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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

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Raccoon Sam
Posted on 01-11-08 02:31 PM Link | Quote | ID: 73279


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Saw those in JZD the other day.
Freaking amazing!

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The13thProdigy
Posted on 01-11-08 03:01 PM Link | Quote | ID: 73281


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Dude, fucking sweet. I'm loving it. Those are awesome.

interdpth
Posted on 01-14-08 09:45 PM Link | Quote | ID: 73522


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So i'm thinking of having DH use 3 seperate windows.

One for the main stuff like the edit controls.
1 for map and 1 for tileset
so you can resize them
How's that sound?

Also, Trun, I found the main sprite function
So i'll have everrrry sprite offset, now to find fusions

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Trunaur68
Posted on 01-15-08 03:08 AM Link | Quote | ID: 73571

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Cool, Although right now I'm working on transfering the SA-X to MZM and I'm trying to make it support the sprites that are used for Samus... I have it up and running but the only problem I've found is that the time that the sprite changes and the time that the tileset changes are different, so the GFX screw up for a split second between every frame.

interdpth
Posted on 01-15-08 05:32 AM Link | Quote | ID: 73608


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Weee the new GUI



Moveable windows yo

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Raccoon Sam
Posted on 01-15-08 02:56 PM Link | Quote | ID: 73633


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Looks good but.. What if you close them? Will they be banished foreevveeerrr?
I suggest having a top-bar like Lunar Magic or something like that for toggling the windows and opening the submenus.
Either way, fantastic!

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Kawa
Posted on 01-15-08 08:25 PM Link | Quote | ID: 73688


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Actually, if you're going LM-style, you want the map to have the menu and top toolbar(s).

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interdpth
Posted on 01-15-08 09:21 PM Link | Quote | ID: 73694


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Yeah, I haven't used LM in like forever so, i'm just going with how I want it to look. Menus will control the other windows it's all worked out in my head

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Ramon
Posted on 01-16-08 08:02 PM Link | Quote | ID: 73790


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God... so... awesome...!!!! Must... have... now... D=

This is interesting, movable and resizable windows with seperate Map Viewer and the Tileset. In case they are able to be closed, you can recall them at any time somewhere in the menu of the main window... right?

Looking forward! Rrraa...

*also looks at the Tools menu*

Is anything new hiding there?

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interdpth
Posted on 01-16-08 09:31 PM (rev. 2 of 01-17-08 03:53 AM) Link | Quote | ID: 73797


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Currently just a text editor(which will be awesome), TSA editor, but they're in the works. Not sure what's next. Gotta convert the objects to mouse moveable again.


Was just going to be a #jzd release

but
http://interdpth.otakudou.com/DoubleHelix.exe

copy and paste link

needs the ZM and MF folders and files.

have fun

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Ramon
Posted on 01-17-08 06:53 PM Link | Quote | ID: 73853


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Haha! How nice! I played around with it a little...

First thought I had was 'WTF? What happened to the clipdata?' I noticed that those clipdata entries which have a text which is too long (dunno how long) are split. The second part is then placed on the next line, after that line comes the one that should belong there. But I'm seeing great improvements on this project!

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interdpth
Posted on 01-18-08 06:34 AM Link | Quote | ID: 73920


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http://interdpth.otakudou.com/DoubleHelix.exe

New release

Header editor tomorrow and more bug fixes.

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Raccoon Sam
Posted on 01-20-08 12:21 AM Link | Quote | ID: 74142


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Looks pretty swell.
Now that we're still on the topic, do you still plan on making the localizations available? I remember your old translation thread but you never got around contacting me or Smallhacker for that matter, I guess.

Keep up the good work.

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interdpth
Posted on 01-20-08 05:27 AM Link | Quote | ID: 74233


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Of course in a few months probably around Mayish

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interdpth
Posted on 01-26-08 02:47 AM Link | Quote | ID: 75031


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OOOH DOUBLE POSTING OH MY!

Just some pics of rendered levels with sprites showing

DUE TO CHANGE THREAD









DH displays them from ROM with nothing but an offset file that tells it where stuff is.

Because the programmers for the game were mean more pics tonight

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Raccoon Sam
Posted on 01-26-08 07:52 PM Link | Quote | ID: 75075


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Looks damn good! How do the Zoomers work? Snap to the nearest wall or what..?

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interdpth
Posted on 01-26-08 08:13 PM Link | Quote | ID: 75077


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Yeah just kind of place them and they go

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Raccoon Sam
Posted on 01-26-08 09:08 PM Link | Quote | ID: 75085


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Superb.

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interdpth
Posted on 02-04-08 01:39 AM Link | Quote | ID: 76250


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Been a while but yeah, sprites are showing nicely got some more bugs to fix, then I work on fusions sprites.
But check, these drawn completely from ROM,










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Buu-Huu
Posted on 02-04-08 11:33 AM (rev. 2 of 02-04-08 11:33 AM) Link | Quote | ID: 76278


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Very nice interdpth, your program looks more and more promising. I hope you won't drop that project, it looks nearly perfect. But I have an issue with it: When I use Double Helix like 5 minutes, everything works fine until I reach this 5 minutes, then the program gets white and I have to close and reopen it. Do you have any solution for this or is this Vista related?
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Main - ROM Hacking - Zero Fission/Metroid Zero Mission and Fusion Hacking New thread | New reply

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