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05-24-13 08:56 PM |
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| 0 users currently in ROM Hacking | 5 guests |
| Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking | New thread | New reply |
| interdpth |
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Buzzy Beetle Level: 38 Posts: 47/383 EXP: 358186 Next: 12261 Since: 02-22-07 Last post: 109 days Last view: 82 days |
Ok, thanks KP for le bump
I'd like to thank Tauwasser for making this section possible Three new jaw-dropping pics!
Woo hoo! ____________________ lawl blog http://interdpths.blogspot.com/ |
| FirePhoenix0 |
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Bullet Bill Level: 43 Posts: 180/505 EXP: 542211 Next: 22835 Since: 02-23-07 Last post: 1530 days Last view: 1513 days |
Sweet! You got Crocomire to work right? I'm also liking the tile and pallete viewers. Keep it up! ____________________ |
| Techokami |
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Red Paragoomba Level: 16 Posts: 16/50 EXP: 16904 Next: 3352 Since: 02-19-07 From: HoleNet! Last post: 2096 days Last view: 1332 days |
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| FirePhoenix0 |
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Bullet Bill Level: 43 Posts: 181/505 EXP: 542211 Next: 22835 Since: 02-23-07 Last post: 1530 days Last view: 1513 days |
Posted by Techokami Nope. His graphics were all in the game, just not implemented by Nintendo. I'm not sure if his coding was in there as well but I think it probably was. ____________________ |
| Skreeny |
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Cobrat Level: 48 Posts: 85/653 EXP: 797583 Next: 25959 Since: 02-21-07 Last post: 1351 days Last view: 852 days |
Yes, it's real. He doesn't do a whole lot, though. Just kinda sits there, growls, and when you shoot its mouth with a missile, stops taking damage or affecting the environment in any way.
Unfortunately, the only video I see of it on Youtube is this one, and it's not the best... |
| Raccoon Sam |
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Cobrat Level: 49 Posts: 138/671 EXP: 831074 Next: 52809 Since: 02-19-07 From: Hi Last post: 25 days Last view: 4 days |
Oh my lord.
Beautiful work there. ____________________ |
| interdpth |
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Buzzy Beetle Level: 38 Posts: 51/383 EXP: 358186 Next: 12261 Since: 02-22-07 Last post: 109 days Last view: 82 days |
Weee
new pic
Door Editor Check that out! It's coo ____________________ lawl blog http://interdpths.blogspot.com/ |
| The13thProdigy |
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Red Paragoomba Level: 17 Posts: 9/64 EXP: 24456 Next: 287 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 1461 days Last view: 1461 days |
Aw man, this is so awesome! I love the tile editor and am crazy about the Chozo statue thing ...Crocomire looks sweet too.
As for the door editor, that's mad awesome, looks totally easy to use, which is the bloody opposite of how SMILE was T_T I'll get on IM one of these days, Interdpth. |
| Raccoon Sam |
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Cobrat Level: 49 Posts: 142/671 EXP: 831074 Next: 52809 Since: 02-19-07 From: Hi Last post: 25 days Last view: 4 days |
This has got to be the fastest-developing editor ever been in the works!
Incredible job, once again!! ____________________ |
| P.JBoy |
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![]() Octorok Level: 12 Posts: 7/28 EXP: 7024 Next: 897 Since: 03-29-07 From: England's house Last post: 1518 days Last view: 1518 days |
Awesome, hopefully this won't slow down ZF any further though. It honestly takes 9 seconds to load each room.
So now that you've got a door editor going, then is there anything special about elevators that'll slow down the editing of them? The enemy viewer looks awesome btw ____________________ #jzd, the unofficial metroid hacking team " |
| TheGreatGuy |
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Beezo Level: 42 Posts: 80/480 EXP: 500146 Next: 21216 Since: 03-15-07 Last post: 1778 days Last view: 1643 days |
The new pics look great, door editor and enemy viewer both look easy to use. However, I have a question, all these new shots are mostly of Zero Mission, how's Fusion editing coming along? ____________________ There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy. |
| interdpth |
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Buzzy Beetle Level: 38 Posts: 52/383 EXP: 358186 Next: 12261 Since: 02-22-07 Last post: 109 days Last view: 82 days |
That front will come after this release, whatever will be zm editable, MF will have the 2 should be together by July. ____________________ lawl blog http://interdpths.blogspot.com/ |
| KP9000 |
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Boomboom Level: 77 Posts: 64/1961 EXP: 4152406 Next: 38723 Since: 02-19-07 Last post: 289 days Last view: 294 days |
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| Phoenix Yoshi |
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Red Cheep-cheep Level: 30 Posts: 163/216 EXP: 151777 Next: 14092 Since: 02-19-07 From: Georgia Last post: 1576 days Last view: 1549 days |
Has anyone noticed how the Minimap editor is a bit... bugged, in the sense that whatever the cursor scrolls over in the right box is automatically selected? It makes it kinda hard to edit the minimap....
I like the editor so far. I'm having fun placing tanks all over the place... XD Though, in case no one's noticed.... Pick up a Power Bomb Tank without Normal Bombs, and the game doesn't do anything after it shows the Samus screen... Yeah, it freezes the game. It just.... Sits there. Doesn't load the right text or anything. It just.... does nothing. Also, here's an idea (or two), interdepth: I've noticed how the Minimap doesn't automatically show the "Item still in area" circle when you enter a room with a tank/item you placed. Do you think you could make it so the game checks for any certain clipdatas on the blocks in the certain block of the map you're on when it decides to switch tiles? Is that possible? Also, I've noticed how you have every tile on the Minimap for the rooms be the "room not visited" tile, even if the room is supposed to be "Not shown on the map". (You know, the Hidden rooms.) Think it's possible to make it show the minimap as it'd look if you were looking at it in-game with all rooms (and blocks) visited? Maybe an option to toggle between viewing all rooms, and rooms as they'd appear on the map when you get it? Nice editor, BTW. I think I might make a neat little Metroid II remake with this... Using MZM... Even though there'd be items I couldn't use, like Spider Ball and Spazer Beam.... And there'd need to be special triggers and stuff.... But anyways... |
| interdpth |
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Buzzy Beetle Level: 38 Posts: 55/383 EXP: 358186 Next: 12261 Since: 02-22-07 Last post: 109 days Last view: 82 days |
Sorry, about the long post delay, just haven't been willing to unveal anything!
ZF is being worked on everyday, as of now i'm doing some ASM stuff, but the current version has a perfect minimap editor and such, new GUI designs which should let you work faster! ![]() ____________________ lawl blog http://interdpths.blogspot.com/ |
| NightKev |
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Cape Luigi Level: 113 Posts: 593/4773 EXP: 15686010 Next: 132551 Since: 03-15-07 Last post: 3 days Last view: 1 day |
When do we get our next release? ____________________ |
| Jigglysaint |
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Red Paragoomba Level: 17 Posts: 3/62 EXP: 23119 Next: 1624 Since: 04-04-07 Last post: 627 days Last view: 621 days |
Posted by Skreeny Ahem! I was kind of limited in my utilities. And of course it's the only video, aside from Interdepth, whom I had to explain it, I was the first to find the actual in game sprite. I am glad to see how far Inter did with all my data. Trust me, it was heck sometimes trying to explain some of this stuff to him. |
| interdpth |
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Buzzy Beetle Level: 38 Posts: 56/383 EXP: 358186 Next: 12261 Since: 02-22-07 Last post: 109 days Last view: 82 days |
Oh, you mean this version?
June 1st. Yes you can select multiple tiles now
it's alot faster! ____________________ lawl blog http://interdpths.blogspot.com/ |
| NightKev |
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Cape Luigi Level: 113 Posts: 596/4773 EXP: 15686010 Next: 132551 Since: 03-15-07 Last post: 3 days Last view: 1 day |
Posted by interdpth Posted by interdpthFatal Error: Conflicting statements identified. Windows will now BSOD. Thank you, goodb*BOOM* ____________________ |
| interdpth |
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Buzzy Beetle Level: 38 Posts: 57/383 EXP: 358186 Next: 12261 Since: 02-22-07 Last post: 109 days Last view: 82 days |
Oh, since your a productive wiggler, you can get your copy May 25th. ____________________ lawl blog http://interdpths.blogspot.com/ |
| Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking | New thread | New reply |
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