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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

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interdpth
Posted on 04-10-07 08:58 PM Link | Quote | ID: 25544


Buzzy Beetle
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Ok, thanks KP for le bump
I'd like to thank Tauwasser for making this section possible

Three new jaw-dropping pics!












Woo hoo!

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lawl blog

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FirePhoenix0
Posted on 04-10-07 09:24 PM Link | Quote | ID: 25557


Bullet Bill
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Sweet! You got Crocomire to work right? I'm also liking the tile and pallete viewers. Keep it up!

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Techokami
Posted on 04-11-07 01:58 AM Link | Quote | ID: 25655


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...WHAT.

So Crocomire in Zero Mission is not a hoax?

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FirePhoenix0
Posted on 04-11-07 03:12 AM Link | Quote | ID: 25674


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Posted by Techokami
...WHAT.

So Crocomire in Zero Mission is not a hoax?

Nope. His graphics were all in the game, just not implemented by Nintendo. I'm not sure if his coding was in there as well but I think it probably was.

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Skreeny
Posted on 04-11-07 05:33 AM Link | Quote | ID: 25715


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Yes, it's real. He doesn't do a whole lot, though. Just kinda sits there, growls, and when you shoot its mouth with a missile, stops taking damage or affecting the environment in any way.

Unfortunately, the only video I see of it on Youtube is this one, and it's not the best...

Raccoon Sam
Posted on 04-11-07 08:41 PM Link | Quote | ID: 25846


Cobrat
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Oh my lord.
Beautiful work there.

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interdpth
Posted on 04-14-07 03:08 AM Link | Quote | ID: 26441


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Weee
new pic




Door Editor

Check that out! It's coo

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lawl blog

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The13thProdigy
Posted on 04-14-07 02:58 PM Link | Quote | ID: 26559


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Aw man, this is so awesome! I love the tile editor and am crazy about the Chozo statue thing ...Crocomire looks sweet too.

As for the door editor, that's mad awesome, looks totally easy to use, which is the bloody opposite of how SMILE was T_T

I'll get on IM one of these days, Interdpth.

Raccoon Sam
Posted on 04-14-07 03:01 PM Link | Quote | ID: 26560


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This has got to be the fastest-developing editor ever been in the works!
Incredible job, once again!!

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P.JBoy
Posted on 04-15-07 11:32 PM Link | Quote | ID: 27034


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Awesome, hopefully this won't slow down ZF any further though. It honestly takes 9 seconds to load each room.

So now that you've got a door editor going, then is there anything special about elevators that'll slow down the editing of them?

The enemy viewer looks awesome btw

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TheGreatGuy
Posted on 04-15-07 11:51 PM Link | Quote | ID: 27049


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The new pics look great, door editor and enemy viewer both look easy to use. However, I have a question, all these new shots are mostly of Zero Mission, how's Fusion editing coming along?

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There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy.

interdpth
Posted on 04-16-07 06:19 AM Link | Quote | ID: 27154


Buzzy Beetle
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That front will come after this release, whatever will be zm editable, MF will have the 2 should be together by July.

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lawl blog

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KP9000
Posted on 04-22-07 06:27 AM Link | Quote | ID: 28688


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Okay, I've set up a MoonEdit file on Xkeeper's server. It is mainly used for bug reporting, suggestions, run-time errors, and FAQs. If you feel you can contribute, please feel free to do so. It does not have a password, but if vandalism occurs, there will be one put in place. To connect, get MoonEdit and connect to xkeeper.shacknet.nu on the default port 32123.

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Phoenix Yoshi
Posted on 04-27-07 07:10 PM Link | Quote | ID: 30715


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Has anyone noticed how the Minimap editor is a bit... bugged, in the sense that whatever the cursor scrolls over in the right box is automatically selected? It makes it kinda hard to edit the minimap....

I like the editor so far. I'm having fun placing tanks all over the place... XD Though, in case no one's noticed.... Pick up a Power Bomb Tank without Normal Bombs, and the game doesn't do anything after it shows the Samus screen... Yeah, it freezes the game. It just.... Sits there. Doesn't load the right text or anything. It just.... does nothing.

Also, here's an idea (or two), interdepth: I've noticed how the Minimap doesn't automatically show the "Item still in area" circle when you enter a room with a tank/item you placed. Do you think you could make it so the game checks for any certain clipdatas on the blocks in the certain block of the map you're on when it decides to switch tiles? Is that possible? Also, I've noticed how you have every tile on the Minimap for the rooms be the "room not visited" tile, even if the room is supposed to be "Not shown on the map". (You know, the Hidden rooms.) Think it's possible to make it show the minimap as it'd look if you were looking at it in-game with all rooms (and blocks) visited? Maybe an option to toggle between viewing all rooms, and rooms as they'd appear on the map when you get it?

Nice editor, BTW. I think I might make a neat little Metroid II remake with this... Using MZM... Even though there'd be items I couldn't use, like Spider Ball and Spazer Beam.... And there'd need to be special triggers and stuff.... But anyways...

interdpth
Posted on 04-30-07 07:05 PM Link | Quote | ID: 31631


Buzzy Beetle
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Sorry, about the long post delay, just haven't been willing to unveal anything!

ZF is being worked on everyday, as of now i'm doing some ASM stuff, but the current version has a perfect minimap editor and such, new GUI designs which should let you work faster!



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lawl blog

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NightKev
Posted on 05-01-07 12:47 AM Link | Quote | ID: 31720


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When do we get our next release?

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Jigglysaint
Posted on 05-01-07 03:12 AM Link | Quote | ID: 31766


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Posted by Skreeny
Yes, it's real. He doesn't do a whole lot, though. Just kinda sits there, growls, and when you shoot its mouth with a missile, stops taking damage or affecting the environment in any way.

Unfortunately, the only video I see of it on Youtube is this one, and it's not the best...


Ahem! I was kind of limited in my utilities. And of course it's the only video, aside from Interdepth, whom I had to explain it, I was the first to find the actual in game sprite.

I am glad to see how far Inter did with all my data. Trust me, it was heck sometimes trying to explain some of this stuff to him.

interdpth
Posted on 05-01-07 04:58 AM Link | Quote | ID: 31815


Buzzy Beetle
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Oh, you mean this version?




June 1st. Yes you can select multiple tiles now

it's alot faster!

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lawl blog

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NightKev
Posted on 05-01-07 06:39 AM Link | Quote | ID: 31838


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Posted by interdpth
Actually the date i'm releasing is 6/1/07 but you get a beta before others do!
Posted by interdpth
June 1st. Yes you can select multiple tiles now
Fatal Error: Conflicting statements identified. Windows will now BSOD. Thank you, goodb*BOOM*

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interdpth
Posted on 05-01-07 06:44 AM Link | Quote | ID: 31839


Buzzy Beetle
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Oh, since your a productive wiggler, you can get your copy May 25th.

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lawl blog

http://interdpths.blogspot.com/
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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

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