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Main - ROM Hacking Related Releases - F-Zero FZVS | New thread | New reply |
fzvs |
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Newcomer Level: 6 Posts: 1/5 EXP: 847 Next: 60 Since: 08-04-08 Last post: 5741 days Last view: 5741 days |
Heloo
I've been working on a project called F-Zero VS which is basically a way to play multiplayer (1 to 4 player) races on the original F-Zero for the SNES. Not sure if you're interested but its here: fzerovs.blogspot.com There's also a short video demo Still have to polish the edges before its release though Michael |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1822/4196 EXP: 21529125 Next: 307476 Since: 02-19-07 From: Ithaca, NY, US Last post: 469 days Last view: 82 days |
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Raccoon Sam |
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Cobrat Level: 56 Posts: 540/672 EXP: 1379782 Next: 18394 Since: 02-19-07 From: Hi Last post: 3465 days Last view: 2696 days |
Magnificent work!
Welcome to the community. ____________________ |
fzvs |
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Newcomer Level: 6 Posts: 2/5 EXP: 847 Next: 60 Since: 08-04-08 Last post: 5741 days Last view: 5741 days |
Posted by blackhole89 That's a good question. It seems to work fine with netplay, although for me the ping was low. Should there be any big network delays, I could write the code to guess the next position of the car based on its velocity which would keep the driving smooth.. it wouldn't be a big problem. The networking code was an afterthought really, because I have been thinking of taking it out and replacing it with shared RAM. The advantages of this are: 1) completely synchronised games 2) no lag the disadvantages are: 1) all emulators must be played from the same PC, requiring a more powerful pc 2) multiple monitors needed for large screen racing 3) no network play what do you think is better? |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1823/4196 EXP: 21529125 Next: 307476 Since: 02-19-07 From: Ithaca, NY, US Last post: 469 days Last view: 82 days |
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fzvs |
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Newcomer Level: 6 Posts: 3/5 EXP: 847 Next: 60 Since: 08-04-08 Last post: 5741 days Last view: 5741 days |
Posted by blackhole89 Good point, but I actually see it opposite. For me, the probability of someone waiting on an empty server for another player to connect is low, after all it is F-Zero not Quake or Warsow etc so there aren't going to be that many players. But atleast with the non-networked play, you can have a group of friends come over... |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1825/4196 EXP: 21529125 Next: 307476 Since: 02-19-07 From: Ithaca, NY, US Last post: 469 days Last view: 82 days |
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fzvs |
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Newcomer Level: 6 Posts: 4/5 EXP: 847 Next: 60 Since: 08-04-08 Last post: 5741 days Last view: 5741 days |
True. To do this I will need to make the networking code much more robust and complete than it is at the moment. It should have the ability to handle multiple games simultaneously, etc. I suppose that is where my hesitations lie, in finding the time to do this. That's where public transport to work comes in handy@! |
messiaen |
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Cheep-cheep Level: 32 Posts: 108/193 EXP: 204412 Next: 2030 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4441 days Last view: 4769 days |
A few days ago a 1.0 of this very interesting project was released:
F-Zero FZVS blog. |
smkdan |
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Ninji Level: 36 Posts: 190/238 EXP: 288597 Next: 19513 Since: 05-26-07 Last post: 4060 days Last view: 4009 days |
nice. its one of those things i don't think has ever been done before and to see it work so well is really cool. i just tried it out and its really easy to get something running. i wonder how well it would work over the net though, i don't know how sensitive it'd be to the latency or potential lag spikes. |
Sukasa |
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Red Birdo Level: 92 Posts: 1424/2112 EXP: 7688002 Next: 68935 Since: 02-19-07 Last post: 4445 days Last view: 3217 days |
Thanks for the update, messiaen. |
Main - ROM Hacking Related Releases - F-Zero FZVS | New thread | New reply |
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