games is quite easy and has the SAME level format..

Hamtaro126
Posted on 08-06-08 08:54 PM (rev. 4 of 08-06-08 09:00 PM) Link | Quote | ID: 88620


Cheep-cheep
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Well the only advantages of this is the new ending, and the new title screen and level space.

The original can do some if hacked, Just with any of the disassembled SMB2j code provided, It is Impossible for me right now to find parts of the SMB2j ending ASM (except the indirect pointers to the main ending text)

The SMB2j ending is the same as VsSMB, just without the CHR-RAM bank used for the door.

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

GameGenie81
Posted on 08-06-08 10:06 PM (rev. 2 of 08-06-08 10:06 PM) Link | Quote | ID: 88633


Koopa
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Since: 08-15-07
From: Milwaukie, OR

Last post: 5406 days
Last view: 5360 days
Posted by Hamtaro126
Well the only advantages of this is the new ending, and the new title screen and level space.

The original can do some if hacked, Just with any of the disassembled SMB2j code provided, It is Impossible for me right now to find parts of the SMB2j ending ASM (except the indirect pointers to the main ending text)

The SMB2j ending is the same as VsSMB, just without the CHR-RAM bank used for the door.


And also, in regards to VsSMB... no key change in the victory music (the music that plays when you save Princess Toadstool in World 8-4).

____________________
We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines.

Main - ROM Hacking - Vs. Super Mario Bros. New thread | New reply

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