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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

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Ramon
Posted on 05-30-07 03:12 PM Link | Quote | ID: 39571


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Posted by interdpth
Also

http://youtube.com/watch?v=dqYYUYmTatY

Wow, that's awesome! But shouldn't Samus always be in the center of the screen?

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n30neuromancer
Posted on 05-30-07 11:20 PM (rev. 6 of 05-31-07 05:38 AM) Link | Quote | ID: 39638

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Posted by interdpth
To chance enemies
Click Advanced -> Edit Enemy Data look for the chozo you want.



ok i was able to get into Advanced -> Edit Enemy Data and place the morphball bombs. however, whenever i load the rom and actually go to pick them up the game just freezes. any clue what im still doing wrong here?

edit: also when changing the Enemy Data i seem to get a lot of spaces that are supposed to be empty however they arent.

edit2: Edit Enemy Data seems to just have some weird effects. im editing the 1st room in brinstar and whenever i change the 1st field in Edit Enemy Data it effects the enemies as well as the morphball. other 2 fields seem to have no effect no matter what i select for them.

another weird effect: same room, brinstar 0, changed Enemy Set 1 into Gravity Suit. Instead of gravity suit, all the enemies turned into violas.....

edit3: i know im doing something incredibly wrong here, just cant figure out what exactly....

SuperMetroid
Posted on 05-31-07 05:35 AM Link | Quote | ID: 39749


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Let me back in matt.

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me-is-liam
Posted on 05-31-07 12:04 PM Link | Quote | ID: 39817


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Posted by SuperMetroid
Let me back in matt.


You mean #JZD? hes going to in the year 6225 aparently

*back on topic*

Electrometer Prime
Posted on 05-31-07 05:07 PM Link | Quote | ID: 39847


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Posted by Ramon
Posted by interdpth
Also

http://youtube.com/watch?v=dqYYUYmTatY

Wow, that's awesome! But shouldn't Samus always be in the center of the screen?


He edited the scroll data to make it look interesting.

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Ramon
Posted on 05-31-07 10:31 PM Link | Quote | ID: 39994


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Oh, right, I forgot Scroll Data editing.

lol, for some reason my hack is somewhat screwed up =/ I probably moved some sprite or something like that...
At least I have a backup. And, is tomorrow actually the actual release date of ZF? =D

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interdpth
Posted on 06-01-07 03:38 AM (rev. 4 of 06-01-07 06:30 AM) Link | Quote | ID: 40395


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ZF 1.0

GET IT WHILE IT'S HOT!



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lawl blog

http://interdpths.blogspot.com/

n30neuromancer
Posted on 06-01-07 07:36 AM (rev. 2 of 06-01-07 07:36 AM) Link | Quote | ID: 40724

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Posted by interdpth
ZF 1.0

GET IT WHILE IT'S HOT!





nice. great job! thanks a ton.

The Skull
Posted on 06-01-07 08:50 AM Link | Quote | ID: 40756

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Wow, this is awesome. The editor even looks nice. It looks like it's at least as powerful as SMILE. Theres a bit of lag when drawing multiple tiles (But I am using Vista currently, so I'll blame that) which makes completely changing a room very tedious. After looking through the dozens of tile sets and considering some of ZM's unique level features (False, 'vanishing' walls, fake lava, etc) there are definitely going to be some awesome hacks in the future.

NEONswift
Posted on 06-01-07 08:52 AM Link | Quote | ID: 40757


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Hoorah! Congratulations on the progress interpth.

You've come a long way from where it started. Loving the new features. Will play around with it some more after work this evening.

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interdpth
Posted on 06-02-07 06:15 AM Link | Quote | ID: 41233


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Actually I said other then the slowness, ZF is on par with SMILE =P

I'll be updating that link from time to time

So just download like once a week

Comments please and i'll have my homepage up soon

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lawl blog

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n30neuromancer
Posted on 06-02-07 09:20 AM (rev. 7 of 06-02-07 09:29 AM) Link | Quote | ID: 41294

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two questions quick questions...

in the earlier versions there was an intro editor but it was grey'd out, now its not even grey'd out, did you scrap the whole idea of the intro editor?

how do you add additional scroll data?



Posted by interdpth
Actually I said other then the slowness, ZF is on par with SMILE =P


doesnt seem to be running slow to me. 2-3 secs between room loads. and ZF makes SMILE look extremely user unfriendly.

The Skull
Posted on 06-02-07 01:16 PM Link | Quote | ID: 41345

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Well, I just installed Xp on this machine and gave it a whirl without Vista. Reduced slowness dramatically. (Still a bit laggy, but my current machine is junk) Also the tile-placement system seems a bit buggy. IE Sometimes when I am copying one existing tile, it copies the tile and the clip data, but other times it only takes one of the two, and sometimes it just doesn't paste any tile at all. (I might be doing something wrong; Right-click copies a tile's data and left-click pastes it, right? Or is there more...)

interdpth
Posted on 06-06-07 08:08 PM Link | Quote | ID: 43011


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Look at this!


When's the next update?

June 21st

What'll be in it?

Enemy editor and Faster load times

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lawl blog

http://interdpths.blogspot.com/

P.JBoy
Posted on 06-06-07 11:05 PM (rev. 2 of 06-06-07 11:05 PM) Link | Quote | ID: 43072


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WOOP WOOP WOOP

Have you found the sprite pictures in the ROM?

This is simply awesome, much better than SMILE (GUIwise)

keep it up ;-)

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Raccoon Sam
Posted on 06-06-07 11:54 PM Link | Quote | ID: 43087


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Read gfx from Rom YESSSSSSSSS

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HelloPSP
Posted on 06-09-07 08:23 PM Link | Quote | ID: 44000

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Hey! I'm New Here and I'm having trouble running this.

"Component 'Comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"

Im running on Windows XP Professional

Darkdata
Posted on 06-09-07 08:28 PM Link | Quote | ID: 44001


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Posted by HelloPSP
Hey! I'm New Here and I'm having trouble running this.

"Component 'Comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"

Im running on Windows XP Professional


Protip:
a file is missing or invalid
Protip2:
==>
Protip3:
Place in same folder as program.

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HelloPSP
Posted on 06-09-07 08:34 PM Link | Quote | ID: 44002

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Hooray It Worked! Thank You!

Raccoon Sam
Posted on 06-09-07 08:42 PM Link | Quote | ID: 44004


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You should make it so that if the OCX error appears, it gives instructions how to fix the problem.

Or either auto-include it with the program.

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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

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