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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking | New thread | New reply |
Raccoon Sam |
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Cobrat Level: 56 Posts: 101/672 EXP: 1379345 Next: 18831 Since: 02-19-07 From: Hi Last post: 3461 days Last view: 2692 days |
Posted by Techokami Quoted for truth. ____________________ |
Xeon |
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Red Paratroopa Level: 31 Posts: 40/174 EXP: 181484 Next: 3879 Since: 03-09-07 Last post: 6013 days Last view: 3216 days |
Looking good. |
NightKev |
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Cape Luigi Level: 131 Posts: 41/4792 EXP: 26217042 Next: 207578 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
Posted by RT-55J Posted by interdpth I've tried three different MF roms and none of them work. Are you sure you didn't give us a buggy/non-working version? ____________________ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 23/383 EXP: 593373 Next: 17912 Since: 02-22-07 Last post: 4093 days Last view: 4066 days |
Ok sorry just redownload that link it'll work now might be some bugs with menu items, didn't bother to do anything with that.
Uh, have fun! ____________________ lawl blog http://interdpths.blogspot.com/ |
RT-55J |
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Armor Guardian Level: 81 Posts: 22/1562 EXP: 4886787 Next: 106062 Since: 02-23-07 From: Wild Side Arcade Last post: 307 days Last view: 49 days |
Now I'm getting the same errors, except for the opposite games.
EDIT: I should mention that I'm using Windows 98. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 24/383 EXP: 593373 Next: 17912 Since: 02-22-07 Last post: 4093 days Last view: 4066 days |
Ok. There.
Fixed. Damn background code. Just redownload. Link is http://s93771610.onlinehome.us/inters/ZeroFission.zip ____________________ lawl blog http://interdpths.blogspot.com/ |
RT-55J |
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Armor Guardian Level: 81 Posts: 25/1562 EXP: 4886787 Next: 106062 Since: 02-23-07 From: Wild Side Arcade Last post: 307 days Last view: 49 days |
No I'm only getting "Runtime Error 7: Out of Memory" or something like that. It's probably a fault on my end now. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 25/383 EXP: 593373 Next: 17912 Since: 02-22-07 Last post: 4093 days Last view: 4066 days |
Reboot or something. =P
it'll work then =P ____________________ lawl blog http://interdpths.blogspot.com/ |
RT-55J |
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Armor Guardian Level: 81 Posts: 26/1562 EXP: 4886787 Next: 106062 Since: 02-23-07 From: Wild Side Arcade Last post: 307 days Last view: 49 days |
Still doesn't work, although everything appears to load. My computer sucks.
I think I'll just plan my Fusion hack while waiting for the C version. |
Electrometer Prime |
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Red Cheep-cheep Level: 35 Posts: 23/221 EXP: 260107 Next: 19829 Since: 02-21-07 Last post: 4441 days Last view: 4440 days |
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P.JBoy |
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Octorok Level: 14 Posts: 1/28 EXP: 11695 Next: 1376 Since: 03-29-07 From: England's house Last post: 5501 days Last view: 5501 days |
Can you implement a way to change the beam power (including pseudo screw attacks and that) and Samus' running and falling speed and how long a shinespark lasts for and how long it takes to charge a charge beam and how long you have to escape tourian and chozodia and enemy/boss healths
Yeah it's alot (well only 6 things) but they are also necessary for a great editor like yours ____________________ #jzd, the unofficial metroid hacking team " |
NightKev |
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Cape Luigi Level: 131 Posts: 142/4792 EXP: 26217042 Next: 207578 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
Apparently whenever I place a block the editor takes like 5 seconds to place it. For each block. So if I wanted to make a wall 5 blocks tall it'd take about 26 seconds. It's kinda annoying. ____________________ |
Shiryu |
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Bloober Level: 47 Posts: 120/437 EXP: 723331 Next: 42872 Since: 02-19-07 Last post: 6114 days Last view: 5985 days |
Many of metroid fusion rooms are a bit messed up... For example the plant boss, the lower part of some plants have door graphics.
And the animation refreshing doesn't seem to work... it only animates the garbage tiles in the tile selector... ____________________ Generated a 991044 foot, 10.4-inch twiggy catgirl with orange hair, who weighs 315,239,939,065.9 pounds and has soft A-cup breasts, and it only took 0.00031 seconds. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 29/383 EXP: 593373 Next: 17912 Since: 02-22-07 Last post: 4093 days Last view: 4066 days |
Animate tiles is for a beta function, and uses up ALOT of speed, nightkev that could be your problem it takes no more then a click to select tile then a click to place tile. 5 seconds, that might be something with your computer.
Too many programs maybe? ____________________ lawl blog http://interdpths.blogspot.com/ |
NightKev |
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Cape Luigi Level: 131 Posts: 152/4792 EXP: 26217042 Next: 207578 Since: 03-15-07 Last post: 3728 days Last view: 3640 days |
Posted by interdpth Hmm, animate tiles, sounds reasonable, I'll turn that off and see if it helps. ____________________ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 30/383 EXP: 593373 Next: 17912 Since: 02-22-07 Last post: 4093 days Last view: 4066 days |
if anyone knows where that truaur68 dude went please let me know I really need to talk to him.
Sprites on demand soon for ZF ____________________ lawl blog http://interdpths.blogspot.com/ |
P.JBoy |
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Octorok Level: 14 Posts: 2/28 EXP: 11695 Next: 1376 Since: 03-29-07 From: England's house Last post: 5501 days Last view: 5501 days |
There's always the Shyguy Kingdom http://www.tsgk.captainn.net/index.php?p=showgame&t=sy&sy=4&ga=64 ____________________ #jzd, the unofficial metroid hacking team " |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 194/1556 EXP: 4846906 Next: 145943 Since: 03-25-07 Last post: 2670 days Last view: 2667 days |
So how similar are the two games to each other as far as the code goes? Is it basically just "old code with new skin" or is it actually different? ____________________ What FF7: Advent Children Character Are You? |
P.JBoy |
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Octorok Level: 14 Posts: 3/28 EXP: 11695 Next: 1376 Since: 03-29-07 From: England's house Last post: 5501 days Last view: 5501 days |
Posted by SakamotoSakamoto: We used Fusion's system as a base. But, in the process, we rebuilt portions of the engine. We tweaked some parts and did a lot of retooling. It was more efficient than building Zero Mission from scratch, but we still spent a lot of time in development. Another thing borrowed from Fusion was its cinematic cutscenes for the storytelling aspects. This was an almost unheard of technique when the NES version released, but Mr. Sakamoto acknowledges its value. ____________________ #jzd, the unofficial metroid hacking team " |
interdpth |
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Buzzy Beetle Level: 44 Posts: 31/383 EXP: 593373 Next: 17912 Since: 02-22-07 Last post: 4093 days Last view: 4066 days |
The engine that ZF uses for the 2 games is exactly the same albeit a few differences which have been accounted for.
P.JBoy by sprites, I meant future ZF's will actually draw the sprite from ROM. Which will hopefully be fairly fast. =P I'm thinking of scraping the current ZF for a new VB one. Not sure. But hey, whatever I do is for the best it seems! Anyother questions? ____________________ lawl blog http://interdpths.blogspot.com/ |
Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking | New thread | New reply |
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