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Main - ROM Hacking Related Releases - Storehouse No.18 Preview New thread | Thread closed


Gil-Galad
Posted on 07-23-08 11:40 AM Link | Quote | ID: 87873


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Warehouse No.18, which has been translated to be re-named as Storehouse No.18 is a Russian Sokoban clone. I can only speculate that this game was deveoped for play on a Dendy, which is a Russian Famicom clone. This game is also PAL, so be sure to set emulation accordingly.

According to Wikipedia, "Sokoban (倉庫番, Sōkoban?, warehouse keeper) is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled."

As far as playing the game is concerned, I have gotten about 10-15 minutes worth of fun out of this game each time that I have decided to play it. Even for the NES/Famicom/Dendy standards, the graphics are really bland.

Despite the short commings of this game, I have decided to translate the game to English from Russian. Blackhole89 has translated the Russian script, I have done all of the hacking so far. What remains to be done is the title screen hacking.

Raccoon Sam
Posted on 07-23-08 03:39 PM Link | Quote | ID: 87878


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I looove Sokoban.
Where's the link?

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blackhole89
Posted on 07-23-08 05:32 PM Link | Quote | ID: 87882


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So that's what the "Dendy" thing is... I remember seeing one a few years ago, when we were visiting an old university friend of my father's in St. Petersburg, in possession of his elementary-schooler son, and wondering about its hardware (since it ran what appeared to be NES games but did not have any Nintendo branding).

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Gil-Galad
Posted on 07-23-08 09:32 PM Link | Quote | ID: 87890


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Here is what a Dendy looks like, in case that anyone is wondering.



Raccoon Sam: I'm glad to hear that you like Sokoban. Soon, not sure the exact date, I'll be releasing the English translation patch. The name of the game in it's GoodNES designation is Warehouse No. 18 (R) [!].

I haven't even made a page for the translation on my website yet, which also should be soon. My page is Here. I will probably post here once it's done so you don't have to keep checking a lot.

blackhole89: I hope that you got the chance to play the Dendy. Would have been awesome if you had. From what I had read, the Dendy became popular after the U.S.S.R. Some people are saying that the Dendy was not licensed by Nintendo, which could be a good reason why you had not seen any Nintendo brand name on the console.

Also, the materials used to construct the Dendy have been said to be cheap, you have to be real careful when operating the console or you can break it.

Kawa
Posted on 07-23-08 09:40 PM Link | Quote | ID: 87891


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The Dendy looks remarkably like a desaturated Famicom.

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Googie
Posted on 07-24-08 08:18 PM Link | Quote | ID: 87933


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I was playing a game like this last week. I got really into the game, are you planning to change the graphics around?

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Gil-Galad
Posted on 07-24-08 08:26 PM Link | Quote | ID: 87934


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Posted by Googie
I was playing a game like this last week. I got really into the game, are you planning to change the graphics around?


I'm thinking about giving the game a overhaul. I expanded the ROM and got rid of the hack protection scheme of the ROM and many other problems. So it's certainly possible.

blackhole89
Posted on 07-26-08 07:06 PM Link | Quote | ID: 88004


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Posted by Gil-Galad
blackhole89: I hope that you got the chance to play the Dendy.

Yes, I did, though it wasn't for overly long since we were just dropping by (and had other things to do anyway).
Also, I think making better vertical and proper corner brick pieces might be a good start for improving the game's visuals.

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Gil-Galad
Posted on 07-26-08 11:01 PM Link | Quote | ID: 88009


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Posted by blackhole89
Posted by Gil-Galad
blackhole89: I hope that you got the chance to play the Dendy.

Yes, I did, though it wasn't for overly long since we were just dropping by (and had other things to do anyway).
Also, I think making better vertical and proper corner brick pieces might be a good start for improving the game's visuals.


That sucks that you did not have more time to play the Dendy.

I agree as those blocks clearly gives the wall the grid look. If the vertical and corner blocks looked as though they were one piece, would make the game look a lot better.

I'm not at home right now, so I'll look at the ROM when I get home to see if there is enough CHR to add more blocks. What would need to be done is to examine the storehouse data storage, how the blocks are laid out. Also, those extra blocks would need to be added in the game editor. Possibly a big job, but we shall see.

I take it that the English translation is good enough to release? If you give me the go ahead, then I shall do so.


Gil-Galad
Posted on 07-27-08 11:30 PM Link | Quote | ID: 88101


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I have just released the 100% translation patch for Storehouse No.18. Go to my site Here to download the patch.

I would like to personally thank Blackhole89 for translating the Russian script.

Celice
Posted on 07-28-08 04:58 AM Link | Quote | ID: 88123


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I kinda want to do a hack over this now :o

Cool work guys ^^

Gil-Galad
Posted on 07-28-08 08:54 PM Link | Quote | ID: 88156


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Posted by Celice
I kinda want to do a hack over this now :o

Cool work guys ^^


I and blackhole89 have already been discussing that. I've been mapping out the ROM lately. Of course you can do your own project, that's cool.




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