Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 50,672,524
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 03-19-19 09:54 AM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests | 1 bot

Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Raccoon Sam
Posted on 01-11-08 02:31 PM Link | Quote | ID: 73279


Cobrat
Level: 53

Posts: 376/672
EXP: 1156941
Next: 178

Since: 02-19-07
From: Hi

Last post: 1602 days
Last view: 834 days
Saw those in JZD the other day.
Freaking amazing!

____________________


The13thProdigy
Posted on 01-11-08 03:01 PM Link | Quote | ID: 73281


Red Paragoomba
Level: 19

Posts: 58/64
EXP: 33986
Next: 1791

Since: 02-24-07
From: Playing Super Metroid. AAAAAA nostalgia

Last post: 3585 days
Last view: 53 days
Dude, fucking sweet. I'm loving it. Those are awesome.

interdpth
Posted on 01-14-08 09:45 PM Link | Quote | ID: 73522


Buzzy Beetle
Level: 42

Posts: 155/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
So i'm thinking of having DH use 3 seperate windows.

One for the main stuff like the edit controls.
1 for map and 1 for tileset
so you can resize them
How's that sound?

Also, Trun, I found the main sprite function
So i'll have everrrry sprite offset, now to find fusions

____________________
lawl blog

http://interdpths.blogspot.com/

Trunaur68
Posted on 01-15-08 03:08 AM Link | Quote | ID: 73571

Newcomer
Level: 8

Posts: 9/9
EXP: 1773
Next: 414

Since: 05-29-07

Last post: 4081 days
Last view: 3983 days
Cool, Although right now I'm working on transfering the SA-X to MZM and I'm trying to make it support the sprites that are used for Samus... I have it up and running but the only problem I've found is that the time that the sprite changes and the time that the tileset changes are different, so the GFX screw up for a split second between every frame.

interdpth
Posted on 01-15-08 05:32 AM Link | Quote | ID: 73608


Buzzy Beetle
Level: 42

Posts: 156/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
Weee the new GUI



Moveable windows yo

____________________
lawl blog

http://interdpths.blogspot.com/

Raccoon Sam
Posted on 01-15-08 02:56 PM Link | Quote | ID: 73633


Cobrat
Level: 53

Posts: 378/672
EXP: 1156941
Next: 178

Since: 02-19-07
From: Hi

Last post: 1602 days
Last view: 834 days
Looks good but.. What if you close them? Will they be banished foreevveeerrr?
I suggest having a top-bar like Lunar Magic or something like that for toggling the windows and opening the submenus.
Either way, fantastic!

____________________


Kawa
Posted on 01-15-08 08:25 PM Link | Quote | ID: 73688


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 131

Posts: 660/5344
EXP: 25941406
Next: 483214

Since: 02-20-07
From: The Netherlands

Last post: 2633 days
Last view: 768 days
Actually, if you're going LM-style, you want the map to have the menu and top toolbar(s).

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

interdpth
Posted on 01-15-08 09:21 PM Link | Quote | ID: 73694


Buzzy Beetle
Level: 42

Posts: 157/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
Yeah, I haven't used LM in like forever so, i'm just going with how I want it to look. Menus will control the other windows it's all worked out in my head

____________________
lawl blog

http://interdpths.blogspot.com/

Ramon
Posted on 01-16-08 08:02 PM Link | Quote | ID: 73790


Red Koopa
Level: 26

Posts: 78/125
EXP: 92014
Next: 10261

Since: 05-06-07

Last post: 3166 days
Last view: 3362 days
God... so... awesome...!!!! Must... have... now... D=

This is interesting, movable and resizable windows with seperate Map Viewer and the Tileset. In case they are able to be closed, you can recall them at any time somewhere in the menu of the main window... right?

Looking forward! Rrraa...

*also looks at the Tools menu*

Is anything new hiding there?

____________________
Join the Mafia

interdpth
Posted on 01-16-08 09:31 PM (rev. 2 of 01-17-08 03:53 AM) Link | Quote | ID: 73797


Buzzy Beetle
Level: 42

Posts: 158/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
Currently just a text editor(which will be awesome), TSA editor, but they're in the works. Not sure what's next. Gotta convert the objects to mouse moveable again.


Was just going to be a #jzd release

but
http://interdpth.otakudou.com/DoubleHelix.exe

copy and paste link

needs the ZM and MF folders and files.

have fun

____________________
lawl blog

http://interdpths.blogspot.com/

Ramon
Posted on 01-17-08 06:53 PM Link | Quote | ID: 73853


Red Koopa
Level: 26

Posts: 80/125
EXP: 92014
Next: 10261

Since: 05-06-07

Last post: 3166 days
Last view: 3362 days
Haha! How nice! I played around with it a little...

First thought I had was 'WTF? What happened to the clipdata?' I noticed that those clipdata entries which have a text which is too long (dunno how long) are split. The second part is then placed on the next line, after that line comes the one that should belong there. But I'm seeing great improvements on this project!

____________________
Join the Mafia

interdpth
Posted on 01-18-08 06:34 AM Link | Quote | ID: 73920


Buzzy Beetle
Level: 42

Posts: 159/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days

http://interdpth.otakudou.com/DoubleHelix.exe

New release

Header editor tomorrow and more bug fixes.

____________________
lawl blog

http://interdpths.blogspot.com/

Raccoon Sam
Posted on 01-20-08 12:21 AM Link | Quote | ID: 74142


Cobrat
Level: 53

Posts: 383/672
EXP: 1156941
Next: 178

Since: 02-19-07
From: Hi

Last post: 1602 days
Last view: 834 days
Looks pretty swell.
Now that we're still on the topic, do you still plan on making the localizations available? I remember your old translation thread but you never got around contacting me or Smallhacker for that matter, I guess.

Keep up the good work.

____________________


interdpth
Posted on 01-20-08 05:27 AM Link | Quote | ID: 74233


Buzzy Beetle
Level: 42

Posts: 160/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
Of course in a few months probably around Mayish

____________________
lawl blog

http://interdpths.blogspot.com/

interdpth
Posted on 01-26-08 02:47 AM Link | Quote | ID: 75031


Buzzy Beetle
Level: 42

Posts: 162/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
OOOH DOUBLE POSTING OH MY!

Just some pics of rendered levels with sprites showing

DUE TO CHANGE THREAD









DH displays them from ROM with nothing but an offset file that tells it where stuff is.

Because the programmers for the game were mean more pics tonight

____________________
lawl blog

http://interdpths.blogspot.com/

Raccoon Sam
Posted on 01-26-08 07:52 PM Link | Quote | ID: 75075


Cobrat
Level: 53

Posts: 390/672
EXP: 1156941
Next: 178

Since: 02-19-07
From: Hi

Last post: 1602 days
Last view: 834 days
Looks damn good! How do the Zoomers work? Snap to the nearest wall or what..?

____________________


interdpth
Posted on 01-26-08 08:13 PM Link | Quote | ID: 75077


Buzzy Beetle
Level: 42

Posts: 165/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
Yeah just kind of place them and they go

____________________
lawl blog

http://interdpths.blogspot.com/

Raccoon Sam
Posted on 01-26-08 09:08 PM Link | Quote | ID: 75085


Cobrat
Level: 53

Posts: 391/672
EXP: 1156941
Next: 178

Since: 02-19-07
From: Hi

Last post: 1602 days
Last view: 834 days
Superb.

____________________


interdpth
Posted on 02-04-08 01:39 AM Link | Quote | ID: 76250


Buzzy Beetle
Level: 42

Posts: 166/383
EXP: 497654
Next: 23708

Since: 02-22-07

Last post: 2234 days
Last view: 2207 days
Been a while but yeah, sprites are showing nicely got some more bugs to fix, then I work on fusions sprites.
But check, these drawn completely from ROM,










____________________
lawl blog

http://interdpths.blogspot.com/

Buu-Huu
Posted on 02-04-08 11:33 AM (rev. 2 of 02-04-08 11:33 AM) Link | Quote | ID: 76278


Level: 24

Posts: 58/113
EXP: 77436
Next: 689

Since: 11-01-07

Last post: 3545 days
Last view: 3471 days
Very nice interdpth, your program looks more and more promising. I hope you won't drop that project, it looks nearly perfect. But I have an issue with it: When I use Double Helix like 5 minutes, everything works fine until I reach this 5 minutes, then the program gets white and I have to close and reopen it. Do you have any solution for this or is this Vista related?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30


Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.117 seconds. (342KB of memory used)
MySQL - queries: 121, rows: 162/0, time: 0.082 seconds.