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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking | New thread | New reply |
Raccoon Sam |
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Cobrat Level: 56 Posts: 376/672 EXP: 1379239 Next: 18937 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2691 days |
Saw those in JZD the other day.
Freaking amazing! ____________________ |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 58/64 EXP: 40522 Next: 1917 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5443 days Last view: 1911 days |
Dude, fucking sweet. I'm loving it. Those are awesome. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 155/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
So i'm thinking of having DH use 3 seperate windows.
One for the main stuff like the edit controls. 1 for map and 1 for tileset so you can resize them How's that sound? Also, Trun, I found the main sprite function So i'll have everrrry sprite offset, now to find fusions ____________________ lawl blog http://interdpths.blogspot.com/ |
Trunaur68 |
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Newcomer Level: 8 Posts: 9/9 EXP: 2120 Next: 67 Since: 05-29-07 Last post: 5939 days Last view: 5841 days |
Cool, Although right now I'm working on transfering the SA-X to MZM and I'm trying to make it support the sprites that are used for Samus... I have it up and running but the only problem I've found is that the time that the sprite changes and the time that the tileset changes are different, so the GFX screw up for a split second between every frame. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 156/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
Weee the new GUI
Moveable windows yo ____________________ lawl blog http://interdpths.blogspot.com/ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 378/672 EXP: 1379239 Next: 18937 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2691 days |
Looks good but.. What if you close them? Will they be banished foreevveeerrr?
I suggest having a top-bar like Lunar Magic or something like that for toggling the windows and opening the submenus. Either way, fantastic! ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 660/5344 EXP: 30927203 Next: 735778 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
Actually, if you're going LM-style, you want the map to have the menu and ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
interdpth |
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Buzzy Beetle Level: 44 Posts: 157/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
Yeah, I haven't used LM in like forever so, i'm just going with how I want it to look. Menus will control the other windows it's all worked out in my head ____________________ lawl blog http://interdpths.blogspot.com/ |
Ramon |
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Red Koopa Level: 27 Posts: 78/125 EXP: 109978 Next: 6181 Since: 05-06-07 Last post: 5024 days Last view: 5220 days |
God... so... awesome...!!!! Must... have... now... D=
This is interesting, movable and resizable windows with seperate Map Viewer and the Tileset. In case they are able to be closed, you can recall them at any time somewhere in the menu of the main window... right? Looking forward! Rrraa... *also looks at the Tools menu* Is anything new hiding there? ____________________ Join the Mafia |
interdpth |
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Buzzy Beetle Level: 44 Posts: 158/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
Currently just a text editor(which will be awesome), TSA editor, but they're in the works. Not sure what's next. Gotta convert the objects to mouse moveable again.
Was just going to be a #jzd release but http://interdpth.otakudou.com/DoubleHelix.exe copy and paste link needs the ZM and MF folders and files. have fun ____________________ lawl blog http://interdpths.blogspot.com/ |
Ramon |
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Red Koopa Level: 27 Posts: 80/125 EXP: 109978 Next: 6181 Since: 05-06-07 Last post: 5024 days Last view: 5220 days |
Haha! How nice! I played around with it a little...
First thought I had was 'WTF? What happened to the clipdata?' I noticed that those clipdata entries which have a text which is too long (dunno how long) are split. The second part is then placed on the next line, after that line comes the one that should belong there. But I'm seeing great improvements on this project! ____________________ Join the Mafia |
interdpth |
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Buzzy Beetle Level: 44 Posts: 159/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
http://interdpth.otakudou.com/DoubleHelix.exe New release Header editor tomorrow and more bug fixes. ____________________ lawl blog http://interdpths.blogspot.com/ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 383/672 EXP: 1379239 Next: 18937 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2691 days |
Looks pretty swell.
Now that we're still on the topic, do you still plan on making the localizations available? I remember your old translation thread but you never got around contacting me or Smallhacker for that matter, I guess. Keep up the good work. ____________________ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 160/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
Of course in a few months probably around Mayish ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 162/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
OOOH DOUBLE POSTING OH MY!
Just some pics of rendered levels with sprites showing DUE TO CHANGE THREAD DH displays them from ROM with nothing but an offset file that tells it where stuff is. Because the programmers for the game were mean more pics tonight ____________________ lawl blog http://interdpths.blogspot.com/ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 390/672 EXP: 1379239 Next: 18937 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2691 days |
Looks damn good! How do the Zoomers work? Snap to the nearest wall or what..? ____________________ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 165/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
Yeah just kind of place them and they go ____________________ lawl blog http://interdpths.blogspot.com/ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 391/672 EXP: 1379239 Next: 18937 Since: 02-19-07 From: Hi Last post: 3460 days Last view: 2691 days |
Superb. ____________________ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 166/383 EXP: 593327 Next: 17958 Since: 02-22-07 Last post: 4092 days Last view: 4065 days |
Been a while but yeah, sprites are showing nicely got some more bugs to fix, then I work on fusions sprites.
But check, these drawn completely from ROM, ____________________ lawl blog http://interdpths.blogspot.com/ |
Buu-Huu |
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Level: 26 Posts: 58/113 EXP: 93150 Next: 9125 Since: 11-01-07 Last post: 5403 days Last view: 5329 days |
Very nice interdpth, your program looks more and more promising. I hope you won't drop that project, it looks nearly perfect. But I have an issue with it: When I use Double Helix like 5 minutes, everything works fine until I reach this 5 minutes, then the program gets white and I have to close and reopen it. Do you have any solution for this or is this Vista related? |
Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking | New thread | New reply |
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